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#include <netnode.h>
#include "networkdata.h"
class NetworkRun : public RuntimeInfo {
public :
NetworkRun( ANetNodeInstance * NNI,
NetworkData & Data ) : RuntimeInfo( NNI )
{ }
virtual RuntimeInfo * connection( void )
{ return this; }
State_t detectState( void );
protected :
QString setMyState( NodeCollection * , Action_t, bool );
};
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