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/////////////////////////////////////////////////////////////
// Flash Plugin and Player
// Copyright (C) 1998 Olivier Debon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////
#ifndef _CHARACTER_H_
#define _CHARACTER_H_
enum ObjectType {
ShapeType,
TextType,
FontType,
SoundType,
BitmapType,
SpriteType,
ButtonType
};
class DisplayListEntry;
// Character definition
class Character {
long tagId;
ObjectType type;
char *name;
public:
Character(ObjectType type, long tagId);
virtual ~Character();
virtual int execute(GraphicDevice *, Matrix *, Cxform *); // Display, play or whatever
virtual int isButton(void); // True if Character is a button
virtual int isSprite(void);
virtual ActionRecord *eventHandler(GraphicDevice *, FlashEvent *);
virtual void getRegion(GraphicDevice *gd, Matrix *matrix, void *id, ScanLineFunc scan_line_func);
virtual void reset(); // Reset internal state of object
virtual void getBoundingBox(Rect *bb, DisplayListEntry *de);
#ifdef DUMP
virtual void dump(BitStream *main);
int saved;
#endif
long getTagId(); // Return tagId
ObjectType getType();
char *getTypeString();
char *getName();
void setName(char *);
};
struct sCharCell {
Character *elt;
struct sCharCell *next;
};
class Dict {
struct sCharCell *head;
struct sCharCell *currentCell; // Iteration variable for dictNextCharacter
public:
Dict();
~Dict();
void addCharacter(Character *character);
void nameCharacter(long id, char *string);
Character *getCharacter(long id);
void dictRewind();
Character *dictNextCharacter();
#ifdef DUMP
void dictSetUnsaved();
#endif
};
#endif /* _CHARACTER_H_ */
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