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/**
* \file multiauthpassword.cpp
* \brief Password Dialog dropin.
* \author Clément Séveillac (clement . seveillac (at) via . ecp . fr)
*/
/*
=. This file is part of the Opie Project
.=l. Copyright (C) 2004 Opie Developer Team <opie-devel@handhelds.org>
.>+-=
_;:, .> :=|. This library is free software; you can
.> <`_, > . <= redistribute it and/or modify it under
:`=1 )Y*s>-.-- : the terms of the GNU Library General Public
.="- .-=="i, .._ License as published by the Free Software
- . .-<_> .<> Foundation; either version 2 of the License,
._= =} : or (at your option) any later version.
.%`+i> _;_.
.i_,=:_. -<s. This library is distributed in the hope that
+ . -:. = it will be useful, but WITHOUT ANY WARRANTY;
: .. .:, . . . without even the implied warranty of
=_ + =;=|` MERCHANTABILITY or FITNESS FOR A
_.=:. : :=>`: PARTICULAR PURPOSE. See the GNU
..}^=.= = ; Library General Public License for more
++= -. .` .: details.
: = ...= . :.=-
-. .:....=;==+<; You should have received a copy of the GNU
-_. . . )=. = Library General Public License along with
-- :-=` this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
/* OPIE */
#include <opie2/multiauthcommon.h>
#include <opie2/multiauthmainwindow.h>
#include <qpe/config.h>
#include <qpe/qlibrary.h>
#include <qpe/qcom.h>
/* QT */
#include <qapplication.h>
#include <qvbox.h>
#include <qpushbutton.h>
#include <qlabel.h>
#include <qdir.h>
#include "multiauthpassword.h"
namespace Opie {
namespace Security {
/**
* Tells if the users requires authentication (used internally to
* know whether to repaint the screen on resume)
*
* \param at_poweron true if we are booting Opie, false if we are resuming it
* \return true if authenticate() launched right now would trigger an authentication
*/
bool MultiauthPassword::needToAuthenticate(bool at_poweron)
{
Config cfg("Security");
cfg.setGroup("Misc");
if ( !at_poweron && cfg.readBoolEntry("onStart", false) )
return true;
else if ( at_poweron && cfg.readBoolEntry("onResume", false) )
return true;
else
return false;
}
/**
* \brief Require (if configured so) user authentication to unlock and continue
*
* This method will check if you require authentication
* and then will lock the screen and ask for a successful
* authentication (explaining what it does or not, depending
* on your local configuration).
* It may go into an event loop, but anyhow it will only end
* when the user has successfully authenticated to the system.
*/
void MultiauthPassword::authenticate(int lockMode)
{
/**
* \par Conditions
*
* If lockMode is an If, it's conditional:
* \li IfPowerOn will not trigger an authentication if
* onStart is set to false in Security.conf,
* \li IfResume will not trigger an authentication if
* onResume is set to false in Security.conf.
*/
if ( (lockMode == IfPowerOn) || (lockMode == IfResume) )
{
Config cfg("Security");
cfg.setGroup("Misc");
if ( (
(lockMode == IfPowerOn) && cfg.readBoolEntry("onStart", false)
) || (
(lockMode == IfResume) && cfg.readBoolEntry("onResume", false)
) )
return;
}
/**
* \li TestNow will ensure that the authentication window will let
* people escape through the last screen (which they can reach skipping
* all the authentication steps)
* \li LockNow will always go on with the authentication, and won't let
* people escape.
*/
bool allowByPass = false;
if (lockMode == TestNow)
allowByPass = true;
/* Constructs the main window, which displays messages and blocks
* access to the desktop
*/
MultiauthMainWindow win(allowByPass);
// resize the QDialog object so it fills all the screen
QRect desk = qApp->desktop()->geometry();
win.setGeometry( 0, 0, desk.width(), desk.height() );
// the authentication has already succeeded (without win interactions)
if ( win.isAlreadyDone() )
return;
win.exec();
}
}
}
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