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path: root/noncore/games/solitaire/canvascardwindow.cpp
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Diffstat (limited to 'noncore/games/solitaire/canvascardwindow.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/solitaire/canvascardwindow.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp
index e836eb2..317a02d 100644
--- a/noncore/games/solitaire/canvascardwindow.cpp
+++ b/noncore/games/solitaire/canvascardwindow.cpp
@@ -25,127 +25,127 @@
#include "harpcardgame.h"
#include "teeclubcardgame.h"
#include <qpe/resource.h>
#include <qmainwindow.h>
#include <qpopupmenu.h>
#include <qstyle.h>
CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) :
QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0),
cardGame(NULL)
{
setIcon( Resource::loadPixmap( "cards" ) );
// Create Playing Area for Games
if ( QPixmap::defaultDepth() < 12 ) {
// canvas.setBackgroundColor(QColor(0x51, 0x74, 0x6B));
// canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50));
canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D));
} else {
QPixmap bg;
bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither );
canvas.setBackgroundPixmap(bg);
}
#if defined( QT_QWS_CASSIOPEIA )
canvas.setAdvancePeriod(70);
#else
canvas.setAdvancePeriod(30);
#endif
#ifdef _PATIENCE_USE_ACCELS_
QPEMenuBar* menu = menuBar();
QPopupMenu* file = new QPopupMenu;
file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F);
file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F);
file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F);
file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F);
file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub()), CTRL+Key_F);
menu->insertItem(tr("&Game"), file);
menu->insertSeparator();
settings = new QPopupMenu;
- settings->insertItem(tr("&Change Card Backs"), this, SLOT(changeCardBacks()), Key_F2);
- snap_id = settings->insertItem(tr("&Snap To Position"), this, SLOT(snapToggle()), Key_F3);
+ settings->insertItem(tr("&Change card backs"), this, SLOT(changeCardBacks()), Key_F2);
+ snap_id = settings->insertItem(tr("&Snap to position"), this, SLOT(snapToggle()), Key_F3);
settings->setCheckable(TRUE);
menu->insertItem(tr("&Settings"),settings);
menu->insertSeparator();
QPopupMenu* help = new QPopupMenu;
help->insertItem(tr("&About"), this, SLOT(help()), Key_F1);
help->setItemChecked(dbf_id, TRUE);
menu->insertItem(tr("&Help"),help);
#else
QMenuBar* menu = menuBar();
QPopupMenu* file = new QPopupMenu;
file->insertItem(tr("Patience"), this, SLOT(initPatience()));
file->insertItem(tr("Freecell"), this, SLOT(initFreecell()));
file->insertItem(tr("Chicane"), this, SLOT(initChicane()));
file->insertItem(tr("Harp"), this, SLOT(initHarp()));
file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub()));
menu->insertItem(tr("Play"), file);
menu->insertSeparator();
settings = new QPopupMenu;
settings->setCheckable(TRUE);
- settings->insertItem(tr("Change Card Backs"), this, SLOT(changeCardBacks()));
- snap_id = settings->insertItem(tr("Snap To Position"), this, SLOT(snapToggle()));
+ settings->insertItem(tr("Change card backs"), this, SLOT(changeCardBacks()));
+ snap_id = settings->insertItem(tr("Snap to position"), this, SLOT(snapToggle()));
QString m;
- drawId = settings->insertItem(tr("Turn One Card"), this, SLOT(drawnToggle()));
+ drawId = settings->insertItem(tr("Turn one card"), this, SLOT(drawnToggle()));
menu->insertItem(tr("Settings"),settings);
settings->setCheckable(TRUE);
#endif
menu->show();
Config cfg( "Patience" );
cfg.setGroup( "GlobalSettings" );
snapOn = cfg.readBoolEntry( "SnapOn", TRUE);
settings->setItemChecked(snap_id, snapOn);
gameType = cfg.readNumEntry( "GameType", -1 );
drawThree = cfg.readBoolEntry( "DrawThree", FALSE);
if ( gameType == 0 ) {
cardGame = new PatienceCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(drawThree ? 3 : 1);
setCaption(tr("Patience"));
setCentralWidget(cardGame);
cardGame->readConfig( cfg );
setCardBacks();
} else if ( gameType == 1 ) {
cardGame = new FreecellCardGame( &canvas, snapOn, this );
setCaption(tr("Freecell"));
setCentralWidget(cardGame);
//cardGame->newGame(); // Until we know how to handle reading freecell config
cardGame->readConfig( cfg );
setCardBacks();
} else if ( gameType == 2 ) {
cardGame = new ChicaneCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(1);
setCaption(tr("Chicane"));
setCentralWidget(cardGame);
cardGame->readConfig( cfg );
setCardBacks();
} else if ( gameType == 3 ) {
cardGame = new HarpCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(1);
setCaption(tr("Harp"));
setCentralWidget(cardGame);
cardGame->readConfig( cfg );
setCardBacks();
} else if ( gameType == 4 ) {
cardGame = new TeeclubCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(1);
setCaption(tr("Teeclub"));
setCentralWidget(cardGame);
@@ -238,77 +238,77 @@ void CanvasCardWindow::initHarp()
}
cardGame = new HarpCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(1);
gameType = 3;
setCaption(tr("Harp"));
setCentralWidget(cardGame);
cardGame->newGame();
setCardBacks();
}
void CanvasCardWindow::initTeeclub()
{
// Create New Game
if ( cardGame ) {
delete cardGame;
}
cardGame = new TeeclubCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(1);
gameType = 4;
setCaption(tr("Teeclub"));
setCentralWidget(cardGame);
cardGame->newGame();
setCardBacks();
}
void CanvasCardWindow::snapToggle()
{
snapOn = !snapOn;
settings->setItemChecked(snap_id, snapOn);
cardGame->toggleSnap();
}
void CanvasCardWindow::drawnToggle()
{
drawThree=!drawThree;
Config cfg( "Patience" );
cfg.setGroup( "GlobalSettings" );
cardGame->toggleCardsDrawn();
updateDraw();
cfg.writeEntry( "DrawThree", drawThree);
cfg.write();
}
void CanvasCardWindow::updateDraw() {
if(cardGame->cardsDrawn() == 3){
- settings->changeItem(drawId, tr("Turn One Card"));
+ settings->changeItem(drawId, tr("Turn one card"));
} else {
- settings->changeItem(drawId, tr("Turn Three Cards"));
+ settings->changeItem(drawId, tr("Turn three cards"));
}
}
void CanvasCardWindow::setCardBacks()
{
QCanvasItemList l = canvas.allItems();
for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) {
if ( (*it)->rtti() == canvasCardId )
((CanvasCard *)(*it))->setCardBack( cardBack );
}
}
void CanvasCardWindow::changeCardBacks()
{
cardBack++;
if (cardBack == 5)
cardBack = 0;
setCardBacks();
}