-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 5633a8f..c1e4532 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -227,7 +227,6 @@ void SFCave :: setUp() dir = 1; thrust = 0; - int dist[] = { 100, 60, 40 }; if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) { thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; @@ -235,14 +234,12 @@ void SFCave :: setUp() maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; - if ( currentCameDifficulty == DIFICULTY_EASY ) + if ( currentGameDifficulty == DIFICULTY_EASY ) gateDistance = 100; - else if ( currentCameDifficulty == DIFICULTY_EASY ) + else if ( currentGameDifficulty == DIFICULTY_EASY ) gateDistance = 60; else gateDistance = 40; - - printf( "GD = %d\n", gateDistance ); } else if ( CURRENT_GAME_TYPE == GATES_GAME ) { @@ -791,11 +788,13 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: - if ( !replay && !press ) + if ( state == STATE_RUNNING && !replay && !press ) { press = true; replayList.append( new int( nrFrames ) ); } + else if ( state == STATE_CRASHED && e->key() == Key_Up ) + state = STATE_NEWGAME; break; case Qt::Key_M: case Qt::Key_Return: @@ -831,12 +830,10 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e ) case Qt::Key_F9: case Qt::Key_Space: case Qt::Key_Up: - if ( !replay && press ) - { - press = false; - + press = false; + if ( state == STATE_RUNNING && !replay && press ) replayList.append( new int( nrFrames ) ); - } + break; case Qt::Key_R: |