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#ifndef OPIE_EMULATION_HANDLER_H
#define OPIE_EMULATION_HANDLER_H
#include <qobject.h>
#include <qcolor.h>
#include <qcstring.h>
/*
* Badly ibotty lacks the time to finish
* his widget in time..
* Never the less we've to have an EmulationWidget
* This is why I'm taking the inferior not cleaned
* up TE* KDE STUFF
*/
/**
* This is the layer above the IOLayer*
* This nice QObject here will get stuff from
* got a slot and a signal
* the signal for data
* the slot for receiving
* it'll set up the widget internally
* and manage the communication between
* the pre QByteArray world!
*/
class Profile;
class QWidget;
class QPushButton;
class TEWidget;
class QFile;
class TEmulation;
class QFont;
class QTextStream;
class Script;
class Logger;
class EmulationHandler : public QObject {
Q_OBJECT
public:
/**
* simple c'tor the parent of the TEWdiget
* and a name
* and a Profile
*/
EmulationHandler( const Profile&, QWidget* parent, const char* name = 0l );
/**
* delete all components
*/
~EmulationHandler();
void load( const Profile& );
QWidget* widget();
TEmulation *emulation();
void setColor( const QColor& fore, const QColor& back );
QPushButton* cornerButton();
/* Scripts */
/* Create a new script and record all typed characters */
void startRecording();
void startLogging(const QString);
/* Return whether we are currently recording a script */
bool isRecording();
/* Return whether we are currently recording a log */
bool isLogging();
QString logFileName();
/* Return the current script (or NULL) */
Script *script();
/* Stop recording and remove the current script from memory */
void clearScript();
/* Stop logging and remove the current log from memory */
void clearLog();
/* Run a script by forwarding its keys to the EmulationLayer */
void runScript(const Script *);
/* Propagate change to widget */
void setWrap(int columns);
signals:
void send( const QByteArray& );
void changeSize(int rows, int cols );
public slots:
void recv( const QByteArray& );
void paste();
void copy();
private slots:
void recvEmulation( const char*, int len );
private:
QFont font( int );
QColor foreColor(int );
QColor backColor(int );
private:
TEWidget* m_teWid;
TEmulation* m_teEmu;
Script * m_script;
Logger *m_log;
QString m_logFileName;
};
#endif
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