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path: root/noncore/games/sfcave-sdl/sound.cpp
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Diffstat (limited to 'noncore/games/sfcave-sdl/sound.cpp') (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/sound.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/noncore/games/sfcave-sdl/sound.cpp b/noncore/games/sfcave-sdl/sound.cpp
index 5fda859..855f2e6 100644
--- a/noncore/games/sfcave-sdl/sound.cpp
+++ b/noncore/games/sfcave-sdl/sound.cpp
@@ -28,20 +28,23 @@ bool SoundHandler :: init( )
sounds[SND_EXPLOSION] = Mix_LoadWAV( SOUND_PATH "explosion.wav");
sounds[SND_THRUST] = Mix_LoadWAV( SOUND_PATH "thrust.wav");
music = 0;
soundOn = true;
+ musicOn = true;
return true;
}
void SoundHandler :: cleanUp()
{
// Free audio sounds
+ if ( sounds[SND_EXPLOSION] )
Mix_FreeChunk( sounds[SND_EXPLOSION] );
+ if ( sounds[SND_THRUST] )
Mix_FreeChunk( sounds[SND_THRUST] );
if ( music )
Mix_FreeMusic( music );
Mix_CloseAudio();
@@ -49,13 +52,13 @@ void SoundHandler :: cleanUp()
int SoundHandler :: playSound( int soundNr, int channel, int nrLoops, int playBeforeFinished )
{
if ( !soundOn )
return -1;
- if ( soundNr >= NR_SOUNDS )
+ if ( soundNr >= NR_SOUNDS || !sounds[soundNr] )
return -1;
Mix_Chunk *chunk = sounds[soundNr];
if( channel == -1 || !Mix_Playing( channel ) )
channel = Mix_PlayChannel(-1, sounds[soundNr], nrLoops);
@@ -98,13 +101,13 @@ void SoundHandler :: playMusic( string musicFile )
playMusic();
}
void SoundHandler :: playMusic( bool fade )
{
- if ( !soundOn )
+ if ( !musicOn )
return;
if ( music )
{
Mix_VolumeMusic( MIX_MAX_VOLUME );
Mix_RewindMusic();