/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "minefield.h" #include #include #include #include static const char *pix_flag[]={ "13 13 3 1", "# c #000000", "x c #ff0000", ". c None", ".............", ".............", ".....#xxxxxx.", ".....#xxxxxx.", ".....#xxxxxx.", ".....#xxxxxx.", ".....#.......", ".....#.......", ".....#.......", ".....#.......", "...#####.....", "..#######....", "............."}; static const char *pix_mine[]={ "13 13 3 1", "# c #000000", ". c None", "a c #ffffff", "......#......", "......#......", "..#.#####.#..", "...#######...", "..##aa#####..", "..##aa#####..", "#############", "..#########..", "..#########..", "...#######...", "..#.#####.#..", "......#......", "......#......"}; static const int maxGrid = 28; static const int minGrid = 12; class Mine : public Qt { public: enum MineState { Hidden = 0, Empty, Mined, Flagged, #ifdef MARK_UNSURE Unsure, #endif Exploded, Wrong }; Mine( MineField* ); void paint( QPainter * p, const QColorGroup & cg, const QRect & cr ); QSize sizeHint() const { return QSize( maxGrid, maxGrid ); } void activate( bool sure = TRUE ); void setHint( int ); void setState( MineState ); MineState state() const { return st; } bool isMined() const { return mined; } void setMined( bool m ) { mined = m; } static void paletteChange(); private: bool mined; int hint; MineState st; MineField *field; static QPixmap* knownField; static QPixmap* unknownField; static QPixmap* flag_pix; static QPixmap* mine_pix; }; QPixmap* Mine::knownField = 0; QPixmap* Mine::unknownField = 0; QPixmap* Mine::flag_pix = 0; QPixmap* Mine::mine_pix = 0; Mine::Mine( MineField *f ) { mined = FALSE; st = Hidden; hint = 0; field = f; } void Mine::activate( bool sure ) { if ( !sure ) { switch ( st ) { case Hidden: setState( Flagged ); break; case Flagged: #ifdef MARK_UNSURE setState( Unsure ); break; case Unsure: #endif setState( Hidden ); default: break; } } else if ( st == Flagged ) { return; } else { if ( mined ) { setState( Exploded ); } else { setState( Empty ); } } } void Mine::setState( MineState s ) { st = s; } void Mine::setHint( int h ) { hint = h; } void Mine::paletteChange() { delete knownField; knownField = 0; delete unknownField; unknownField = 0; delete mine_pix; mine_pix = 0; delete flag_pix; flag_pix = 0; } void Mine::paint( QPainter* p, const QColorGroup &cg, const QRect& cr ) { int x = cr.x(); int y = cr.y(); if ( !knownField || knownField->width() != cr.width() || knownField->height() != cr.height() ) { delete knownField; knownField = new QPixmap( cr.width(), cr.height() ); QPainter pp( knownField ); QBrush br( cg.button().dark(115) ); qDrawWinButton( &pp, QRect( 0, 0, cr.width(), cr.height() ), cg, TRUE, &br ); } const int pmmarg=cr.width()/5; if ( !unknownField || unknownField->width() != cr.width() || unknownField->height() != cr.height() ) { delete unknownField; unknownField = new QPixmap( cr.width(), cr.height() ); QPainter pp( unknownField ); QBrush br( cg.button() ); qDrawWinButton( &pp, QRect( 0, 0, cr.width(), cr.height() ), cg, FALSE, &br ); } if ( !flag_pix || flag_pix->width() != cr.width()-pmmarg*2 || flag_pix->height() != cr.height()-pmmarg*2 ) { delete flag_pix; flag_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 ); flag_pix->convertFromImage( QImage(pix_flag).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) ); } if ( !mine_pix || mine_pix->width() != cr.width()-pmmarg*2 || mine_pix->height() != cr.height()-pmmarg*2 ) { delete mine_pix; mine_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 ); mine_pix->convertFromImage( QImage(pix_mine).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) ); } p->save(); switch(st) { case Hidden: p->drawPixmap( x, y, *unknownField ); break; case Empty: p->drawPixmap( x, y, *knownField ); if ( hint > 0 ) { switch( hint ) { case 1: p->setPen( blue ); break; case 2: p->setPen( green.dark() ); break; case 3: p->setPen( red ); break; case 4: p->setPen( darkYellow.dark() ); break; case 5: p->setPen( darkMagenta ); break; case 6: p->setPen( darkRed ); break; default: p->setPen( black ); break; } p->drawText( cr, AlignHCenter | AlignVCenter, QString::number( hint ) ); } break; case Mined: p->drawPixmap( x, y, *knownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix ); break; case Exploded: p->drawPixmap( x, y, *knownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix ); p->setPen( red ); p->drawText( cr, AlignHCenter | AlignVCenter, "X" ); break; case Flagged: p->drawPixmap( x, y, *unknownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix ); break; #ifdef MARK_UNSURE case Unsure: p->drawPixmap( x, y, *unknownField ); p->drawText( cr, AlignHCenter | AlignVCenter, "?" ); break; #endif case Wrong: p->drawPixmap( x, y, *unknownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix ); p->setPen( red ); p->drawText( cr, AlignHCenter | AlignVCenter, "X" ); break; } p->restore(); } /* MineField implementation */ MineField::MineField( QWidget* parent, const char* name ) : QScrollView( parent, name ) { viewport()->setBackgroundMode( NoBackground ); setState( GameOver ); setSizePolicy( QSizePolicy( QSizePolicy::Maximum, QSizePolicy::Maximum ) ); setFocusPolicy( QWidget::NoFocus ); holdTimer = new QTimer( this ); connect( holdTimer, SIGNAL( timeout() ), this, SLOT( held() ) ); flagAction = NoAction; ignoreClick = FALSE; currRow = currCol = -1; minecount=0; mineguess=0; nonminecount=0; cellSize = -1; numRows = numCols = 0; mines = NULL; } MineField::~MineField() { for ( int i = 0; i < numCols*numRows; i++ ) delete mines[i]; delete[] mines; } void MineField::setState( State st ) { stat = st; } void MineField::setup( int level ) { lev = level; setState( Waiting ); //viewport()->setUpdatesEnabled( FALSE ); int i; for ( i = 0; i < numCols*numRows; i++ ) delete mines[i]; delete[] mines; switch( lev ) { case 1: numRows = 9 ; numCols = 9 ; minecount = 12; break; case 2: numRows = 13; numCols = 13; minecount = 33; break; case 3: numCols = 18; numRows = 18; minecount = 66 ; break; } mines = new Mine* [numRows*numCols]; for ( i = 0; i < numCols*numRows; i++ ) mines[i] = new Mine( this ); nonminecount = numRows*numCols - minecount; mineguess = minecount; emit mineCount( mineguess ); Mine::paletteChange(); if ( availableRect.isValid() ) setCellSize(findCellSize()); // viewport()->setUpdatesEnabled( TRUE ); //viewport()->repaint( TRUE ); updateContents( 0, 0, numCols*cellSize, numRows*cellSize ); updateGeometry(); } void MineField::drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph ) { int c1 = clipx / cellSize; int c2 = ( clipx + clipw - 1 ) / cellSize; int r1 = clipy / cellSize; int r2 = ( clipy + cliph - 1 ) / cellSize; for ( int c = c1; c <= c2 ; c++ ) { for ( int r = r1; r <= r2 ; r++ ) { int x = c * cellSize; int y = r * cellSize; Mine *m = mine( r, c ); if ( m ) m->paint( p, colorGroup(), QRect(x, y, cellSize, cellSize ) ); } } } // Chicken and egg problem: We need to know how big the parent is // before we can decide how big to make the table. void MineField::setAvailableRect( const QRect &r ) { availableRect = r; int newCellSize = findCellSize(); if ( newCellSize == cellSize ) { setCellSize( cellSize ); } else { viewport()->setUpdatesEnabled( FALSE ); setCellSize( newCellSize ); viewport()->setUpdatesEnabled( TRUE ); viewport()->repaint( TRUE ); } } int MineField::findCellSize() { int w = availableRect.width() - 2; int h = availableRect.height() - 2; int cellsize; cellsize = QMIN( w/numCols, h/numRows ); cellsize = QMIN( QMAX( cellsize, minGrid ), maxGrid ); return cellsize; } void MineField::setCellSize( int cellsize ) { int b = 2; int w2 = cellsize*numCols; int h2 = cellsize*numRows; int w = QMIN( availableRect.width(), w2+b ); int h = QMIN( availableRect.height(), h2+b ); // // Don't rely on the change in cellsize to force a resize, // as it's possible to have the same size cells when going // from a large play area to a small one. // resizeContents(w2, h2); if ( availableRect.height() < h2 && availableRect.width() - w > style().scrollBarExtent().width() ) { w += style().scrollBarExtent().width(); } setGeometry( availableRect.x() + (availableRect.width()-w)/2, availableRect.y() + (availableRect.height()-h)/2, w, h ); cellSize = cellsize; } void MineField::placeMines() { int mines = minecount; while ( mines ) { int col = int((double(rand()) / double(RAND_MAX)) * numCols); int row = int((double(rand()) / double(RAND_MAX)) * numRows); Mine* m = mine( row, col ); if ( m && !m->isMined() && m->state() == Mine::Hidden ) { m->setMined( TRUE ); mines--; } } } void MineField::updateCell( int r, int c ) { updateContents( c*cellSize, r*cellSize, cellSize, cellSize ); } void MineField::contentsMousePressEvent( QMouseEvent* e ) { int c = e->pos().x() / cellSize; int r = e->pos().y() / cellSize; if ( onBoard( r, c ) ) cellPressed( r, c ); else currCol = currRow = -1; } void MineField::contentsMouseReleaseEvent( QMouseEvent* e ) { int c = e->pos().x() / cellSize; int r = e->pos().y() / cellSize; if ( onBoard( r, c ) && c == currCol && r == currRow ) cellClicked( r, c ); if ( flagAction == FlagNext ) { flagAction = NoAction; } } /* state == Waiting means no "hold" */ void MineField::cellPressed( int row, int col ) { if ( state() == GameOver ) return; currRow = row; currCol = col; if ( state() == Playing ) holdTimer->start( 150, TRUE ); } void MineField::held() { flagAction = FlagNext; updateMine( currRow, currCol ); ignoreClick = TRUE; } void MineField::keyPressEvent( QKeyEvent* e ) { #if defined(Q_WS_QWS) || defined(_WS_QWS_) flagAction = ( e->key() == Key_Up ) ? FlagOn : NoAction; #else flagAction = ( ( e->state() & ShiftButton ) == ShiftButton ) ? FlagOn : NoAction; #endif } void MineField::keyReleaseEvent( QKeyEvent* ) { flagAction = NoAction; } int MineField::getHint( int row, int col ) { int hint = 0; for ( int c = col-1; c <= col+1; c++ ) for ( int r = row-1; r <= row+1; r++ ) { Mine* m = mine( r, c ); if ( m && m->isMined() ) hint++; } return hint; } void MineField::setHint( int row, int col ) { Mine *m = mine( row, col ); if ( !m ) return; int hint = getHint( row, col ); if ( !hint ) { for ( int c = col-1; c <= col+1; c++ ) for ( int r = row-1; r <= row+1; r++ ) { Mine* m = mine( r, c ); if ( m && m->state() == Mine::Hidden ) { m->activate( TRUE ); nonminecount--; setHint( r, c ); updateCell( r, c ); } } } m->setHint( hint ); updateCell( row, col ); } /* Only place mines after first click, since it is pointless to kill the player before the game has started. */ void MineField::cellClicked( int row, int col ) { if ( state() == GameOver ) return; if ( state() == Waiting ) { Mine* m = mine( row, col ); if ( !m ) return; m->setState( Mine::Empty ); nonminecount--; placeMines(); setState( Playing ); emit gameStarted(); updateMine( row, col ); } else { // state() == Playing holdTimer->stop(); if ( ignoreClick ) ignoreClick = FALSE; else updateMine( row, col ); } } void MineField::updateMine( int row, int col ) { Mine* m = mine( row, col ); if ( !m ) return; bool wasFlagged = m->state() == Mine::Flagged; bool wasEmpty = m->state() == Mine::Empty; m->activate( flagAction == NoAction ); if ( m->state() == Mine::Exploded ) { emit gameOver( FALSE ); setState( GameOver ); return; } else if ( m->state() == Mine::Empty ) { setHint( row, col ); if ( !wasEmpty ) nonminecount--; } if ( flagAction != NoAction ) { if ( m->state() == Mine::Flagged ) { if (mineguess > 0) { --mineguess; emit mineCount( mineguess ); if ( m->isMined() ) --minecount; } else { m->setState(Mine::Hidden); } } else if ( wasFlagged ) { ++mineguess; emit mineCount( mineguess ); if ( m->isMined() ) ++minecount; } } updateCell( row, col ); if ( !minecount && !mineguess || !nonminecount ) { emit gameOver( TRUE ); setState( GameOver ); } } void MineField::showMines() { for ( int c = 0; c < numCols; c++ ) for ( int r = 0; r < numRows; r++ ) { Mine* m = mine( r, c ); if ( !m ) continue; if ( m->isMined() && m->state() == Mine::Hidden ) m->setState( Mine::Mined ); if ( !m->isMined() && m->state() == Mine::Flagged ) m->setState( Mine::Wrong ); updateCell( r, c ); } } void MineField::paletteChange( const QPalette &o ) { Mine::paletteChange(); QScrollView::paletteChange( o ); } void MineField::writeConfig(Config& cfg) const { cfg.setGroup("Field"); cfg.writeEntry("Level",lev); QString grid=""; if ( stat == Playing ) { for ( int x = 0; x < numCols; x++ ) for ( int y = 0; y < numRows; y++ ) { char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat const Mine* m = mine( y, x ); int st = (int)m->state(); if ( m->isMined() ) st+=5; grid += code + st; } } cfg.writeEntry("Grid",grid); } void MineField::readConfig(Config& cfg) { cfg.setGroup("Field"); lev = cfg.readNumEntry("Level",1); setup(lev); flagAction = NoAction; ignoreClick = FALSE; currRow = currCol = 0; QString grid = cfg.readEntry("Grid"); int x; if ( !grid.isEmpty() ) { int i=0; minecount=0; mineguess=0; for ( x = 0; x < numCols; x++ ) { for ( int y = 0; y < numRows; y++ ) { char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat int st = (char)(QChar)grid[i++]-code; Mine* m = mine( y, x ); if ( st >= 5 ) { st-=5; m->setMined(TRUE); minecount++; mineguess++; } m->setState((Mine::MineState)st); switch ( m->state() ) { case Mine::Flagged: if (m->isMined()) minecount--; mineguess--; break; case Mine::Empty: --nonminecount; break; default: break; } } } for ( x = 0; x < numCols; x++ ) { for ( int y = 0; y < numRows; y++ ) { Mine* m = mine( y, x ); if ( m->state() == Mine::Empty ) m->setHint(getHint(y,x)); } } } setState( Playing ); emit mineCount( mineguess ); } QSize MineField::sizeHint() const { if ( qApp->desktop()->width() >= 240 ) return QSize(200,200); else return QSize(160, 160); }