From 145faa6417fd952768d0abe15cc8b9920548d45f Mon Sep 17 00:00:00 2001 From: cniehaus Date: Sun, 01 Jun 2003 13:48:07 +0000 Subject: first patches for tr()-changes\! --- (limited to 'noncore/games/backgammon') diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp index 9642ca5..7dfe403 100644 --- a/noncore/games/backgammon/aidialog.cpp +++ b/noncore/games/backgammon/aidialog.cpp @@ -8,68 +8,68 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) { setCaption("AI Configuration"); - QGroupBox* settings=new QGroupBox("Settings",this); + QGroupBox* settings=new QGroupBox(tr( "Settings" ),this); settings->setGeometry(10,5,220,170); - QLabel* rescue_label=new QLabel("Rescue",settings); + QLabel* rescue_label=new QLabel(tr( "Rescue" ),settings); rescue_label->setGeometry(50,20,50,20); rescue=new QSpinBox(0,6,1,settings); rescue->setGeometry(100,20,40,20); - QPushButton* rescuehelp=new QPushButton("?",settings); + QPushButton* rescuehelp=new QPushButton(tr( "?" ),settings); rescuehelp->setGeometry(140,20,20,20); connect(rescuehelp,SIGNAL(pressed()),this,SLOT(rescuehelp_pressed())); connect(rescuehelp,SIGNAL(released()),this,SLOT(rescuehelp_released())); - QLabel* eliminate_label=new QLabel("Eliminate",settings); + QLabel* eliminate_label=new QLabel(tr( "Eliminate" ),settings); eliminate_label->setGeometry(50,40,50,20); eliminate=new QSpinBox(0,6,1,settings); eliminate->setGeometry(100,40,40,20); - QPushButton* eliminatehelp=new QPushButton("?",settings); + QPushButton* eliminatehelp=new QPushButton(tr( "?" ),settings); eliminatehelp->setGeometry(140,40,20,20); connect(eliminatehelp,SIGNAL(pressed()),this,SLOT(eliminatehelp_pressed())); connect(eliminatehelp,SIGNAL(released()),this,SLOT(eliminatehelp_released())); - QLabel* expose_label=new QLabel("Expose",settings); + QLabel* expose_label=new QLabel(tr( "Expose" ),settings); expose_label->setGeometry(50,60,50,20); expose=new QSpinBox(0,6,1,settings); expose->setGeometry(100,60,40,20); - QPushButton* exposeehelp=new QPushButton("?",settings); + QPushButton* exposeehelp=new QPushButton(tr( "?" ),settings); exposeehelp->setGeometry(140,60,20,20); connect(exposeehelp,SIGNAL(pressed()),this,SLOT(exposehelp_pressed())); connect(exposeehelp,SIGNAL(released()),this,SLOT(exposehelp_released())); - QLabel* protect_label=new QLabel("Protect",settings); + QLabel* protect_label=new QLabel(tr( "Protect" ),settings); protect_label->setGeometry(50,80,50,20); protect=new QSpinBox(0,6,1,settings); protect->setGeometry(100,80,40,20); - QPushButton* protecthelp=new QPushButton("?",settings); + QPushButton* protecthelp=new QPushButton(tr( "?" ),settings); protecthelp->setGeometry(140,80,20,20); connect(protecthelp,SIGNAL(pressed()),this,SLOT(protecthelp_pressed())); connect(protecthelp,SIGNAL(released()),this,SLOT(protecthelp_released())); - QLabel* safe_label=new QLabel("Safe",settings); + QLabel* safe_label=new QLabel(tr( "Safe" ),settings); safe_label->setGeometry(50,100,50,20); safe=new QSpinBox(0,6,1,settings); safe->setGeometry(100,100,40,20); - QPushButton* safeehelp=new QPushButton("?",settings); + QPushButton* safeehelp=new QPushButton(tr( "?" ),settings); safeehelp->setGeometry(140,100,20,20); connect(safeehelp,SIGNAL(pressed()),this,SLOT(safehelp_pressed())); connect(safeehelp,SIGNAL(released()),this,SLOT(safehelp_released())); - QLabel* empty_label=new QLabel("Empty",settings); + QLabel* empty_label=new QLabel(tr( "Empty" ),settings); empty_label->setGeometry(50,120,50,20); empty=new QSpinBox(0,6,1,settings); empty->setGeometry(100,120,40,20); - QPushButton* emptyhelp=new QPushButton("?",settings); + QPushButton* emptyhelp=new QPushButton(tr( "?" ),settings); emptyhelp->setGeometry(140,120,20,20); connect(emptyhelp,SIGNAL(pressed()),this,SLOT(emptyhelp_pressed())); connect(emptyhelp,SIGNAL(released()),this,SLOT(emptyhelp_released())); - defaultvalues=new QPushButton("Default Values",settings); + defaultvalues=new QPushButton(tr( "Default Values" ),settings); defaultvalues->setGeometry(60,140,90,20); connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues())); - QGroupBox* helpbox=new QGroupBox("Help",this); + QGroupBox* helpbox=new QGroupBox(tr( "Help" ),this); helpbox->setGeometry(10,185,220,90); help=new QLabel(helpbox); @@ -182,30 +182,30 @@ void AI_Dialog::setHelpText(const QString& type) { if(type=="rescue") { - help->setText("Bring the pieces out of the endzone"); + help->setText(tr( "Bring the pieces out of the endzone" )); } else if(type=="eliminate") { - help->setText("Eliminate an opponents piece"); + help->setText(tr( "Eliminate an opponents piece" )); } else if(type=="expose") { - help->setText("Expose you own pieces.\nAfter such a move only one piece will remain in the slot"); + help->setText(tr( "Expose you own pieces.\nAfter such a move only one piece will remain in the slot") ); } else if(type=="protect") { - help->setText("Protect a single piece by\nputting another one in this slot"); + help->setText(tr( "Protect a single piece by\nputting another one in this slot" )); } else if(type=="safe") { - help->setText("Move piece to a slot already\noccupied by the player"); + help->setText(tr( "Move piece to a slot already\noccupied by the player" )); } else if(type=="empty") { - help->setText("Move piece to an empty slot"); + help->setText(tr( "Move piece to an empty slot") ); } else { - help->setText("Press and hold the ? buttton\nnext to a field for help"); + help->setText(tr( "Press and hold the ? buttton\nnext to a field for help") ); } } diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index c40f462..06523f1 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -25,7 +25,7 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) : QMainWindow(parent, name, fl) { if (!name) setName("BackGammon"); - setCaption("Backgammon"); + setCaption(tr( "Backgammon") ); setIcon( Resource::loadPixmap( "backgammon" ) ); //general counter varaible int a=0; @@ -105,30 +105,30 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) QPEMenuBar* menuBar = new QPEMenuBar(this); QPopupMenu* gamemenu= new QPopupMenu(this); - gamemenu->insertItem("New",this,SLOT(newgame())); + gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); gamemenu->insertSeparator(); - gamemenu->insertItem("Load",this,SLOT(loadgame())); - gamemenu->insertItem("Save",this,SLOT(savegame())); + gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); + gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); gamemenu->insertSeparator(); - gamemenu->insertItem("Delete",this,SLOT(deletegame())); - menuBar->insertItem("Game",gamemenu); + gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); + menuBar->insertItem(tr( "Game" ),gamemenu); QPopupMenu* thememenu= new QPopupMenu(this); - thememenu->insertItem("New",this,SLOT(newtheme())); + thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); thememenu->insertSeparator(); - thememenu->insertItem("Load",this,SLOT(loadtheme())); - thememenu->insertItem("Save",this,SLOT(savetheme())); + thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); + thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); thememenu->insertSeparator(); - thememenu->insertItem("Default",this,SLOT(themedefault())); - thememenu->insertItem("Delete",this,SLOT(deletetheme())); - menuBar->insertItem("Theme",thememenu); + thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); + thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); + menuBar->insertItem(tr( "Theme" ),thememenu); QPopupMenu* optionmenu=new QPopupMenu(this); - optionmenu->insertItem("Player",this,SLOT(playerselect())); + optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); optionmenu->insertSeparator(); - optionmenu->insertItem("AI",this,SLOT(modify_AI())); - optionmenu->insertItem("Rules",this,SLOT(setrules())); - menuBar->insertItem("Options",optionmenu); + optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); + optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); + menuBar->insertItem(tr( "Options"),optionmenu); QWidget* mainarea=new QWidget(this); setCentralWidget(mainarea); @@ -510,7 +510,7 @@ void BackGammon::deletetheme() theme_name=file->filename(); QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; - if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) + if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) { QFile(theme_file).remove(); } @@ -518,7 +518,7 @@ void BackGammon::deletetheme() void BackGammon::modify_AI() { - AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); + AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); ai_mod->setAISettings(move->getAISettings()); if(!ai_mod->exec()) return; @@ -539,7 +539,7 @@ void BackGammon::modify_AI() void BackGammon::setrules() { - RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); + RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); rulesdialog->setRules(rules); if(!rulesdialog->exec()) return; @@ -799,7 +799,7 @@ void BackGammon::nomove() else nomove_marker->setX(170); nomove_marker->show(); - message->setText("no move"); + message->setText(tr( "no move" )); dice1_played=true; dice2_played=true; dice3_played=true; @@ -835,9 +835,9 @@ void BackGammon::finished(int theplayer) { nomove_marker->hide(); if(theplayer==1) - message->setText("Player 1 wins. Click on board for new game."); + message->setText(tr( "Player 1 wins. Click on board for new game." )); else - message->setText("Player 2 wins. Click on board for new game."); + message->setText(tr( "Player 2 wins. Click on board for new game." )); diceA1_value=7; diceA2_value=7; diceB1_value=7; @@ -895,7 +895,7 @@ void BackGammon::setplayer() { if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) { - message->setText("P2 turn"); + message->setText(tr( "P2 turn", "P means player" )); dice_rolled=false; player=2; if(player2_auto) @@ -903,7 +903,7 @@ void BackGammon::setplayer() } else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) { - message->setText("P1 turn"); + message->setText(tr( "P1 turn", "P means player" )); dice_rolled=false; player=1; if(player1_auto) -- cgit v0.9.0.2