/* * GPLv2 zecke@handhelds.org * No WArranty... */ #ifndef PHUNK_DIR_LISTER_H #define PHUNK_DIR_LISTER_H #include #include #include class PDirLister : public QObject { Q_OBJECT public: enum Factor { Width, Height, None }; PDirLister( const char* name ); virtual QString defaultPath()const = 0; virtual QString setStartPath( const QString& ) = 0; virtual QString currentPath()const = 0; virtual QStringList folders()const = 0; virtual QStringList files()const = 0; virtual QString nameToFname(const QString&name)const = 0; virtual QString dirUp(const QString&)const ; public slots: virtual void deleteImage( const QString& ) = 0; virtual void imageInfo( const QString&) = 0; virtual void fullImageInfo( const QString& ) = 0; virtual void thumbNail( const QString&, int max_wid, int max_h ) = 0; virtual QImage image( const QString&, Factor, int max = 0) = 0; signals: void sig_dirchanged(); void sig_filechanged(); void sig_start(); void sig_end(); // If this app ever happens to get multithreaded... void sig_thumbInfo( const QString&, const QString& ); void sig_fullInfo( const QString&, const QString& ); void sig_thumbNail( const QString&, const QPixmap& ); void sig_reloadDir(); protected: virtual ~PDirLister(); }; #endif