Diffstat (limited to 'noncore/multimedia/powerchord/powerchordbase.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/multimedia/powerchord/powerchordbase.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/noncore/multimedia/powerchord/powerchordbase.cpp b/noncore/multimedia/powerchord/powerchordbase.cpp index 0b97984..7978426 100644 --- a/noncore/multimedia/powerchord/powerchordbase.cpp +++ b/noncore/multimedia/powerchord/powerchordbase.cpp @@ -355,71 +355,71 @@ PowerchordBase::PowerchordBase( QWidget* parent, const char* name, WFlags fl ) tab_3 = new QWidget( tabs, "tab_3" ); chordlistlab1 = new QLabel( tab_3, "chordlistlab1" ); chordlistlab1->setGeometry( QRect( 5, 5, 216, 16 ) ); chordlistlab1->setText( tr( "Chord list" ) ); chordlist = new QListBox( tab_3, "chordlist" ); chordlist->setGeometry( QRect( 5, 25, 220, 200 ) ); list_remove_btn = new QPushButton( tab_3, "list_remove_btn" ); list_remove_btn->setGeometry( QRect( 150, 230, 71, 25 ) ); list_remove_btn->setText( tr( "Remove" ) ); tabs->insertTab( tab_3, tr( "Chords" ) ); // hope this does what it's supposed to!! // setPalette( QPalette( QColor( 232, 227, 215) ) ); // signals and slots connections //cxm connect( tuning, SIGNAL( activated(int) ), frets, SLOT( Tune(int) ) ); connect( span, SIGNAL( activated(int) ), frets, SLOT( Span(int) ) ); connect( transport_rec, SIGNAL( clicked() ), this, SLOT( transport_rec_cb() )); connect( play_sound, SIGNAL( clicked() ), this, SLOT( play_chord_cb() )); connect( tuner_start, SIGNAL( clicked() ), this, SLOT( tuner_start_cb() )); connect( tuner_note, SIGNAL( textChanged(const QString&) ), vu, SLOT( AnnotL(const QString&) )); connect( this, SIGNAL( frequency_change(int) ), vu, SLOT( Value(int) )); connect( chordnote, SIGNAL( activated(int) ), frets, SLOT( Base(int) ) ); connect( chordkey, SIGNAL( activated(int) ), frets, SLOT( Chord(int) ) ); connect( chordfret, SIGNAL( activated(int) ), frets, SLOT( Fret(int) ) ); connect( list_remove_btn, SIGNAL( clicked() ), this, SLOT( list_remove_cb() ) ); - connect( frets, SIGNAL( s1nameChanged(const QString &) ), s1_1, SLOT( setText(const QString&) ) ); - connect( frets, SIGNAL( s2nameChanged(const QString &) ), s1_2, SLOT( setText(const QString&) ) ); - connect( frets, SIGNAL( s3nameChanged(const QString &) ), s1_3, SLOT( setText(const QString&) ) ); - connect( frets, SIGNAL( s4nameChanged(const QString &) ), s1_4, SLOT( setText(const QString&) ) ); - connect( frets, SIGNAL( s5nameChanged(const QString &) ), s1_5, SLOT( setText(const QString&) ) ); - connect( frets, SIGNAL( s6nameChanged(const QString &) ), s1_6, SLOT( setText(const QString&) ) ); - connect( frets, SIGNAL( nameChanged(const QString &) ), chordname, SLOT( setText(const QString&) ) ); + connect( frets, SIGNAL( s1nameChanged(const QString&) ), s1_1, SLOT( setText(const QString&) ) ); + connect( frets, SIGNAL( s2nameChanged(const QString&) ), s1_2, SLOT( setText(const QString&) ) ); + connect( frets, SIGNAL( s3nameChanged(const QString&) ), s1_3, SLOT( setText(const QString&) ) ); + connect( frets, SIGNAL( s4nameChanged(const QString&) ), s1_4, SLOT( setText(const QString&) ) ); + connect( frets, SIGNAL( s5nameChanged(const QString&) ), s1_5, SLOT( setText(const QString&) ) ); + connect( frets, SIGNAL( s6nameChanged(const QString&) ), s1_6, SLOT( setText(const QString&) ) ); + connect( frets, SIGNAL( nameChanged(const QString&) ), chordname, SLOT( setText(const QString&) ) ); } static int known=0; #include <qmessagebox.h> void PowerchordBase::transport_rec_cb(){ chordlist->insertItem(chordname->text(),-1); if (!known){ QMessageBox::information(this, "Powerchord", "This chord has been saved\ninto the list of chords,\nfor later playback."); known = 1; } } void PowerchordBase::list_remove_cb(){ if (chordlist->count() > 0){ chordlist->removeItem(0); } } void PowerchordBase::play_chord_cb(){ // QMessageBox::information(this, "Coming soon!", "This button plays\nthe chord by synthesizing\nthe sound of the notes."); if (audio_timer){ audio_timer->stop(); // set pixmap? synth->Stop(); delete(audio_timer); audio_timer = 0; }else{ // get notes from chord engine int note; int base; |