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2004-08-25-If play() is called again kill old 'looping/playing' in favorzecke1-2/+33
of the new value. This deletes the timer and would fix possible shortage on timer resources -A small friend to hook to an internal signal to avoid problems in Opie::Core::ODevice entering the event loop to wait for the sound to be finished. processEvents() can give strange results as some applications do not expect that the eventloop is entered. This could possible deliver a Timer, or an Event from QSocketNotifier which could give all kind of problems of wrong reentrancy. So let us avoid it.
2004-03-01fix includeschicken1-2/+0
2003-11-03Porting Opie to MacOS-X.eilers1-0/+3
The base system and all platform independent applications and platforms should work. Please see $OPIEDIR/development/macosx for details
2003-08-08Merged branches from BRANCH_1_0eilers1-4/+27
2002-06-18Moved platform specific things from custom-*.h #defines to virtual methodssandman1-29/+34
in libopie/odevice.{h,cpp} Minor fix in Sound + reformating
2002-06-09Fixed sound handling for iPAQssandman1-10/+30
New feature: raise volume while playing Alarm sound (confiureable via qpe.conf / Sound / AlarmPercent -- needs a GUI !)
2002-01-25Initial revisionkergoth1-0/+173