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/*
* LGPLv2 zecke@handhelds.org
*/
#ifndef ODP_OPIE_UI_OPLUGIN_CONFIG_H
#define ODP_OPIE_UI_OPLUGIN_CONFIG_H
#include <qwidget.h>
namespace Opie {
namespace Core {
class OPluginManager;
class OGenericPluginLoader;
}
namespace Ui {
/**
* With this widget you can configure one or many PluginLoaders either
* through an already existing Opie::Core::OPluginManager or Opie::Core::OGenericPluginLoader
* The sorted state will be read from the Loader.
*
* As with Opie::Ui::OKeyConfigWidget you can have two options. To either apply your changes
* directly through Opie::Core::OPluginManager or to use Queued where you manually need to
* call save.
*
* Internally we operate on Opie::Core::OPluginManager.
*
* @see Opie::Ui::OKeyConfigWidget
* @see Opie::Core::OPluginLoader
* @see Opie::Core::OPluginManager
*
* @author zecke
* @since Opie 1.1.5
*
*/
class OPluginConfigWidget : public QWidget {
public:
enum ChangeMode { Queued, Immediate };
OPluginConfigWidget( QWidget* wid = 0, const char* name = 0, WFlags fl = 0);
OPluginConfig( Opie::Core::OPluginManager* manager, QWidget* wid = 0,
const char* name = 0, WFlags fl = 0);
OPluginConfig( Opie::Core::OGenericPluginLoader* loader, QWidget* wid, const char* name,
WFlags fl );
~OPluginConfig();
void setChangeMode( enum Mode );
ChangeMode mode()const;
void insert( const QString&, const Opie::Core::OPluginManager* );
void insert( const QString&, const Opie::Core::OPluginLoader* );
signals:
/**
* @param item The new OPluginItem
*/
void pluginChanged ( const Opie::Core::OPluginItem& item, bool old_state);
void pluginEnabled ( const Opie::Core::OPluginItem& item);
void pluginDisabled( const Opie::Core::OPluginItem& item);
public:
void load();
void save();
private:
};
}
}
#endif
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