/* Copyright (C) 2002 Simon Hausmann (C) 2002 Max Reiss (C) 2002 L. Potter (C) 2002 Holger Freyther This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef MEDIAWIDGET_H #define MEDIAWIDGET_H #include #include #include "mediaplayerstate.h" #include "playlistwidget.h" #include #include namespace { struct simpleAndStupidAllocator { static void *allocate( size_t amount ) { return ::operator new( amount ); } static void deallocate( void *p, size_t ) { ::operator delete( p ); } }; } class Skin; class MediaWidget : public QWidget { Q_OBJECT public: enum Command { Play = 0, Stop, Next, Previous, VolumeUp, VolumeDown, Loop, PlayList, Forward, Back, FullScreen, Undefined }; enum ButtonType { NormalButton, ToggleButton }; struct Button { Button() : command( Undefined ), type( NormalButton ), isDown( false ) {} Command command; ButtonType type; // this should be part of the bitfield but gcc2 is too buggy to support this :-( bool isDown : 1; QBitmap mask; QPixmap pixUp; QPixmap pixDown; }; #if defined( _CC_GNU_ ) // use that allocator to avoid the default allocator that on gcc2 requires libstdc++ because // in the BAD_ALLOC macro it uses std::cerr and friends :-( typedef std::vector > ButtonVector; #else typedef std::vector