Diffstat (limited to 'noncore/games/sfcave/sfcave.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 374 |
1 files changed, 343 insertions, 31 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 931f393..8b9c844 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -6,2 +6,3 @@ #include <qpe/qpeapplication.h> +#include <qpe/config.h> #else @@ -12,5 +13,51 @@ -#define CAPTION "SFCave 1.6 by AndyQ" +#define CAPTION "SFCave 1.7 by AndyQ" + +// States +#define STATE_BOSS 0 +#define STATE_RUNNING 1 +#define STATE_CRASHED 2 +#define STATE_NEWGAME 3 +#define STATE_MENU 4 + +// Menus +#define MENU_MAIN_MENU 0 +#define MENU_OPTIONS_MENU 1 + +// Main Menu Options +#define MENU_START_GAME 0 +#define MENU_OPTIONS 1 +#define MENU_QUIT 2 + +// Option Menu Options +#define MENU_GAME_TYPE 0 +#define MENU_GAME_DIFFICULTY 1 +#define MENU_BACK 2 + +QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Quit", "", "" }, + { "Game Type - %s", "Game Difficulty - %s", "Back", "", "" } }; + + +#define NR_GAME_DIFFICULTIES 3 +#define NR_GAME_TYPES 3 + +#define EASY "Easy" +#define NORMAL "Normal" +#define HARD "Hard" + +#define SFCAVE_GAME_TYPE 0 +#define GATES_GAME_TYPE 1 +#define FLY_GAME_TYPE 2 +#define SFCAVE_GAME "SFCave" +#define GATES_GAME "Gates" +#define FLY_GAME "Fly" +QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; +QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; + +#define CURRENT_GAME_TYPE gameTypes[currentGameType] +#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; + bool movel; + int main( int argc, char *argv[] ) @@ -35,3 +82,3 @@ int main( int argc, char *argv[] ) - Main app( speed ); + SFCave app( speed ); a.setMainWidget( &app ); @@ -42,4 +89,5 @@ int main( int argc, char *argv[] ) -Main :: Main( int spd, QWidget *w, char *name ) +SFCave :: SFCave( int spd, QWidget *w, char *name ) : QMainWindow( w, name ) + { @@ -55,4 +103,9 @@ Main :: Main( int spd, QWidget *w, char *name ) -// printf( "width %d, height %d\n", sWidth, sHeight ); -// printf( "segSize = %d\n", segSize ); + currentMenuNr = 0; + nrMenuOptions[0] = 3; + nrMenuOptions[1] = 3; + currentMenuOption[0] = 0; + currentMenuOption[1] = 0; + currentGameType = 0; + currentGameDifficulty = 0; @@ -60,3 +113,12 @@ Main :: Main( int spd, QWidget *w, char *name ) - highestScore = 0; +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + highestScore[SFCAVE_GAME_TYPE] = cfg.readNumEntry( key + SFCAVE_GAME, 0 ); + highestScore[GATES_GAME_TYPE] = cfg.readNumEntry( key + GATES_GAME, 0 ); + highestScore[FLY_GAME_TYPE] = cfg.readNumEntry( key + FLY_GAME, 0 ); + currentGameType = cfg.readNumEntry( "gameType", 0 ); + currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); +#endif speed = spd; // Change to 2 for PC @@ -75,3 +137,3 @@ Main :: Main( int spd, QWidget *w, char *name ) -Main :: ~Main() +SFCave :: ~SFCave() { @@ -79,3 +141,3 @@ Main :: ~Main() -void Main :: start() +void SFCave :: start() { @@ -85,3 +147,3 @@ void Main :: start() -int Main :: nextInt( int range ) +int SFCave :: nextInt( int range ) { @@ -90,6 +152,6 @@ int Main :: nextInt( int range ) -void Main :: setUp() +void SFCave :: setUp() { - state = STATE_CRASHED; - prevState = STATE_CRASHED; + state = STATE_MENU; + prevState = STATE_MENU; @@ -107,2 +169,5 @@ void Main :: setUp() blockHeight = 70; + gapHeight = 125; + gateDistance = 75; + nextGate = nextInt( 50 ) + gateDistance; @@ -122,3 +187,3 @@ void Main :: setUp() -void Main :: run() +void SFCave :: run() { @@ -128,2 +193,5 @@ void Main :: run() { + case STATE_MENU: + displayMenu(); + break; case STATE_NEWGAME: @@ -148,3 +216,7 @@ void Main :: run() - if ( ++nrFrames % 500 == 0 ) + // Apply Game rules + nrFrames ++; + if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) + { + if ( nrFrames % 500 == 0 ) { @@ -162,8 +234,35 @@ void Main :: run() addBlock(); + } + else if ( CURRENT_GAME_TYPE == GATES_GAME ) + { + // Slightly random gap distance + if ( nrFrames >= nextGate ) + { + nextGate = nrFrames + nextInt( 50 ) + gateDistance; + addGate(); + } + + if ( nrFrames % 500 == 0 ) + { + if ( gapHeight > 75 ) + gapHeight -= 5; + } + } + else if ( CURRENT_GAME_TYPE == FLY_GAME ) + { + } + - // if ( false ) if ( checkCollision() ) { - if ( score > highestScore ) - highestScore = score; + if ( score > highestScore[currentGameType] ) + highestScore[currentGameType] = score; + +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + key += CURRENT_GAME_TYPE; + cfg.writeEntry( key, highestScore[currentGameType] ); +#endif @@ -184,3 +283,3 @@ void Main :: run() -bool Main :: checkCollision() +bool SFCave :: checkCollision() { @@ -200,3 +299,3 @@ bool Main :: checkCollision() -void Main :: moveLandscape() +void SFCave :: moveLandscape() { @@ -228,3 +327,3 @@ void Main :: moveLandscape() -void Main :: addBlock() +void SFCave :: addBlock() { @@ -239,5 +338,32 @@ void Main :: addBlock() blocks[i].setRect( x, y, blockWidth, blockHeight ); -// printf( "Added block @ %d %d\n", x, y ); -// printf( "mapTop = %d, mapBottom = %d", mapTop[50], mapBottom[50] ); + break; + } + } +} + +void SFCave :: addGate() +{ + for ( int i = 0 ; i < BLOCKSIZE ; ++i ) + { + if ( blocks[i].y() == -1 ) + { + int x1 = sWidth; + int y1 = mapTop[50]; + int b1Height = nextInt(mapBottom[50] - mapTop[50] - gateDistance); + + // See if height between last gate and this one is too big + if ( b1Height - 200 > lastGateBottomY ) + b1Height -= 25; + else if ( b1Height + 200 < lastGateBottomY ) + b1Height += 25; + lastGateBottomY = b1Height; + + int x2 = sWidth; + int y2 = y1 + b1Height + gateDistance; + int b2Height = mapBottom[50] - y2; + + + blocks[i].setRect( x1, y1, blockWidth, b1Height ); + blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); @@ -248,3 +374,3 @@ void Main :: addBlock() -void Main :: setPoint( int point ) +void SFCave :: setPoint( int point ) { @@ -269,3 +395,3 @@ void Main :: setPoint( int point ) -void Main :: drawBoss() +void SFCave :: drawBoss() { @@ -276,3 +402,3 @@ void Main :: drawBoss() -void Main :: draw() +void SFCave :: draw() { @@ -282,2 +408,3 @@ void Main :: draw() QPainter p( offscreen ); + QFontMetrics fm = p.fontMetrics(); p.setPen( Qt::white ); @@ -308,3 +435,3 @@ void Main :: draw() QString s; - s.sprintf( "score %06d high score %06d", score, highestScore ); + s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType] ); p.drawText( 5, 10, s ); @@ -326,3 +453,10 @@ void Main :: draw() if ( crashLineLength >= 15 || crashLineLength == -1 ) - p.drawText( 70, 140, QString( "Press down to start" ) ); + { + QString text = "Press up or down to start"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 140, text ); + + text = "or press OK for menu"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 155, text ); +// p.drawText( 70, 140, QString( "Press down to start" ) ); + } else @@ -336,3 +470,3 @@ void Main :: draw() -void Main :: handleKeys() +void SFCave :: handleKeys() { @@ -384,3 +518,63 @@ void Main :: handleKeys() -void Main :: keyPressEvent( QKeyEvent *e ) +void SFCave :: keyPressEvent( QKeyEvent *e ) +{ + if ( state == STATE_MENU ) + { + switch( e->key() ) + { + case Qt::Key_Down: + currentMenuOption[currentMenuNr] ++; + if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) + currentMenuOption[currentMenuNr] = 0; + break; + case Qt::Key_Up: + currentMenuOption[currentMenuNr] --; + if ( currentMenuOption[currentMenuNr] < 0 ) + currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; + break; + + case Qt::Key_Left: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType --; + if ( currentGameType < 0 ) + currentGameType = NR_GAME_TYPES - 1; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty --; + if ( currentGameDifficulty < 0 ) + currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; + } + } + break; + + case Qt::Key_Right: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType ++; + if ( currentGameType == NR_GAME_TYPES ) + currentGameType = 0; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty ++; + if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) + currentGameDifficulty = 0; + } + } + break; + + case Qt::Key_Space: + case Qt::Key_Return: + case Qt::Key_Enter: + dealWithMenuSelection(); + break; + } + } + else { @@ -393,2 +587,7 @@ void Main :: keyPressEvent( QKeyEvent *e ) break; + case Qt::Key_M: + case Qt::Key_Return: + case Qt::Key_Enter: + if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) + state = STATE_MENU; default: @@ -398,4 +597,10 @@ void Main :: keyPressEvent( QKeyEvent *e ) } +} -void Main :: keyReleaseEvent( QKeyEvent *e ) +void SFCave :: keyReleaseEvent( QKeyEvent *e ) +{ + if ( state == STATE_MENU ) + { + } + else { @@ -403,3 +608,2 @@ void Main :: keyReleaseEvent( QKeyEvent *e ) { - case Qt::Key_Up: case Qt::Key_F9: @@ -408,2 +612,6 @@ void Main :: keyReleaseEvent( QKeyEvent *e ) break; + + case Qt::Key_Up: + press = false; + case Qt::Key_R: @@ -416,2 +624,4 @@ void Main :: keyReleaseEvent( QKeyEvent *e ) movel = true; + break; + default: @@ -421 +631,103 @@ void Main :: keyReleaseEvent( QKeyEvent *e ) } + +} + +void SFCave :: displayMenu() +{ + offscreen->fill( Qt::black ); + + QPainter p( offscreen ); + p.setPen( Qt::white ); + + QFont f( "Helvetica", 16 ); + p.setFont( f ); + + QFontMetrics fm = p.fontMetrics(); + + QString text = "SFCave"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); + + text = "Written by Andy Qua"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); + + // Draw options + int pos = 170; + for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) + { + if ( currentMenuOption[currentMenuNr] == i ) + p.setPen( Qt::yellow ); + else + p.setPen( Qt::white ); + + QString text; + if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) + { + QString val; + if ( i == MENU_GAME_TYPE ) + val = gameTypes[currentGameType]; + else + val = dificultyOption[currentGameDifficulty]; + + text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); + } + else + text = menuOptions[currentMenuNr][i]; + + p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); + } + + p.end(); + bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); +} + +void SFCave :: dealWithMenuSelection() +{ + switch( currentMenuNr ) + { + case MENU_MAIN_MENU: + { + switch( currentMenuOption[currentMenuNr] ) + { + case MENU_START_GAME: + state = STATE_NEWGAME; + break; + + case MENU_OPTIONS: + currentMenuNr = MENU_OPTIONS_MENU; + currentMenuOption[currentMenuNr] = 0; + break; + + case MENU_QUIT: + QApplication::exit(); + break; + } + + break; + } + + case MENU_OPTIONS_MENU: + { + switch( currentMenuOption[currentMenuNr] ) + { + case MENU_GAME_TYPE: + break; + + case MENU_GAME_DIFFICULTY: + break; + + case MENU_BACK: + currentMenuNr = MENU_MAIN_MENU; + +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + cfg.writeEntry( "difficulty", currentGameDifficulty ); + cfg.writeEntry( "gameType", currentGameType ); +#endif + break; + } + + break; + } + } +}
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