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path: root/noncore/multimedia/opieplayer2/mediaplayerstate.h
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-rw-r--r--noncore/multimedia/opieplayer2/mediaplayerstate.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/noncore/multimedia/opieplayer2/mediaplayerstate.h b/noncore/multimedia/opieplayer2/mediaplayerstate.h
index 57189dd..04d0445 100644
--- a/noncore/multimedia/opieplayer2/mediaplayerstate.h
+++ b/noncore/multimedia/opieplayer2/mediaplayerstate.h
@@ -50,40 +50,40 @@ public:
MediaPlayerState( QObject *parent, const char *name );
~MediaPlayerState();
bool isStreaming() const { return streaming; }
bool isSeekable() const { return seekable; }
bool isFullscreen() const { return fullscreen; }
bool isScaled() const { return scaled; }
bool isLooping() const { return looping; }
bool isShuffled() const { return shuffled; }
bool isUsingPlaylist() const { return usePlaylist; }
bool isPaused() const { return paused; }
bool isPlaying() const { return playing; }
- bool isStop() const { return stoped; }
+ bool isStopped() const { return stopped; }
long position() const { return curPosition; }
long length() const { return curLength; }
char view() const { return curView; }
public slots:
void setIsStreaming( bool b );
void setIsSeekable( bool b );
void setFullscreen( bool b );
void setScaled( bool b );
void setLooping( bool b );
void setShuffled( bool b );
void setPlaylist( bool b );
void setPaused( bool b );
void setPlaying( bool b );
- void setStop( bool b );
+ void setStopped( bool b );
void setPosition( long p );
void updatePosition( long p );
void setLength( long l );
void setView( char v );
void setBlanked( bool b );
void setVideoGamma( int v );
void setPrev();
void setNext();
void setList();
void setVideo();
void setAudio();
@@ -120,24 +120,24 @@ signals:
private:
bool streaming;
bool seekable;
bool fullscreen;
bool scaled;
bool blanked;
bool looping;
bool shuffled;
bool usePlaylist;
bool paused;
bool playing;
- bool stoped;
+ bool stopped;
long curPosition;
long curLength;
char curView;
int videoGamma;
void readConfig( Config& cfg );
};
#endif // MEDIA_PLAYER_STATE_H