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#include "objects.h"
/*sets up network for each level*/
void Network::setup() {
int i;
units = on (game.level);
for (i=0; i<units; i++)
if (!net.computers[i].setup(i)) {
units = i-1;
break;
}
base = units;
off = win = 0;
ncables = game.MIN(game.level, units/2);
for (i=0; i<ncables; i++) cables[i].setup();
}
/*redraws the computers at their location with the proper image*/
void Network::draw () {
int i;
for (i=0; i<ncables; i++) cables[i].draw();
for (i=0; i<units; i++) computers[i].draw();
}
void Network::update () {
for (int i=0; i<ncables; i++) cables[i].update();
}
void Network::toasters () {
for (int i=0; i<units; i++) {
computers[i].type = computers[i].TOASTER;
computers[i].os = OS.OFF;
}
ncables=0;
}
int Network::on(int lev) {
return game.MIN(8+lev, MAX_COMPUTERS);
}
void Network::load_pix () {
int i;
char *name[] = {"toaster", "maccpu", "nextcpu", "sgicpu", "suncpu",
"os2cpu", "bsdcpu"};
for (i=0; i <= NUM_SYS; i++)
pictures[i].load(name[i]);
width = pictures[0].width;
height = pictures[0].height;
}
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