blob: f10764e9e78d7f99d285bc02cdcc7d0a654f5de1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
#ifndef __CONSTANTS_H
#define __CONSTANTS_H
#include <string>
using namespace std;
#ifdef QWS
#define IMAGES_PATH "/opt/QtPalmtop/pics/sfcave/data/"
#define SOUND_PATH "/opt/QtPalmtop/sounds/sfcave/"
#else
#define IMAGES_PATH "./images/"
#define SOUND_PATH "./sounds/"
#endif
// Width and height of app
#define WIDTH 240
#define HEIGHT 320
//Number of map segments
#define MAPSIZE 51
// Maximum number of blocks visible on screen at any one time
#define BLOCKSIZE 6
// length of players trail
#define TRAILSIZE 60
// Game States
#define STATE_QUIT -1
#define STATE_PLAYING 0
#define STATE_CRASHING 1
#define STATE_CRASHED 2
#define STATE_NEWGAME 3
#define STATE_MENU 4
#define STATE_REPLAY 5
#define STATE_HELP 6
// Menu Options
#define MENU_STARTGAME 1
#define MENU_REPLAYS 2
#define MENU_OPTIONS 3
#define MENU_HELP 4
#define MENU_QUIT 5
#define MENU_PLAY_REPLAY 6
#define MENU_LOAD_REPLAY 7
#define MENU_SAVE_REPLAY 8
#define MENU_BACK 9
#define MENU_GAME_TYPE 10
#define MENU_DIFFICULTY 11
#define MENU_CLEAR_SCORES 12
#define MENU_GAME_SFCAVE 13
#define MENU_GAME_GATES 14
#define MENU_GAME_FLY 15
#define MENU_DIFFICULTY_EASY 16
#define MENU_DIFFICULTY_NORMAL 17
#define MENU_DIFFICULTY_HARD 18
#define MENU_DIFFICULTY_HARD 18
#define MENU_DIFFICULTY_CUSTOM 19
#define MENU_SOUNDS 20
#define MENU_SOUND_ON 21
#define MENU_SOUND_OFF 22
#define MENU_MUSIC_ON 23
#define MENU_MUSIC_OFF 24
#define MENU_CUSTOM_THRUST 25
#define MENU_CUSTOM_GRAVITY 26
#define MENU_CUSTOM_MAXSPEEDUP 27
#define MENU_CUSTOM_MAXSPEEDDOWN 28
#define MENU_CUSTOM_INCREASE 29
#define MENU_CUSTOM_DECREASE 30
#define MENU_CUSTOM_SAVE 31
#define MENU_CUSTOM_CANCEL 32
// Sounds
#define SND_EXPLOSION 0
#define SND_THRUST 1
#define INGAME_MUSIC SOUND_PATH "ingame.mod"
// Constants for player values
#define PLAYER_THRUST 0
#define PLAYER_GRAVITY 1
#define PLAYER_MAX_SPEED_UP 2
#define PLAYER_MAX_SPEED_DOWN 3
#endif
|