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#ifndef __STARFIELD_H
#define __STARFIELD_H
class StarField
{
public:
StarField( bool side = false, int nrStars = 100, int mx = 240, int my = 320, int minz = 32, int maxz = 725 );
~StarField();
void init();
void move( );
void draw( SDL_Surface *screen, int w = 240, int h = 320 );
private:
// 3d effect
int *x;
int *y;
int *z;
int maxX;
int maxY;
int minZ;
int maxZ;
// Sideways
int *star_color;
int *vel_x;
int *vel_y;
int *pos_x;
int *pos_y;
int min_brightness;
int top_star_speed;
bool sideways;
int nrStars;
void newStar( int i );
};
#endif
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