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path: root/noncore/multimedia/opieplayer2/mediawidget.h
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-rw-r--r--noncore/multimedia/opieplayer2/mediawidget.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/noncore/multimedia/opieplayer2/mediawidget.h b/noncore/multimedia/opieplayer2/mediawidget.h
index 52b9fcb..0d635aa 100644
--- a/noncore/multimedia/opieplayer2/mediawidget.h
+++ b/noncore/multimedia/opieplayer2/mediawidget.h
@@ -22,48 +22,50 @@
#ifndef MEDIAWIDGET_H
#define MEDIAWIDGET_H
#include <qwidget.h>
#include <qmap.h>
#include "mediaplayerstate.h"
#include "playlistwidget.h"
#include <vector>
#include <memory>
namespace
{
struct simpleAndStupidAllocator
{
static void *allocate( size_t amount )
{ return ::operator new( amount ); }
static void deallocate( void *p, size_t )
{ ::operator delete( p ); }
};
}
+class Skin;
+
class MediaWidget : public QWidget
{
Q_OBJECT
public:
enum Command { Play = 0, Stop, Next, Previous, VolumeUp, VolumeDown, Loop, PlayList, Forward, Back, FullScreen, Undefined };
enum ButtonType { NormalButton, ToggleButton };
struct Button
{
Button() : command( Undefined ), type( NormalButton ), isDown( false ) {}
Command command;
ButtonType type; // this should be part of the bitfield but gcc2 is too buggy to support this :-(
bool isDown : 1;
QBitmap mask;
QPixmap pixUp;
QPixmap pixDown;
};
#if defined( _CC_GNU_ )
// use that allocator to avoid the default allocator that on gcc2 requires libstdc++ because
// in the BAD_ALLOC macro it uses std::cerr and friends :-(
typedef std::vector<Button, std::__allocator<Button, simpleAndStupidAllocator> > ButtonVector;
@@ -79,51 +81,51 @@ public:
};
MediaWidget( PlayListWidget &_playList, MediaPlayerState &_mediaPlayerState, QWidget *parent = 0, const char *name = 0 );
virtual ~MediaWidget();
public slots:
virtual void setDisplayType( MediaPlayerState::DisplayType displayType ) = 0;
virtual void setLength( long length ) = 0;
virtual void setPlaying( bool playing ) = 0;
virtual void loadSkin() = 0;
signals:
void moreReleased();
void lessReleased();
void forwardReleased();
void backReleased();
void forwardClicked();
void backClicked();
void moreClicked();
void lessClicked();
protected:
void setupButtons( const SkinButtonInfo *skinInfo, uint buttonCount,
- const QString &imagePrefix, const QSize &buttonAreaSize );
- Button setupButton( const SkinButtonInfo &buttonInfo, const QString &imagePrefix );
- QBitmap setupButtonMask( const Command &command, const QString &fileName );
+ const Skin &skin, const QSize &buttonAreaSize );
+ Button setupButton( const SkinButtonInfo &buttonInfo, const Skin &skin );
+ QBitmap setupButtonMask( const Command &command, const QImage &maskImage );
void loadDefaultSkin( const SkinButtonInfo *skinInfo, uint buttonCount, const QString &fileNameInfix = QString::null );
void loadSkin( const SkinButtonInfo *skinInfo, uint buttonCount, const QString &name, const QString &fileNameInfix );
virtual void closeEvent( QCloseEvent * );
virtual void paintEvent( QPaintEvent *pe );
Button *buttonAt( const QPoint &position );
virtual void mousePressEvent( QMouseEvent *event );
virtual void mouseReleaseEvent( QMouseEvent *event );
virtual void makeVisible();
void handleCommand( Command command, bool buttonDown );
bool isOverButton( const QPoint &position, int buttonId ) const;
void paintAllButtons( QPainter &p );
void paintButton( const Button &button );
void paintButton( QPainter &p, const Button &button );
void setToggleButton( Button &button, bool down );