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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef CANVAS_CARD_H
#define CANVAS_CARD_H
#include <qpainter.h>
#include <qbitmap.h>
#include <qpixmap.h>
#include <qpoint.h>
#include <qcanvas.h>
#include "cardgame.h"
// ### Just made the number up, is that what you do???
static const int canvasCardId = 2434321;
class CanvasCard : public Card, public QCanvasRectangle
{
public:
CanvasCard( eValue v, eSuit s, bool f, QCanvas *canvas );
virtual ~CanvasCard() { canvas()->removeItem(this); }
int rtti () const { return canvasCardId; }
void move(QPoint p) { QCanvasItem::move( p.x(), p.y() ); }
void move(int x, int y) { QCanvasItem::move( x, y ); }
void animatedMove(int x, int y, int steps = 10);
void animatedMove() { animatedMove(savedX, savedY); }
void savePos(void) { savedX = (int)x(); savedY = (int)y(); }
void moveToPile(int p) { Q_UNUSED(p); }
void setCardBack(int b);
/*virtual*/ void flipTo(int x, int y, int steps = 8);
/*virtual*/ void setPos( int x, int y, int z ) { setX( x ); setY( y ); setZ( z ); }
/*virtual*/ void showCard(void) { show(); }
/*virtual*/ void redraw(void) { hide(); show(); }
/*virtual*/ void draw(QPainter &p);
void advance(int stage);
protected:
/*virtual*/ void flip(void) { redraw(); }
private:
int destX, destY;
int animSteps;
int flipSteps;
bool flipping;
int savedX, savedY;
int cardBack;
int oldCardBack;
double scaleX, scaleY;
int xOff, yOff;
static QPixmap *cardsFaces;
static QPixmap *cardsBacks;
static QBitmap *cardsChars;
static QBitmap *cardsSuits;
static QBitmap *cardsCharsUpsideDown;
static QBitmap *cardsSuitsUpsideDown;
};
#endif
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