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path: root/noncore/multimedia/opieplayer2/audiowidget.cpp
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Diffstat (limited to 'noncore/multimedia/opieplayer2/audiowidget.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/multimedia/opieplayer2/audiowidget.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/noncore/multimedia/opieplayer2/audiowidget.cpp b/noncore/multimedia/opieplayer2/audiowidget.cpp
index 0e9e7ea..955169c 100644
--- a/noncore/multimedia/opieplayer2/audiowidget.cpp
+++ b/noncore/multimedia/opieplayer2/audiowidget.cpp
@@ -68,7 +68,7 @@ struct MediaButton {
MediaButton audioButtons[] = {
{ TRUE, FALSE, FALSE }, // play
{ FALSE, FALSE, FALSE }, // stop
- { TRUE, FALSE, FALSE }, // pause
+ { FALSE, FALSE, FALSE }, // pause
{ FALSE, FALSE, FALSE }, // next
{ FALSE, FALSE, FALSE }, // previous
{ FALSE, FALSE, FALSE }, // volume up
@@ -342,10 +342,6 @@ void AudioWidget::paintButton( QPainter *p, int i ) {
void AudioWidget::timerEvent( QTimerEvent * ) {
-// static int frame = 0;
-// if ( !mediaPlayerState->paused() && audioButtons[ AudioPlay ].isDown ) {
-// frame = frame >= 7 ? 0 : frame + 1;
-// }
}
@@ -371,7 +367,9 @@ void AudioWidget::mouseMoveEvent( QMouseEvent *event ) {
qDebug("more clicked");
emit moreClicked();
return;
- case AudioVolumeDown: emit lessClicked(); return;
+ case AudioVolumeDown:
+ emit lessClicked();
+ return;
}
} else if ( !isOnButton && audioButtons[i].isHeld ) {
audioButtons[i].isHeld = FALSE;
@@ -380,12 +378,14 @@ void AudioWidget::mouseMoveEvent( QMouseEvent *event ) {
} else {
if ( audioButtons[i].isHeld ) {
audioButtons[i].isHeld = FALSE;
- if ( !audioButtons[i].isToggle )
+ if ( !audioButtons[i].isToggle ) {
setToggleButton( i, FALSE );
+ qDebug("button toggled3 %d",i);
+ }
switch (i) {
case AudioPlay: mediaPlayerState->setPlaying(audioButtons[i].isDown); return;
case AudioStop: mediaPlayerState->setPlaying(FALSE); return;
- case AudioPause: mediaPlayerState->setPaused(audioButtons[i].isDown); return;
+ case AudioPause: mediaPlayerState->setPaused( audioButtons[i].isDown); return;
case AudioNext: mediaPlayerState->setNext(); return;
case AudioPrevious: mediaPlayerState->setPrev(); return;
case AudioLoop: mediaPlayerState->setLooping(audioButtons[i].isDown); return;