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#ifndef KCHECKERS_H
#define KCHECKERS_H
#include <qmainwindow.h>
#include <qlabel.h>
#include "field.h"
#include "checkers.h"
#define WOOD 1
#define MARBLE 2
#define ENGLISH 11
#define RUSSIAN 12
#define BEGINNER 2
#define NOVICE 4
#define AVERAGE 5
#define GOOD 6
#define EXPERT 7
#define MASTER 8
class KCheckers:public QMainWindow
{
Q_OBJECT
public:
KCheckers();
private slots:
void about();
void aboutQt();
void newGame();
void click(int); // Processes the mouse clics on fields
void setSkillBeginner() {setSkill(BEGINNER);};
void setSkillNovice() {setSkill(NOVICE);};
void setSkillAverage() {setSkill(AVERAGE);};
void setSkillGood() {setSkill(GOOD);};
void setSkillExpert() {setSkill(EXPERT);};
void setSkillMaster() {setSkill(MASTER);};
void setPatternWood() {setPattern(WOOD);};
void setPatternMarble() {setPattern(MARBLE);};
void setRulesEnglish() {setRules(ENGLISH);};
void setRulesRussian() {setRules(RUSSIAN);};
private:
void compGo();
bool userGo(int);
void drawBoard();
void colorChange();
void setSkill(int);
void setRules(int);
void setPattern(int);
int from; // Selected by user
int skill;
int rules;
int pattern;
bool gameOver;
bool selected;
bool userFirst;
Field* field[64]; // Fields of board
QImage* imagePat1; // Patterns
QImage* imagePat2;
QImage* imageFrame; // Frame of selected field
QImage* imageWood1;
QImage* imageWood2;
QImage* imageWood3;
QImage* imageMarble1;
QImage* imageMarble2;
QImage* imageMarble3;
QImage* imageMan1;
QImage* imageMan2;
QImage* imageKing1;
QImage* imageKing2;
Checkers* game;
QPopupMenu* skillMenu;
QPopupMenu* optionsMenu;
QLabel* statusLabel;
static const int t[32]; // Translate table
};
#endif
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