Diffstat (limited to 'noncore/games/zlines/linesboard.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/zlines/linesboard.h | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/noncore/games/zlines/linesboard.h b/noncore/games/zlines/linesboard.h index 97697cd..58478ee 100644 --- a/noncore/games/zlines/linesboard.h +++ b/noncore/games/zlines/linesboard.h @@ -6,83 +6,75 @@ email : roman@sbrf.barrt.ru copyright : (C) 2000 by Roman Razilov email : Roman.Razilov@gmx.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __linesboard_h #define __linesboard_h #include <qwidget.h> #include <qpixmap.h> #include <qtimer.h> #include "field.h" //#include "shotcounter.h" #include "ballpainter.h" -#ifdef Q_WS_QWS -# define debug (void) -#else -# define debug qDebug -#endif -#define fatal qFatal -#define warning qWarning - class LinesBoard : public Field { Q_OBJECT public: LinesBoard( BallPainter * abPainter, QWidget* parent=0, const char* name=0 ); ~LinesBoard(); int width(); int height(); int wHint(); int hHint(); // void doAfterBalls(); void placeBalls(int nextBalls[BALLSDROP]); - void undo(); + void undo(); signals: void endTurn(); void endGame(); void eraseLine(int nb); private: int anim; struct Waypoints { int x,y; } *way; - int nextBalls[BALLSDROP]; + int nextBalls[BALLSDROP]; int animmax; //used for running and animation phase int painting; int animstep; int animdelaycount; int animdelaystart; int direction; int nextBallToPlace; int jumpingCol; int jumpingRow; QTimer* timer; // ShotCounter* shCounter; BallPainter* bPainter; void paintEvent( QPaintEvent* ); void mousePressEvent( QMouseEvent* ); void AnimStart(int panim); |