#ifndef __CONSTANTS_H #define __CONSTANTS_H #include using namespace std; #define QString string #ifdef QWS #define IMAGES_PATH "/opt/QtPalmtop/pics/sfcave/data/" #define SOUND_PATH "/opt/QtPalmtop/sounds/sfcave/" #else #define IMAGES_PATH "./images/" #define SOUND_PATH "./sounds/" #endif // Width and height of app #define WIDTH 240 #define HEIGHT 320 //Number of map segments #define MAPSIZE 51 // Maximum number of blocks visible on screen at any one time #define BLOCKSIZE 6 // length of players trail #define TRAILSIZE 60 // Game States #define STATE_QUIT -1 #define STATE_PLAYING 0 #define STATE_CRASHING 1 #define STATE_CRASHED 2 #define STATE_NEWGAME 3 #define STATE_MENU 4 #define STATE_REPLAY 5 #define STATE_HELP 6 // Menu Options #define MENU_STARTGAME 1 #define MENU_REPLAYS 2 #define MENU_OPTIONS 3 #define MENU_HELP 4 #define MENU_QUIT 5 #define MENU_PLAY_REPLAY 6 #define MENU_LOAD_REPLAY 7 #define MENU_SAVE_REPLAY 8 #define MENU_BACK 9 #define MENU_GAME_TYPE 10 #define MENU_DIFFICULTY 11 #define MENU_CLEAR_SCORES 12 #define MENU_GAME_SFCAVE 13 #define MENU_GAME_GATES 14 #define MENU_GAME_FLY 15 #define MENU_DIFFICULTY_EASY 16 #define MENU_DIFFICULTY_NORMAL 17 #define MENU_DIFFICULTY_HARD 18 #define MENU_SOUNDS 19 #define MENU_SOUND_ON 20 #define MENU_SOUND_OFF 21 #define MENU_MUSIC_ON 22 #define MENU_MUSIC_OFF 23 // Sounds #define SND_EXPLOSION 0 #define SND_THRUST 1 #endif