Diffstat (limited to 'noncore/games/solitaire/canvascard.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/solitaire/canvascard.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/noncore/games/solitaire/canvascard.h b/noncore/games/solitaire/canvascard.h new file mode 100644 index 0000000..cd9691f --- a/dev/null +++ b/noncore/games/solitaire/canvascard.h @@ -0,0 +1,82 @@ +/********************************************************************** +** Copyright (C) 2000 Trolltech AS. All rights reserved. +** +** This file is part of Qtopia Environment. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ +#ifndef CANVAS_CARD_H +#define CANVAS_CARD_H + + +#include <qpainter.h> +#include <qbitmap.h> +#include <qpixmap.h> +#include <qpoint.h> +#include <qcanvas.h> +#include "cardgame.h" + + +// ### Just made the number up, is that what you do??? +static const int canvasCardId = 2434321; + + +class CanvasCard : public Card, public QCanvasRectangle +{ +public: + CanvasCard( eValue v, eSuit s, bool f, QCanvas *canvas ); + virtual ~CanvasCard() { canvas()->removeItem(this); } + + int rtti () const { return canvasCardId; } + void move(QPoint p) { QCanvasItem::move( p.x(), p.y() ); } + void move(int x, int y) { QCanvasItem::move( x, y ); } + void animatedMove(int x, int y, int steps = 10); + void animatedMove() { animatedMove(savedX, savedY); } + void savePos(void) { savedX = (int)x(); savedY = (int)y(); } + void moveToPile(int p) { Q_UNUSED(p); } + void setCardBack(int b); + + /*virtual*/ void flipTo(int x, int y, int steps = 8); + /*virtual*/ void setPos( int x, int y, int z ) { setX( x ); setY( y ); setZ( z ); } + /*virtual*/ void showCard(void) { show(); } + /*virtual*/ void redraw(void) { hide(); show(); } + /*virtual*/ void draw(QPainter &p); + + void advance(int stage); + +protected: + /*virtual*/ void flip(void) { redraw(); } + +private: + int destX, destY; + int animSteps; + int flipSteps; + bool flipping; + int savedX, savedY; + int cardBack; + int oldCardBack; + double scaleX, scaleY; + int xOff, yOff; + static QPixmap *cardsFaces; + static QPixmap *cardsBacks; + static QBitmap *cardsChars; + static QBitmap *cardsSuits; + static QBitmap *cardsCharsUpsideDown; + static QBitmap *cardsSuitsUpsideDown; +}; + + +#endif + |