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-rw-r--r--qmake/tools/qwaitcondition_unix.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/qmake/tools/qwaitcondition_unix.cpp b/qmake/tools/qwaitcondition_unix.cpp
index 99c1014..6684617 100644
--- a/qmake/tools/qwaitcondition_unix.cpp
+++ b/qmake/tools/qwaitcondition_unix.cpp
@@ -79,97 +79,97 @@ struct QWaitConditionPrivate {
// Key was pressed, do something interesting
do_something();
}
\endcode
A fourth thread would read key presses and wake the other three
threads up every time it receives one, like this:
\code
QWaitCondition key_pressed;
for (;;) {
getchar();
// Causes any thread in key_pressed.wait() to return from
// that method and continue processing
key_pressed.wakeAll();
}
\endcode
Note that the order the three threads are woken up in is
undefined, and that if some or all of the threads are still in
do_something() when the key is pressed, they won't be woken up
(since they're not waiting on the condition variable) and so the
task will not be performed for that key press. This can be
avoided by, for example, doing something like this:
\code
QMutex mymutex;
QWaitCondition key_pressed;
int mycount=0;
// Worker thread code
for (;;) {
key_pressed.wait(); // This is a QWaitCondition global variable
mymutex.lock();
mycount++;
mymutex.unlock();
do_something();
mymutex.lock();
mycount--;
mymutex.unlock();
}
// Key reading thread code
for (;;) {
getchar();
mymutex.lock();
// Sleep until there are no busy worker threads
- while( count > 0 ) {
+ while( mycount > 0 ) {
mymutex.unlock();
sleep( 1 );
mymutex.lock();
}
mymutex.unlock();
key_pressed.wakeAll();
}
\endcode
The mutexes are necessary because the results of two threads
attempting to change the value of the same variable simultaneously
are unpredictable.
*/
/*!
Constructs a new event signalling, i.e. wait condition, object.
*/
QWaitCondition::QWaitCondition()
{
d = new QWaitConditionPrivate;
int ret = pthread_cond_init(&d->cond, NULL);
#ifdef QT_CHECK_RANGE
if (ret)
qWarning( "Wait condition init failure: %s", strerror( ret ) );
#endif
}
/*!
Deletes the event signalling, i.e. wait condition, object.
*/
QWaitCondition::~QWaitCondition()
{
int ret = pthread_cond_destroy(&d->cond);
if (ret) {
#ifdef QT_CHECK_RANGE
qWarning( "Wait condition destroy failure: %s", strerror( ret ) );
#endif
// seems we have threads waiting on us, lets wake them up
pthread_cond_broadcast(&d->cond);
}
delete d;
}
@@ -179,132 +179,137 @@ QWaitCondition::~QWaitCondition()
that is woken up depends on the operating system's scheduling
policies, and cannot be controlled or predicted.
\sa wakeAll()
*/
void QWaitCondition::wakeOne()
{
int ret = pthread_cond_signal(&d->cond);
#ifdef QT_CHECK_RANGE
if (ret)
qWarning("Wait condition wakeOne failure: %s", strerror(ret));
#endif
}
/*!
This wakes all threads waiting on the QWaitCondition. The order in
which the threads are woken up depends on the operating system's
scheduling policies, and cannot be controlled or predicted.
\sa wakeOne()
*/
void QWaitCondition::wakeAll()
{
int ret = pthread_cond_broadcast(&d->cond);
#ifdef QT_CHECK_RANGE
if (ret)
qWarning("Wait condition wakeAll failure: %s", strerror(ret));
#endif
}
/*!
Wait on the thread event object. The thread calling this will
block until either of these conditions is met:
\list
\i Another thread signals it using wakeOne() or wakeAll(). This
function will return TRUE in this case.
\i \a time milliseconds has elapsed. If \a time is ULONG_MAX (the
default), then the wait will never timeout (the event must be
signalled). This function will return FALSE if the wait timed
out.
\endlist
\sa wakeOne(), wakeAll()
*/
bool QWaitCondition::wait(unsigned long time)
{
- pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
+ pthread_mutex_t mutex;
+ pthread_mutex_init( &mutex, 0 );
+ pthread_mutex_lock( &mutex );
int ret;
if (time != ULONG_MAX) {
struct timeval tv;
gettimeofday(&tv, 0);
timespec ti;
- ti.tv_nsec = (tv.tv_usec * 1000) + (time % 1000) * 1000;
+ ti.tv_nsec = ( tv.tv_usec + ( time % 1000 ) * 1000 ) * 1000;
ti.tv_sec = tv.tv_sec + (time / 1000) + ( ti.tv_nsec / 1000000000 );
ti.tv_nsec %= 1000000000;
ret = pthread_cond_timedwait(&d->cond, &mutex, &ti);
} else
ret = pthread_cond_wait(&d->cond, &mutex);
#ifdef QT_CHECK_RANGE
if (ret && ret != ETIMEDOUT)
qWarning("Wait condition wait failure: %s",strerror(ret));
#endif
+ pthread_mutex_unlock( &mutex );
+ pthread_mutex_destroy( &mutex );
+
return (ret == 0);
}
/*!
\overload
Release the locked \a mutex and wait on the thread event object.
The \a mutex must be initially locked by the calling thread. If \a
mutex is not in a locked state, this function returns immediately.
If \a mutex is a recursive mutex, this function returns
immediately. The \a mutex will be unlocked, and the calling thread
will block until either of these conditions is met:
\list
\i Another thread signals it using wakeOne() or wakeAll(). This
function will return TRUE in this case.
\i \a time milliseconds has elapsed. If \a time is ULONG_MAX (the
default), then the wait will never timeout (the event must be
signalled). This function will return FALSE if the wait timed
out.
\endlist
The mutex will be returned to the same locked state. This function
is provided to allow the atomic transition from the locked state
to the wait state.
\sa wakeOne(), wakeAll()
*/
bool QWaitCondition::wait(QMutex *mutex, unsigned long time)
{
if (! mutex)
return FALSE;
if (mutex->d->type() == Q_MUTEX_RECURSIVE) {
#ifdef QT_CHECK_RANGE
qWarning("Wait condition warning: using recursive mutexes with\n"
" wait conditions is undefined!");
#endif
return FALSE;
}
int ret;
if (time != ULONG_MAX) {
struct timeval tv;
gettimeofday(&tv, 0);
timespec ti;
- ti.tv_nsec = (tv.tv_usec * 1000) + (time % 1000) * 1000;
+ ti.tv_nsec = ( tv.tv_usec + ( time % 1000 ) * 1000 ) * 1000;
ti.tv_sec = tv.tv_sec + (time / 1000) + ( ti.tv_nsec / 1000000000 );
ti.tv_nsec %= 1000000000;
ret = pthread_cond_timedwait(&d->cond, &mutex->d->handle, &ti);
} else
ret = pthread_cond_wait(&d->cond, &mutex->d->handle);
#ifdef QT_CHECK_RANGE
if (ret && ret != ETIMEDOUT)
qWarning("Wait condition wait failure: %s",strerror(ret));
#endif
return (ret == 0);
}
#endif // QT_THREAD_SUPPORT