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-rw-r--r--noncore/settings/networksettings2/networksettings2/netnode.h50
1 files changed, 34 insertions, 16 deletions
diff --git a/noncore/settings/networksettings2/networksettings2/netnode.h b/noncore/settings/networksettings2/networksettings2/netnode.h
index f4a5e30..9681c6e 100644
--- a/noncore/settings/networksettings2/networksettings2/netnode.h
+++ b/noncore/settings/networksettings2/networksettings2/netnode.h
@@ -2,446 +2,464 @@
#define NETNODE_H
#include <qtextstream.h>
#include <qlist.h>
#include <qdict.h>
#include <qpixmap.h>
#include <qobject.h>
#include <time.h>
// difference feature interfaces
class AsDevice;
class AsLine;
class AsConnection;
class AsFullSetup;
// needed for plugin creation function
#include <qlist.h>
class ANetNode;
class ANetNodeInstance;
class NodeCollection;
class QTextStream;
class RuntimeInfo;
class InterfaceInfo;
extern QString & deQuote( QString & X );
extern QString quote( QString X );
#include "systemfile.h"
typedef enum State {
// if we have not yet detected the state of the device
Unchecked = 0,
// if we cannot determine the state
Unknown = 1,
// if connection cannot be established e.g. because
// the hardware is not available
Unavailable = 2,
// if the connection cannot be establishec but NOT
// because it is physically impossible but because
// it has been disabled for FUNCTIONAL reasons
Disabled = 3,
// if connection is available to is currently down
// i.e. the corresponding hardware is not activated
Off = 4,
// if connection is available to be used (i.e. the
// devices if fully ready to be used
Available = 5,
// if connection is being used
IsUp = 6
} State_t;
typedef enum Action {
// to make the device unavailable functionally
Disable = 0,
// to make the device available functionally
Enable = 1,
// bring the hardware up
Activate = 2,
// bring the hardware down
Deactivate = 3,
// bring the connection up
Up = 4,
// bring the connection down
Down = 5
} Action_t;
class ANetNode : public QObject{
public:
typedef QArray<ANetNode *> NetNodeList;
ANetNode(){};
virtual ~ANetNode(){};
// pixmap needed for this NetNode
virtual const QString pixmapName() = 0;
// name of this NetNode
virtual const QString nodeName() = 0;
// description for this NetNode
virtual const QString nodeDescription() = 0;
// create a blank instance of a net node
virtual ANetNodeInstance * createInstance( void ) = 0;
// return feature this NetNode provides
virtual const char * provides( void ) = 0;
virtual const char ** needs( void ) = 0;
// generate files specific for this node (if any)
virtual bool generateProperFilesFor( ANetNodeInstance * NNI ) = 0;
// return TRUE if this node has data to be inserted in systemfile
// with name S
- virtual bool hasDataFor( const QString & S, bool DeviceSpecific ) = 0;
- // generate data specific for a profile and for the system file S
- // called only IF data was needed
- virtual bool generateDataForCommonFile(
- SystemFile & SF, long DevNr, ANetNodeInstance * NNI ) = 0;
+ virtual bool hasDataFor( const QString & S ) = 0;
// generate data specific for the device for the system file S
// called only IF data was needed
virtual bool generateDeviceDataForCommonFile(
- SystemFile & SF, long DevNr, ANetNodeInstance * NNI ) = 0;
+ SystemFile & SF, long DevNr ) = 0;
// does this Node provide a Connection
bool isToplevel( void )
{ return strcmp( provides(), "fullsetup") == 0 ; }
+ // generate NIC name based on instance nr
+ // only relevant if node instances are devices
+ virtual QString genNic( long )
+ { return QString(""); }
+
+ // max number of instances for this node type
+ // only relevant if node instances are devices
+ virtual long instanceCount( void )
+ { return 1; }
+
// compiled references to 'needed' NetNodes -> needs list
void setAlternatives( NetNodeList * Alt )
{ Alternatives = Alt; }
NetNodeList & alternatives( void )
{ return *Alternatives; }
protected :
NetNodeList * Alternatives;
private :
};
class ANetNodeInstance : public QObject {
public:
ANetNodeInstance( ANetNode * NN ) : QObject()
{ IsModified=0; NodeType = NN; IsNew = TRUE; }
virtual ~ANetNodeInstance( void ) { }
virtual RuntimeInfo * runtime( void ) = 0;
void setConnection( NodeCollection * NC )
{ Connection = NC; }
NodeCollection * connection( void )
{ return Connection; }
// create edit widget under parent
virtual QWidget * edit( QWidget * parent ) = 0;
// is given data acceptable
virtual QString acceptable( void ) = 0;
// return data was modified
void setModified( bool M )
{ IsModified = M; }
bool isModified( void )
{ return IsModified; }
// get data from GUI and store in node
virtual void commit( void ) = 0;
// get next node
ANetNodeInstance * nextNode();
// return NetNode this is an instance of
- ANetNode * netNode( void )
+ ANetNode * nodeClass( void )
{ return NodeType; }
// intialize am instance of a net node
void initialize( void );
// set the value of an attribute
void setAttribute( QString & Attr, QString & Value ) ;
void saveAttributes( QTextStream & TS ) ;
// return true if node isntance is NEW and not loaded
void setNew( bool IsN )
{ IsNew = IsN; }
bool isNew( void )
{ return IsNew; }
// return logical name of this instance
QString & nodeName( void )
{ return NodeName; }
void setNodeName( const QString & S )
{ NodeName = S; }
// return description for this instance
QString & description( void )
{ return Description; }
void setDescription( const QString & S )
{ Description = S; }
// pixmap for this instance -> from NetNode
const QString pixmapName( void )
{ return NodeType->pixmapName(); }
const char * provides( void )
{ return NodeType->provides(); }
const char ** needs( void )
{ return NodeType->needs(); }
// returns node specific data -> only useful for 'buddy'
virtual void * data( void ) = 0;
+ // return TRUE if this node has data to be inserted in systemfile
+ // with name S
+ virtual bool hasDataFor( const QString & S ) = 0;
+
+ // generate data specific for a profile and for the system file S
+ // called only IF data was needed
+ virtual bool generateDataForCommonFile(
+ SystemFile & SF, long DevNr ) = 0;
+
protected :
virtual void setSpecificAttribute( QString & , QString & ) = 0;
virtual void saveSpecificAttribute( QTextStream & ) = 0;
ANetNode * NodeType;
// connection to which this node belongs to
NodeCollection * Connection;
QString NodeName;
QString Description;
bool IsModified;
bool IsNew;
static long InstanceCounter;
};
class RuntimeInfo : public QObject {
Q_OBJECT
public :
RuntimeInfo( ANetNodeInstance * TheNNI )
{ NNI = TheNNI; }
// downcast implemented by specify runtime classes
- AsDevice * asDevice( void )
+ virtual AsDevice * asDevice( void )
{ return 0; }
- AsConnection * asConnection( void )
+ virtual AsConnection * asConnection( void )
{ return 0; }
- AsLine * asLine( void )
+ virtual AsLine * asLine( void )
{ return 0; }
- AsFullSetup * asFullSetup( void )
+ virtual AsFullSetup * asFullSetup( void )
{ return 0; }
// does this node handles this interface e.g.eth0
// recurse deeper if this node cannot answer that question
virtual bool handlesInterface( const QString & )
{ return 0; }
virtual InterfaceInfo * assignedInterface( void );
virtual AsDevice * device( void );
ANetNodeInstance * netNode()
{ return NNI; }
NodeCollection * connection()
{ return NNI->connection(); }
virtual void detectState( NodeCollection * NC ) = 0;
virtual bool setState( NodeCollection * NC, Action_t A ) = 0;
virtual bool canSetState( State_t Curr, Action_t A ) = 0;
signals :
// sent by device if state changes
void stateChanged( State_t S, ANetNodeInstance * NNI );
protected :
// connection this runtime info belongs to
ANetNodeInstance * NNI;
};
class NodeCollection : public QList<ANetNodeInstance> {
public :
NodeCollection( void );
NodeCollection( QTextStream & TS );
~NodeCollection( void );
int number( void )
{ return Number; }
void setNumber( int i )
{ Number = i; if( MaxNr < i ) MaxNr = i; }
bool isNew( void )
{ return IsNew; }
void setNew( bool N )
{ IsNew = N ; }
bool isModified( void )
{ return IsModified; }
void setModified( bool N )
{ IsModified = N ; }
bool handlesInterface( const QString & S ) {
return getToplevel()->runtime()->handlesInterface( S );
}
InterfaceInfo * assignedInterface( void ) {
return getToplevel()->runtime()->assignedInterface();
}
AsDevice * device() {
return getToplevel()->runtime()->device();
}
State_t state( bool Update = 0 )
{ if( CurrentState == Unchecked || Update ) {
// need to get current state
getToplevel()->runtime()->detectState( this );
}
return CurrentState;
}
// get the ixmap for this device
QPixmap devicePixmap( void );
QPixmap statePixmap( State_t S );
QPixmap statePixmap( bool Update = 0 )
{ return statePixmap( state(Update) ); }
QString stateName( State_t );
QString stateName( bool Update = 0 )
{ return stateName( state(Update) ); }
bool setState( Action_t A )
{ return getToplevel()->runtime()->setState( this, A ); }
bool canSetState( Action_t A )
{ return getToplevel()->runtime()->canSetState( CurrentState, A ); }
void save( QTextStream & TS );
void append( ANetNodeInstance * NNI );
// makes sure that all items in the connection point to
// that connectoin
void reassign( void );
ANetNodeInstance * getToplevel( void );
ANetNodeInstance * findNext( ANetNodeInstance * NNI );
ANetNodeInstance * findByName( const QString & S );
const QString & name()
{ return Name; }
const QString & description( void );
void setName( const QString & N)
{ Name = N; }
State_t currentState( void )
{ return CurrentState; }
void setCurrentState( State_t S )
{ CurrentState = S; }
long maxConnectionNumber( void )
{ return MaxNr; }
static void resetMaxNr( void )
{ MaxNr = -1; }
private :
int compareItems ( QCollection::Item item1,
QCollection::Item item2 );
static long MaxNr;
long Number;
// state of this connection
State_t CurrentState;
QString Name;
// true if this collection was just created (and not
// loaded from file
bool IsNew;
// index in listbox
int Index;
bool IsModified;
};
//
// special node that is used to remember entries for plugins
// that seem missing. This way we never loose data
//
class FakeNetNode : public ANetNode {
public:
FakeNetNode( ) { };
virtual ~FakeNetNode(){};
const QString pixmapName()
{ return QString(""); }
const QString nodeName()
{ return QString("Fake node" ); }
const QString nodeDescription()
{ return QString("Fake node" ); }
ANetNodeInstance * createInstance( void );
const char * provides( void )
{ return ""; }
virtual const char ** needs( void )
{ return 0; }
virtual bool generateProperFilesFor( ANetNodeInstance * )
{ return 0; }
- virtual bool hasDataFor( const QString &, bool DS )
+ virtual bool hasDataFor( const QString & )
{ return 0; }
- virtual bool generateDataForCommonFile(
- SystemFile & , long , ANetNodeInstance * )
- {return 1; }
virtual bool generateDeviceDataForCommonFile(
- SystemFile & , long , ANetNodeInstance * )
+ SystemFile & , long )
{return 1; }
private :
};
class FakeNetNodeInstance : public ANetNodeInstance {
public:
FakeNetNodeInstance( ANetNode * NN ) :
ANetNodeInstance( NN ), ValAttrPairs() { }
virtual ~FakeNetNodeInstance( void ) { }
virtual RuntimeInfo * runtime( void )
{ return 0; }
// create edit widget under parent
virtual QWidget * edit( QWidget * )
{ return 0; }
// is given data acceptable
virtual QString acceptable( void )
{ return QString(""); }
// get data from GUI and store in node
virtual void commit( void ) {}
// get next node
ANetNodeInstance * nextNode()
{ return 0; }
// return NetNode this is an instance of
// intialize am instance of a net node
void initialize( void ){}
// returns node specific data -> only useful for 'buddy'
virtual void * data( void )
{ return 0; }
+ virtual bool hasDataFor( const QString & )
+ { return 0; }
+
+ virtual bool generateDataForCommonFile( SystemFile & , long )
+ { return 1; }
+
protected :
virtual void setSpecificAttribute( QString & , QString & );
virtual void saveSpecificAttribute( QTextStream & );
QDict<QString> ValAttrPairs;
};
extern FakeNetNode * FakeNode;
#endif