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#ifndef OPIE_ODP_IMAGE_ZOOMER_H
#define OPIE_ODP_IMAGE_ZOOMER_H
#include <qframe.h>
#include <qimage.h>
class QPixmap;
class QRect;
class QPoint;
namespace Opie {
namespace MM {
/**
* \brief small class to zoom over a Page
*
* This class represents your page but smaller.
* It can draw a Rect on top of an Image/Pixmap you supply
* and you can allow the user easily zooming/moving
* over your widget.
* All you need to do is to supply a image/pixmap, the visible size
* and the original image/pixmap size and the current visible top/left
* position.
*
* This Image works perfectly with QScrollView as you can connect
* QScrollView::contentsMoving to setVisiblePoint slot and the zoomAreRel
* to the QScrollView::scrollBy slot. Now you would only need to watch
* the resize event anf give us the new information about QScrollView::viewport
*
* You need to position and set the size of this widget! using setFixedSize() is quite
* a good idea for this widget
*
* @see QScrollView
* @see QScrollView::viewport()
*
* @since 1.2
*
*/
class OImageZoomer : public QFrame {
Q_OBJECT
public:
OImageZoomer( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
OImageZoomer( const QPixmap&,QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
OImageZoomer( const QImage&, QWidget* parent = 0, const char* name= 0, WFlags fl = 0 );
OImageZoomer( const QSize&, const QSize&, QWidget* par, const char*, WFlags fl );
~OImageZoomer();
public slots:
void setImageSize( const QSize& );
void setViewPortSize( const QSize& );
void setVisiblePoint( const QPoint& );
void setVisiblePoint( int x, int y );
void setImage( const QImage& );
void setImage( const QPixmap& );
signals:
/**
* Relative movement in the coordinates of the viewport
* This signal can easily be connected to QScrollView::scrollBy.
* This signal is emitted from within the mouseMoveEvent of this widget
*
*
* @param x The way to move relative on the X-Axis
* @param y The way to move relative on the Y-Axis
*
* @see setVisiblePoint
* @see QScrollView::scrollBy
*/
void zoomAreaRel( int x,int y);
/**
* Here you get absolute coordinates.
* This slot will be emitted from within the mouseReleaseEvent of this widget.
* if no mouse move where done.
* So you may not delete this widget
*
* @param x The absolute X Coordinate to scroll to.
* @param y The absolute Y Coordinate to scroll to.
*
*/
void zoomArea( int x,int y);
public:
/**
* make sure to call these if you reimplement
* @internal
*/
void resizeEvent( QResizeEvent* );
protected:
/**
* make sure to call these if you reimplement
* @internal
*/
void drawContents( QPainter* p );
/**
* make sure to call these if you reimplememt
* @internal
*/
virtual void mousePressEvent( QMouseEvent* ev );
/**
* make sure to call these if you reimplement
* @internal
*/
virtual void mouseMoveEvent( QMouseEvent* ev );
/**
* make sure to call these if you reimplement
* @internal
*/
virtual void mouseReleaseEvent( QMouseEvent* ev );
private:
/**
* @internal
*/
void init();
QImage m_img;
QSize m_imgSize, m_visSize;
QPoint m_visPt;
int m_mouseX, m_mouseY;
bool m_mevent;
};
/**
* This slot is present for convience. You can connect the
* QScrollView::contentsMoved to this slot and it calls the QPoint
* version for you
* This realtes to QScrollView::contentsX() and QScrollView::contentsY()
*
* @param x The top left x coordinate
* @param y The top left y coorisnate
*/
inline void OImageZoomer::setVisiblePoint( int x, int y ) {
setVisiblePoint( QPoint( x, y ) );
}
}
}
#endif
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