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#ifndef GAME_H
#define GAME_H
#include "objects.h"
class Game {
unsigned state;
int efficiency;
public:
unsigned score, level, iteration;
Picture logo;
int grabbed;
static const unsigned short scrwidth = 240;
static const unsigned short scrheight = 290;
static const int PLAYING = 1;
static const int BETWEEN = 2;
static const int END = 3;
static const int WAITING = 4;
static const int DEFAULTC = 0; /* cursors */
static const int DOWNC = -1;
static const int BUCKETC = -2;
static const int ENDGAME = 200; /* dialog window IDs */
static const int ENTERNAME = 201;
static const int HIGHSCORE = 202;
static const int SCORE = 203;
static const int ENDLEVEL = -1; /* Codes for updating score */
static const int BILLPOINTS = 5;
static const int EMPTY = -2; /* Grabbed object */
static const int BUCKET = -1;
int RAND(int lb, int ub);
int MAX(int x, int y);
int MIN(int x, int y);
int INTERSECT(int x1, int y1, int w1, int h1, int x2, int y2, int w2,
int h2);
void setup_level (unsigned int lev);
void start(unsigned int lev);
void quit();
void update_info();
void update_score (int action);
void warp_to_level (unsigned int lev);
void button_press(int x, int y);
void button_release(int x, int y);
void update();
void main(int argc, char **argv);
};
#endif
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