1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
|
// DasherNode.cpp
//
/////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2001-2002 David Ward
//
/////////////////////////////////////////////////////////////////////////////
#include "DasherNode.h"
using namespace Dasher;
using namespace Opts;
using namespace std;
/////////////////////////////////////////////////////////////////////////////
void CDasherNode::Dump_node () const
{
/* TODO sort out
dchar out[256];
if (m_Symbol)
wsprintf(out,TEXT("%7x %3c %7x %5d %7x %5d %8x %8x \n"),this,m_Symbol,m_iGroup,m_context,m_Children,m_Cscheme,m_iLbnd,m_iHbnd);
else
wsprintf(out,TEXT("%7x %7x %5d %7x %5d %8x %8x \n"),this,m_iGroup,m_context,m_Children,m_Cscheme,m_iLbnd,m_iHbnd);
OutputDebugString(out);
if (m_Children) {
unsigned int i;
for (i=1;i<m_iChars;i++)
m_Children[i]->Dump_node();
}
*/
}
void CDasherNode::Generic_Push_Node(CLanguageModel::CNodeContext *context) {
m_iAge=0;
m_bAlive=true;
if (m_Symbol && !m_iChars) // make sure it's a valid symbol and don't enter if already done
m_languagemodel->EnterNodeSymbol(m_context,m_Symbol);
vector<symbol> newchars; // place to put this list of characters
vector<unsigned int> cum,groups; // for the probability list
m_languagemodel->GetNodeProbs(m_context,newchars,groups,cum,0.003);
m_iChars=newchars.size();
// work out cumulative probs
unsigned int i;
for (i=1;i<m_iChars;i++)
cum[i]+=cum[i-1];
m_Children =new CDasherNode *[m_iChars];
// create the children
ColorSchemes NormalScheme, SpecialScheme;
if ((m_ColorScheme==Nodes1) || (m_ColorScheme==Special1)) {
NormalScheme = Nodes2;
SpecialScheme = Special2;
} else {
NormalScheme = Nodes1;
SpecialScheme = Special1;
}
ColorSchemes ChildScheme;
for (i=1;i<m_iChars;i++) {
if (newchars[i]==this->m_languagemodel->GetSpaceSymbol())
ChildScheme = SpecialScheme;
else
ChildScheme = NormalScheme;
m_Children[i]=new CDasherNode(this,newchars[i],groups[i],i,ChildScheme,cum[i-1],cum[i],m_languagemodel,m_languagemodel->GetColour(i));
}
}
/////////////////////////////////////////////////////////////////////////////
void CDasherNode::Push_Node(CLanguageModel::CNodeContext *context)
// push a node copying the specified context
{
if (m_Children) {
// if there are children just give them a poke
unsigned int i;
for (i=1;i<m_iChars;i++) {
m_Children[i]->m_iAge=0;
m_Children[i]->m_bAlive=1;
}
return;
}
// if we haven't got a context then try to get a new one
m_context=m_languagemodel->CloneNodeContext(context);
// if it fails, be patient
if (!m_context)
return;
Generic_Push_Node(m_context);
}
/////////////////////////////////////////////////////////////////////////////
void CDasherNode::Push_Node()
{
if (m_Children) {
// if there are children just give them a poke
unsigned int i;
for (i=1;i<m_iChars;i++) {
m_Children[i]->m_iAge=0;
m_Children[i]->m_bAlive=1;
}
return;
}
// if we haven't got a context then try to get a new one
if (m_parent)
m_context=m_languagemodel->CloneNodeContext(m_parent->m_context);
else
m_context=m_languagemodel->GetRootNodeContext();
// if it fails, be patient
if (!m_context)
return;
Generic_Push_Node(m_context);
}
/////////////////////////////////////////////////////////////////////////////
void CDasherNode::Get_string_under(const int iNormalization,const myint miY1,const myint miY2,const myint miMousex,const myint miMousey, vector<symbol> &vString) const
{
// we are over (*this) node so add it to the string
vString.push_back(m_Symbol);
// look for children who might also be under the coords
if (m_Children) {
myint miRange=miY2-miY1;
unsigned int i;
for (i=1;i<m_iChars;i++) {
myint miNewy1=miY1+(miRange*m_Children[i]->m_iLbnd)/iNormalization;
myint miNewy2=miY1+(miRange*m_Children[i]->m_iHbnd)/iNormalization;
if (miMousey<miNewy2 && miMousey>miNewy1 && miMousex<miNewy2-miNewy1) {
m_Children[i]->Get_string_under(iNormalization,miNewy1,miNewy2,miMousex,miMousey,vString);
return;
}
}
}
return;
}
/////////////////////////////////////////////////////////////////////////////
CDasherNode * const CDasherNode::Get_node_under(int iNormalization,myint miY1,myint miY2,myint miMousex,myint miMousey)
{
if (m_Children) {
myint miRange=miY2-miY1;
m_iAge=0;
m_bAlive=true;
unsigned int i;
for (i=1;i<m_iChars;i++) {
myint miNewy1=miY1+(miRange*m_Children[i]->m_iLbnd)/iNormalization;
myint miNewy2=miY1+(miRange*m_Children[i]->m_iHbnd)/iNormalization;
if (miMousey<miNewy2 && miMousey>miNewy1 && miMousex<miNewy2-miNewy1)
return m_Children[i]->Get_node_under(iNormalization,miNewy1,miNewy2,miMousex,miMousey);
}
}
return this;
}
/////////////////////////////////////////////////////////////////////////////
|