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#ifndef __SFCAVE_GAME_H
#define __SFCAVE_GAME_H
#include <SDL/SDL.h>
#include "rect.h"
#include "sfcave.h"
#include "terrain.h"
#include "player.h"
#include "game.h"
class SFCaveGame : public Game
{
public:
SFCaveGame( SFCave *p, int w, int h, int diff );
~SFCaveGame();
void init();
void update( int state );
void draw( SDL_Surface *screen );
private:
int blockDistance;
int blockHeight;
int blockWidth;
int blockUpdateRate;
Rect blocks[BLOCKSIZE];
void addBlock();
void moveBlocks( int amountToMove );
void drawBlocks( SDL_Surface *screen );
bool checkCollisions();
};
#endif
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