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#include "objects.h"
int Bucket::clicked (int x, int y) {
return (x > 0 && y > 0 && x < width && y < height);
}
void Bucket::draw() {
if (game.grabbed != game.BUCKET) ui.draw(picture, 0, 0);
}
void Bucket::load_pix() {
picture.load("bucket");
cursor.load("bucket", cursor.OWN_MASK);
width = picture.width;
height = picture.height;
}
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