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/**********************************************************************
** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "qpedialog.h"
#include <qdialog.h>
#include <qtopia/qpeapplication.h>
// Allow access to nornally protected accept and reject functions
class HackedPrivateQDialog : public QDialog{
public:
void accept() { QDialog::accept();}
void reject() { QDialog::reject();}
};
/**
* \brief This is the only c'tor.
*
* The parent of this Listener is the Dialog you pass. This means once
* the dialog is deleted this listener will be deleted too.
* This Listener listens on QPEApplication::appMessage signal and implements
* accept() and reject().
*
* \code
* QDialog *dialog = new YourDialog();
(void)new QPEDialogListener(dialog);
if( QPEApplication::execDialog(dialog) == QDialog::Accept ){
// do some stuff
}
delete dialog;
* \endcode
*
* @param di The dialog to handle
*/
QPEDialogListener::QPEDialogListener(QDialog *di ) : QObject(di)
{
dialog = di;
connect(qApp, SIGNAL(appMessage(const QCString&,const QByteArray&)),
this, SLOT(appMessage(const QCString&,const QByteArray&)) );
}
/**
* d'tor
*/
QPEDialogListener::~QPEDialogListener() {}
/**
* \internal
*/
void QPEDialogListener::appMessage( const QCString &msg, const QByteArray & )
{
if (!dialog)
return;
HackedPrivateQDialog *hackedDialog = static_cast<HackedPrivateQDialog*>(dialog);
if (msg == "accept()") {
hackedDialog->accept();
} else if (msg == "reject()") {
hackedDialog->reject();
}
}
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