Age | Commit message (Collapse) | Author | Files | Lines |
---|---|---|---|---|
2003-01-23 | Fixed gcc 3.2 compile issue (hopefully) | andyq | 1 | -9/+10 |
2002-12-21 | Added bit of eye candy - press 'e' to make smoke trails fade out (at expense ↵ | andyq | 1 | -31/+96 |
of a little speed), and made fly game scoring zones better | ||||
2002-12-20 | Fixed small bugette with cursor keys | andyq | 1 | -11/+8 |
2002-12-20 | Added difficultie levels to SFCave game type | andyq | 1 | -4/+14 |
2002-12-13 | Upped the version | andyq | 1 | -1/+1 |
2002-12-13 | Cleanup up some code, replays now know what game they were saved for, moved | andyq | 1 | -154/+213 |
the replay stuff into its own menu, and allowed the menus to have3 more items each. | ||||
2002-12-11 | Added check for no replay file on loading and fixed bugs where you could ↵ | andyq | 1 | -4/+13 |
screw up the replay by pressing stuff | ||||
2002-12-11 | Added save and load replays | andyq | 1 | -4/+97 |
2002-12-09 | Added replay function and included own random method for replay functionality | andyq | 1 | -16/+63 |
2002-12-07 | Added dificculty levels to Fly and Gates, bug fixes (height checking), added ↵ | andyq | 1 | -127/+350 |
help menu option and other features | ||||
2002-12-07 | Upgraded to v1.7 - new menu system, new game types (gates (implemented and ↵ | andyq | 1 | -312/+624 |
working) and fly (not implemented yet)). Also, high scores are persistent and different across game types - not difficultiy yet. Game Difficulty levels added but not yet implemented | ||||
2002-11-16 | Initial release of SFCave for the Zaurus | andyq | 1 | -0/+421 |