Diffstat (limited to 'noncore/games/snake/interface.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/snake/interface.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/noncore/games/snake/interface.cpp b/noncore/games/snake/interface.cpp index 0f312ac..68e0f14 100644 --- a/noncore/games/snake/interface.cpp +++ b/noncore/games/snake/interface.cpp | |||
@@ -91,25 +91,25 @@ void SnakeGame::welcomescreen() | |||
91 | QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("snake/title")); | 91 | QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("snake/title")); |
92 | QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas); | 92 | QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas); |
93 | titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85); | 93 | titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85); |
94 | titlepic->show(); | 94 | titlepic->show(); |
95 | QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n" | 95 | QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n" |
96 | "snake to eat the mouse. You must not\n" | 96 | "snake to eat the mouse. You must not\n" |
97 | "crash into the walls, edges or its tail."), | 97 | "crash into the walls, edges or its tail."), |
98 | &canvas); | 98 | &canvas); |
99 | w = instr->boundingRect().width(); | 99 | w = instr->boundingRect().width(); |
100 | instr->move(canvas.width()/2-w/2, canvas.height()/2-20); | 100 | instr->move(canvas.width()/2-w/2, canvas.height()/2-20); |
101 | instr->setColor(white); | 101 | instr->setColor(white); |
102 | instr->show(); | 102 | instr->show(); |
103 | QCanvasText* cont = new QCanvasText(tr("Press Any Key To Start"), &canvas); | 103 | QCanvasText* cont = new QCanvasText(tr("Press any key to start"), &canvas); |
104 | w = cont->boundingRect().width(); | 104 | w = cont->boundingRect().width(); |
105 | cont->move(canvas.width()/2-w/2, canvas.height()-20); | 105 | cont->move(canvas.width()/2-w/2, canvas.height()-20); |
106 | cont->setColor(yellow); | 106 | cont->setColor(yellow); |
107 | cont->show(); | 107 | cont->show(); |
108 | 108 | ||
109 | } | 109 | } |
110 | 110 | ||
111 | void SnakeGame::newGame() | 111 | void SnakeGame::newGame() |
112 | { | 112 | { |
113 | clear(); | 113 | clear(); |
114 | snake = new Snake(&canvas); | 114 | snake = new Snake(&canvas); |
115 | connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) ); | 115 | connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) ); |
@@ -187,25 +187,25 @@ void SnakeGame::gameOver() | |||
187 | int w = gameover->boundingRect().width(); | 187 | int w = gameover->boundingRect().width(); |
188 | gameover->move(canvas.width()/2 -w/2, canvas.height()/2 -50); | 188 | gameover->move(canvas.width()/2 -w/2, canvas.height()/2 -50); |
189 | gameover->show(); | 189 | gameover->show(); |
190 | gamestopped = true; | 190 | gamestopped = true; |
191 | waitover = false; | 191 | waitover = false; |
192 | pauseTimer->start(1500); | 192 | pauseTimer->start(1500); |
193 | } | 193 | } |
194 | 194 | ||
195 | void SnakeGame::wait() | 195 | void SnakeGame::wait() |
196 | { | 196 | { |
197 | waitover = true; | 197 | waitover = true; |
198 | pauseTimer->stop(); | 198 | pauseTimer->stop(); |
199 | QCanvasText* cont = new QCanvasText(tr("Press Any Key to Begin a New Game."), | 199 | QCanvasText* cont = new QCanvasText(tr("Press any key to begin a new game."), |
200 | &canvas); | 200 | &canvas); |
201 | cont->setZ(100); | 201 | cont->setZ(100); |
202 | cont->setColor(white); | 202 | cont->setColor(white); |
203 | int w = cont->boundingRect().width(); | 203 | int w = cont->boundingRect().width(); |
204 | cont->move(canvas.width()/2 -w/2, canvas.height()/2); | 204 | cont->move(canvas.width()/2 -w/2, canvas.height()/2); |
205 | cont->show(); | 205 | cont->show(); |
206 | } | 206 | } |
207 | 207 | ||
208 | void SnakeGame::keyPressEvent(QKeyEvent* event) | 208 | void SnakeGame::keyPressEvent(QKeyEvent* event) |
209 | { | 209 | { |
210 | if (gamestopped) { | 210 | if (gamestopped) { |
211 | if (waitover) | 211 | if (waitover) |