Diffstat (limited to 'noncore/games/tictac/tictac.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/tictac/tictac.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp index 4954ba4..9de3b58 100644 --- a/noncore/games/tictac/tictac.cpp +++ b/noncore/games/tictac/tictac.cpp | |||
@@ -54,25 +54,25 @@ void TicTacButton::drawButtonLabel( QPainter *p ) | |||
54 | //*************************************************************************** | 54 | //*************************************************************************** |
55 | //* TicTacGameBoard member functions | 55 | //* TicTacGameBoard member functions |
56 | //*************************************************************************** | 56 | //*************************************************************************** |
57 | 57 | ||
58 | // -------------------------------------------------------------------------- | 58 | // -------------------------------------------------------------------------- |
59 | // Creates a game board with N x N buttons and connects the "clicked()" | 59 | // Creates a game board with N x N buttons and connects the "clicked()" |
60 | // signal of all buttons to the "buttonClicked()" slot. | 60 | // signal of all buttons to the "buttonClicked()" slot. |
61 | // | 61 | // |
62 | 62 | ||
63 | TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) | 63 | TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) |
64 | : QWidget( parent, name ) | 64 | : QWidget( parent, name ) |
65 | { | 65 | { |
66 | showMaximized(); | 66 | QPEApplication::showWidget( this ); |
67 | st = Init; // initial state | 67 | st = Init; // initial state |
68 | nBoard = n; | 68 | nBoard = n; |
69 | n *= n; // make square | 69 | n *= n; // make square |
70 | comp_starts = FALSE; // human starts | 70 | comp_starts = FALSE; // human starts |
71 | buttons = new TicTacButtons(n); // create real buttons | 71 | buttons = new TicTacButtons(n); // create real buttons |
72 | btArray = new TicTacArray(n); // create button model | 72 | btArray = new TicTacArray(n); // create button model |
73 | QGridLayout * grid = new QGridLayout( this, 3, 3, 4 ); | 73 | QGridLayout * grid = new QGridLayout( this, 3, 3, 4 ); |
74 | QPalette p( blue ); | 74 | QPalette p( blue ); |
75 | for ( int i=0; i<n; i++ ) { // create and connect buttons | 75 | for ( int i=0; i<n; i++ ) { // create and connect buttons |
76 | TicTacButton *ttb = new TicTacButton( this ); | 76 | TicTacButton *ttb = new TicTacButton( this ); |
77 | ttb->setPalette( p ); | 77 | ttb->setPalette( p ); |
78 | ttb->setEnabled( FALSE ); | 78 | ttb->setEnabled( FALSE ); |
@@ -324,25 +324,25 @@ TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl ) | |||
324 | 324 | ||
325 | // Create the push buttons and connect their clicked() signals | 325 | // Create the push buttons and connect their clicked() signals |
326 | // to this right slots. | 326 | // to this right slots. |
327 | 327 | ||
328 | newGame = new QPushButton( tr( "Play!" ), this ); | 328 | newGame = new QPushButton( tr( "Play!" ), this ); |
329 | connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); | 329 | connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); |
330 | quit = new QPushButton( tr( "Quit" ), this ); | 330 | quit = new QPushButton( tr( "Quit" ), this ); |
331 | connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); | 331 | connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); |
332 | QHBoxLayout * b = new QHBoxLayout; | 332 | QHBoxLayout * b = new QHBoxLayout; |
333 | l->addLayout( b ); | 333 | l->addLayout( b ); |
334 | b->addWidget( newGame ); | 334 | b->addWidget( newGame ); |
335 | b->addWidget( quit ); | 335 | b->addWidget( quit ); |
336 | showMaximized(); | 336 | QPEApplication::showWidget( this ); |
337 | newState(); | 337 | newState(); |
338 | } | 338 | } |
339 | 339 | ||
340 | 340 | ||
341 | // -------------------------------------------------------------------------- | 341 | // -------------------------------------------------------------------------- |
342 | // TicTacToe::newGameClicked() - SLOT | 342 | // TicTacToe::newGameClicked() - SLOT |
343 | // | 343 | // |
344 | // This slot is activated when the new game button is clicked. | 344 | // This slot is activated when the new game button is clicked. |
345 | // | 345 | // |
346 | 346 | ||
347 | void TicTacToe::newGameClicked() | 347 | void TicTacToe::newGameClicked() |
348 | { | 348 | { |