summaryrefslogtreecommitdiff
path: root/noncore/games/tictac
Unidiff
Diffstat (limited to 'noncore/games/tictac') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/tictac/tictac.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp
index 12ce35f..db8ee1e 100644
--- a/noncore/games/tictac/tictac.cpp
+++ b/noncore/games/tictac/tictac.cpp
@@ -70,24 +70,25 @@ TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name )
70 QPalette p( blue ); 70 QPalette p( blue );
71 for ( int i=0; i<n; i++ ) { // create and connect buttons 71 for ( int i=0; i<n; i++ ) { // create and connect buttons
72 TicTacButton *ttb = new TicTacButton( this ); 72 TicTacButton *ttb = new TicTacButton( this );
73 ttb->setPalette( p ); 73 ttb->setPalette( p );
74 ttb->setEnabled( FALSE ); 74 ttb->setEnabled( FALSE );
75 connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) ); 75 connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) );
76 grid->addWidget( ttb, i%3, i/3 ); 76 grid->addWidget( ttb, i%3, i/3 );
77 buttons->insert( i, ttb ); 77 buttons->insert( i, ttb );
78 btArray->at(i) = TicTacButton::Blank; // initial button type 78 btArray->at(i) = TicTacButton::Blank; // initial button type
79 } 79 }
80 QTime t = QTime::currentTime(); // set random seed 80 QTime t = QTime::currentTime(); // set random seed
81 srand( t.hour()*12+t.minute()*60+t.second()*60 ); 81 srand( t.hour()*12+t.minute()*60+t.second()*60 );
82
82} 83}
83 84
84TicTacGameBoard::~TicTacGameBoard() 85TicTacGameBoard::~TicTacGameBoard()
85{ 86{
86 delete buttons; 87 delete buttons;
87 delete btArray; 88 delete btArray;
88} 89}
89 90
90 91
91// -------------------------------------------------------------------------- 92// --------------------------------------------------------------------------
92// TicTacGameBoard::computerStarts( bool v ) 93// TicTacGameBoard::computerStarts( bool v )
93// 94//
@@ -320,24 +321,25 @@ TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl )
320 321
321 // Create the push buttons and connect their clicked() signals 322 // Create the push buttons and connect their clicked() signals
322 // to this right slots. 323 // to this right slots.
323 324
324 newGame = new QPushButton( tr( "Play!" ), this ); 325 newGame = new QPushButton( tr( "Play!" ), this );
325 connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); 326 connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) );
326 quit = new QPushButton( tr( "Quit" ), this ); 327 quit = new QPushButton( tr( "Quit" ), this );
327 connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); 328 connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) );
328 QHBoxLayout * b = new QHBoxLayout; 329 QHBoxLayout * b = new QHBoxLayout;
329 l->addLayout( b ); 330 l->addLayout( b );
330 b->addWidget( newGame ); 331 b->addWidget( newGame );
331 b->addWidget( quit ); 332 b->addWidget( quit );
333 move(0,0);
332 QPEApplication::showWidget( this ); 334 QPEApplication::showWidget( this );
333 newState(); 335 newState();
334} 336}
335 337
336 338
337// -------------------------------------------------------------------------- 339// --------------------------------------------------------------------------
338// TicTacToe::newGameClicked() - SLOT 340// TicTacToe::newGameClicked() - SLOT
339// 341//
340// This slot is activated when the new game button is clicked. 342// This slot is activated when the new game button is clicked.
341// 343//
342 344
343void TicTacToe::newGameClicked() 345void TicTacToe::newGameClicked()