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TEMPLATE = app
CONFIG += qt warn_on
DESTDIR = $(OPIEDIR)/bin
TARGET = sfcave-sdl
DEFINES = _REENTRANT main=SDL_main
INCLUDEPATH += $(OPIEDIR)/include
INCLUDEPATH += $(OPIEDIR)/include/SDL
DEPENDPATH += $(OPIEDIR)/include
LIBS += -lqpe -L${SDLDIR}/lib -lSDL -lSDLmain -lSDL_gfx -lSDL_image -lSDL_mixer -lstdc++
SOURCES = animatedimage.cpp \
bfont.cpp \
font.cpp \
game.cpp \
menu.cpp \
help.cpp \
player.cpp \
random.cpp \
sfcave.cpp \
sfcave_game.cpp \
gates_game.cpp \
fly_game.cpp \
flyterrain.cpp \
sound.cpp \
terrain.cpp \
settings.cpp \
starfield.cpp \
util.cpp
HEADERS = animatedimage.h \
bfont.h \
constants.h \
font.h \
game.h \
menu.h \
player.h \
random.h \
rect.h \
sfcave.h \
help.h \
sfcave_game.h \
gates_game.h \
fly_game.h \
flyterrain.h \
sound.h \
terrain.h \
stringtokenizer.h \
settings.h \
starfield.h \
util.h
include( $(OPIEDIR)/include.pro )
!isEmpty( LIBSDL_INC_DIR ) {
INCLUDEPATH = $$LIBSDL_INC_DIR $$INCLUDEPATH
}
!isEmpty( LIBSDL_LIB_DIR ) {
LIBS = -L$$LIBSDL_LIB_DIR $$LIBS
}
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