Diffstat (limited to 'noncore/games/solitaire/patiencecardgame.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.h b/noncore/games/solitaire/patiencecardgame.h index c4f6c48..0d0e3d5 100644 --- a/noncore/games/solitaire/patiencecardgame.h +++ b/noncore/games/solitaire/patiencecardgame.h @@ -16,24 +16,25 @@ ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef PATIENCE_CARD_GAME_H #define PATIENCE_CARD_GAME_H #include <qpopupmenu.h> #include <qmainwindow.h> #include <qintdict.h> #include <qcanvas.h> +#include <qgfx_qws.h> // #include "canvascardshapes.h" // #include "canvascard.h" #include "canvascardgame.h" class PatienceFaceDownDeck : public CardPile, public CanvasRoundRect { public: PatienceFaceDownDeck(int x, int y, QCanvas *canvas) : CardPile(x, y), CanvasRoundRect(x, y, canvas) { } virtual bool isAllowedOnTop(Card *card) { Q_UNUSED(card); @@ -121,40 +122,42 @@ public: Q_UNUSED(card); Card *newTopCard = cardOnTop(); if ( !newTopCard ) { top = QPoint( pileX, pileY ); setNextX( pileX ); setNextY( pileY ); return; } else { top = getCardPos(NULL); if ( newTopCard->isFacing() == FALSE ) { + int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; // correct the position taking in to account the card is not // yet flipped, but will become flipped top = QPoint( top.x() - 1, top.y() - 3 ); newTopCard->flipTo( top.x(), top.y() ); - top = QPoint( top.x(), top.y() + 13 ); + top = QPoint( top.x(), top.y() + offsetDown ); } setNextX( top.x() ); setNextY( top.y() ); } } virtual QPoint getCardPos(Card *c) { int x = pileX, y = pileY; Card *card = cardOnBottom(); while ((card != c) && (card != NULL)) { if (card->isFacing()) { - y += 13; + int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; + y += offsetDown; } else { x += 1; y += 3; } card = cardInfront(card); } return QPoint( x, y ); } virtual QPoint getHypertheticalNextCardPos(void) { return top; // return QPoint( getNextX(), getNextY() ); } |