############################################################################# ####### Compiler, tools and options CXX = $(SYSCONF_CXX) $(QT_CXX_MT) CXXFLAGS= $(SYSCONF_CXXFLAGS_QT) $(SYSCONF_CXXFLAGS) CC = $(SYSCONF_CC) $(QT_C_MT) CFLAGS = $(SYSCONF_CFLAGS) INCPATH = -I$(OPIEDIR)/include LFLAGS = $(SYSCONF_LFLAGS_QT) $(SYSCONF_RPATH_QT) $(SYSCONF_LFLAGS) $(QT_LFLAGS_MT) LIBS = $(SUBLIBS) -lqpe $(SYSCONF_LIBS_QT) $(SYSCONF_LIBS) $(SYSCONF_LIBS_QTAPP) MOC = $(SYSCONF_MOC) UIC = $(SYSCONF_UIC) ####### Target DESTDIR = $(OPIEDIR)/bin/ VER_MAJ = 1 VER_MIN = 0 VER_PATCH = 0 TARGET = zBill TARGET1 = lib$(TARGET).so.$(VER_MAJ) ####### Files HEADERS = kbill.h \ field.h \ Bucket.h \ Cable.h \ Computer.h \ Game.h \ Horde.h \ Library.h \ MCursor.h \ Monster.h \ Network.h \ Picture.h \ Spark.h \ Strings.h \ UI.h \ objects.h \ inputbox.h SOURCES = field.cpp \ Bucket.cc \ Cable.cc \ Computer.cc \ Game.cc \ Horde.cc \ Library.cc \ MCursor.cc \ Monster.cc \ Network.cc \ Picture.cc \ Spark.cc \ UI.cpp \ inputbox.cpp \ kbill.cpp OBJECTS = field.o \ Bucket.o \ Cable.o \ Computer.o \ Game.o \ Horde.o \ Library.o \ MCursor.o \ Monster.o \ Network.o \ Picture.o \ Spark.o \ UI.o \ inputbox.o \ kbill.o INTERFACES = UICDECLS = UICIMPLS = SRCMOC = moc_kbill.cpp \ moc_field.cpp \ moc_inputbox.cpp OBJMOC = moc_kbill.o \ moc_field.o \ moc_inputbox.o ####### Implicit rules .SUFFIXES: .cpp .cxx .cc .C .c .cpp.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cxx.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cc.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .C.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .c.o: $(CC) -c $(CFLAGS) $(INCPATH) -o $@ $< ####### Build rules all: $(DESTDIR)$(TARGET) $(DESTDIR)$(TARGET): $(UICDECLS) $(OBJECTS) $(OBJMOC) $(SUBLIBS) $(SYSCONF_LINK) $(LFLAGS) -o $(DESTDIR)$(TARGET) $(OBJECTS) $(OBJMOC) $(LIBS) moc: $(SRCMOC) tmake: tmake kbill.pro clean: -rm -f $(OBJECTS) $(OBJMOC) $(SRCMOC) $(UICIMPLS) $(UICDECLS) -rm -f *~ core -rm -f allmoc.cpp ####### Extension Modules listpromodules: @echo listallmodules: @echo listaddonpromodules: @echo listaddonentmodules: @echo REQUIRES= ####### Sub-libraries ###### Combined headers ####### Compile field.o: field.cpp \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h Bucket.o: Bucket.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h Cable.o: Cable.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h Computer.o: Computer.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h Game.o: Game.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h Horde.o: Horde.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h Library.o: Library.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h MCursor.o: MCursor.cc \ MCursor.h \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h \ $(OPIEDIR)/include/qpe/resource.h Monster.o: Monster.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h Network.o: Network.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h Picture.o: Picture.cc \ Picture.h \ objects.h \ Horde.h \ Monster.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h \ $(OPIEDIR)/include/qpe/resource.h Spark.o: Spark.cc \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ field.h \ kbill.h UI.o: UI.cpp \ kbill.h \ field.h \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ Strings.h \ inputbox.h inputbox.o: inputbox.cpp \ inputbox.h kbill.o: kbill.cpp \ kbill.h \ field.h \ inputbox.h \ objects.h \ Horde.h \ Monster.h \ Picture.h \ Network.h \ Computer.h \ Cable.h \ Library.h \ MCursor.h \ Bucket.h \ Spark.h \ Game.h \ UI.h \ $(OPIEDIR)/include/qpe/qpeapplication.h \ Strings.h moc_kbill.o: moc_kbill.cpp \ kbill.h \ field.h moc_field.o: moc_field.cpp \ field.h moc_inputbox.o: moc_inputbox.cpp \ inputbox.h moc_kbill.cpp: kbill.h $(MOC) kbill.h -o moc_kbill.cpp moc_field.cpp: field.h $(MOC) field.h -o moc_field.cpp moc_inputbox.cpp: inputbox.h $(MOC) inputbox.h -o moc_inputbox.cpp