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authorzautrix <zautrix>2004-06-26 19:01:18 (UTC)
committer zautrix <zautrix>2004-06-26 19:01:18 (UTC)
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+/****************************************************************************
+** $Id$
+**
+** Implementation of QInputDialog class
+**
+** Created : 991212
+**
+** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
+**
+** This file is part of the dialogs module of the Qt GUI Toolkit.
+**
+** This file may be distributed under the terms of the Q Public License
+** as defined by Trolltech AS of Norway and appearing in the file
+** LICENSE.QPL included in the packaging of this file.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
+** licenses may use this file in accordance with the Qt Commercial License
+** Agreement provided with the Software.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
+** information about Qt Commercial License Agreements.
+** See http://www.trolltech.com/qpl/ for QPL licensing information.
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#include "qinputdialog.h"
+
+#include <qlayout.h>
+#include <qlabel.h>
+#include <qlineedit.h>
+#include <qpushbutton.h>
+#include <qspinbox.h>
+#include <qcombobox.h>
+#include <qwidgetstack.h>
+#include <qvalidator.h>
+#include <qapplication.h>
+
+class QInputDialogPrivate
+{
+public:
+ friend class QInputDialog;
+ QLineEdit *lineEdit;
+ QSpinBox *spinBox;
+ QComboBox *comboBox, *editComboBox;
+ QPushButton *ok;
+ QWidgetStack *stack;
+ QInputDialog::Type type;
+};
+
+/*!
+ \class QInputDialog qinputdialog.h
+ \brief A convenience dialog to get a simple input from the user
+ \ingroup dialogs
+
+ The QInputDialog is a simple dialog which can be used if you
+ need a simple input from the user. This can be text, a number or
+ an item from a list. Also a label has to be set to tell the user
+ what he/she should input.
+
+ In this Qt version only the 4 static convenience functions
+ getText(), getInteger(), getDouble() and getItem() of QInputDialog
+ are available.
+
+ Use it like this:
+
+ \code
+ bool ok = FALSE;
+ QString text = QInputDialog::getText( tr( "Make an input" ), tr( "Please enter your name" ), QString::null, &ok, this );
+ if ( ok && !text.isEmpty() )
+ ;// user entered something and pressed ok
+ else
+ ;// user entered nothing or pressed cancel
+ \endcode
+
+ There are more static convenience methods!
+
+ \sa getText(), getInteger(), getDouble(), getItem()
+*/
+
+/*!
+ \enum QInputDialog::Type
+
+ This enum type specifies the type of the dialog
+ (which kind of input can be done):
+
+ <ul>
+ <li>\c LineEdit - A QLineEdit is used for taking the input, so a textual or
+ (e.g. using a QValidator) a numerical input can be done. Using lineEdit()
+ the QLineEdit can be accessed.
+ <li>\c SpinBox - A QSpinBox is used for taking the input, so a decimal
+ input can be done. Using spinBox() the QSpinBox can be accessed.
+ <li>\c ComboBox - A read-only QComboBox is used for taking the input,
+ so one item of a list can be chosen. Using comboBox() the QComboBox
+ can be accessed.
+ <li>\c EditableComboBox - An editable QComboBox is used for taking the input,
+ so either one item of a list can be chosen or a text can be entered. Using
+ editableComboBox() the QComboBox can be accessed.
+ </ul>
+*/
+
+/*!
+ Constructs the dialog. \a label is the text which is shown to the user (it should mention
+ to the user what he/she should input), \a parent the parent widget of the dialog, \a name
+ the name of it and if you set \a modal to TRUE, the dialog pops up modally, else it pops
+ up modeless. With \a type you specify the type of the dialog.
+
+ \sa getText(), getInteger(), getDouble(), getItem()
+*/
+
+QInputDialog::QInputDialog( const QString &label, QWidget* parent, const char* name,
+ bool modal, Type type)
+ : QDialog( parent, name, modal )
+{
+ if ( parent && parent->icon() &&!parent->icon()->isNull() )
+ setIcon( *parent->icon() );
+ else if ( qApp->mainWidget() && qApp->mainWidget()->icon() && !qApp->mainWidget()->icon()->isNull() )
+ QDialog::setIcon( *qApp->mainWidget()->icon() );
+
+ d = new QInputDialogPrivate;
+ d->lineEdit = 0;
+ d->spinBox = 0;
+ d->comboBox = 0;
+
+ QVBoxLayout *vbox = new QVBoxLayout( this, 6, 6 );
+
+ QLabel* l = new QLabel( label, this );
+ vbox->addWidget( l );
+
+ d->stack = new QWidgetStack( this );
+ vbox->addWidget( d->stack );
+ d->lineEdit = new QLineEdit( d->stack );
+ d->spinBox = new QSpinBox( d->stack );
+ d->comboBox = new QComboBox( FALSE, d->stack );
+ d->editComboBox = new QComboBox( TRUE, d->stack );
+
+ QHBoxLayout *hbox = new QHBoxLayout( 6 );
+ vbox->addLayout( hbox, AlignRight );
+
+ d->ok = new QPushButton( tr( "&OK" ), this );
+ d->ok->setDefault( TRUE );
+ QPushButton *cancel = new QPushButton( tr( "&Cancel" ), this );
+
+ QSize bs( d->ok->sizeHint() );
+ if ( cancel->sizeHint().width() > bs.width() )
+ bs.setWidth( cancel->sizeHint().width() );
+
+ d->ok->setFixedSize( bs );
+ cancel->setFixedSize( bs );
+
+ hbox->addWidget( new QWidget( this ) );
+ hbox->addWidget( d->ok );
+ hbox->addWidget( cancel );
+
+ connect( d->lineEdit, SIGNAL( returnPressed() ),
+ this, SLOT( tryAccept() ) );
+ connect( d->lineEdit, SIGNAL( textChanged( const QString & ) ),
+ this, SLOT( textChanged( const QString & ) ) );
+
+ connect( d->ok, SIGNAL( clicked() ), this, SLOT( accept() ) );
+ connect( cancel, SIGNAL( clicked() ), this, SLOT( reject() ) );
+
+//US ToDo make size dependent of targetplatform
+//US resize( QMAX( sizeHint().width(), 400 ), sizeHint().height() );
+ resize( sizeHint().width(), sizeHint().height() );
+
+ setType( type );
+}
+
+/*!
+ Returns the line edit, which is used in the LineEdit mode
+*/
+
+QLineEdit *QInputDialog::lineEdit() const
+{
+ return d->lineEdit;
+}
+
+/*!
+ Returns the spinbox, which is used in the SpinBox mode
+*/
+
+QSpinBox *QInputDialog::spinBox() const
+{
+ return d->spinBox;
+}
+
+/*!
+ Returns the combobox, which is used in the ComboBox mode
+*/
+
+QComboBox *QInputDialog::comboBox() const
+{
+ return d->comboBox;
+}
+
+/*!
+ Returns the combobox, which is used in the EditableComboBox mode
+*/
+
+QComboBox *QInputDialog::editableComboBox() const
+{
+ return d->editComboBox;
+}
+
+/*!
+ Sets the input type of the dialog to \a t.
+*/
+
+void QInputDialog::setType( Type t )
+{
+ switch ( t ) {
+ case LineEdit:
+ d->stack->raiseWidget( d->lineEdit );
+ d->lineEdit->setFocus();
+ break;
+ case SpinBox:
+ d->stack->raiseWidget( d->spinBox );
+ d->spinBox->setFocus();
+ break;
+ case ComboBox:
+ d->stack->raiseWidget( d->comboBox );
+ d->comboBox->setFocus();
+ break;
+ case EditableComboBox:
+ d->stack->raiseWidget( d->editComboBox );
+ d->editComboBox->setFocus();
+ break;
+ }
+
+ d->type = t;
+}
+
+/*!
+ Returns the input type of the dialog.
+
+ \sa setType()
+*/
+
+QInputDialog::Type QInputDialog::type() const
+{
+ return d->type;
+}
+
+/*!
+ Destructor.
+*/
+
+QInputDialog::~QInputDialog()
+{
+ delete d;
+}
+
+/*!
+ Static convenience function to get a textual input from the user. \a caption is the text
+ which is displayed in the title bar of the dialog. \a label is the text which
+ is shown to the user (it should mention to the user what he/she should input), \a text
+ the default text which will be initially set to the line edit, \a ok a pointer to
+ a bool which will be (if not 0!) set to TRUE if the user pressed ok or to FALSE if the
+ user pressed cancel, \a parent the parent widget of the dialog and \a name
+ the name of it. The dialogs pops up modally!
+
+ This method returns the text which has been entered in the line edit.
+
+ You will use this static method like this:
+
+ \code
+ bool ok = FALSE;
+ QString text = QInputDialog::getText( tr( "Please enter your name" ), QString::null, &ok, this );
+ if ( ok && !text.isEmpty() )
+ ;// user entered something and pressed ok
+ else
+ ;// user entered nothing or pressed cancel
+ \endcode
+*/
+
+QString QInputDialog::getText( const QString &caption, const QString &label, const QString &text,
+ bool *ok, QWidget *parent, const char *name )
+{
+ return getText( caption, label, QLineEdit::Normal, text, ok, parent, name );
+}
+
+/*!
+ Like above, but accepts an a \a mode which the line edit will use to display text.
+
+ \sa getText()
+*/
+
+QString QInputDialog::getText( const QString &caption, const QString &label, QLineEdit::EchoMode mode,
+ const QString &text, bool *ok, QWidget *parent, const char *name )
+{
+ QInputDialog *dlg = new QInputDialog( label, parent, name, TRUE, LineEdit );
+ dlg->setCaption( caption );
+ dlg->lineEdit()->setText( text );
+ dlg->lineEdit()->setEchoMode( mode );
+ if ( !text.isEmpty() )
+ dlg->lineEdit()->selectAll();
+
+ bool ok_ = FALSE;
+ QString result;
+ ok_ = dlg->exec() == QDialog::Accepted;
+ if ( ok )
+ *ok = ok_;
+ if ( ok_ )
+ result = dlg->lineEdit()->text();
+
+ delete dlg;
+ return result;
+}
+
+/*!
+ Static convenience function to get an integral input from the user. \a caption is the text
+ which is displayed in the title bar of the dialog. \a label is the text which
+ is shown to the user (it should mention to the user what he/she should input), \a num
+ the default number which will be initially set to the spinbox, \a from and \a to the
+ range in which the entered number has to be, \a step the step in which the number can
+ be increased/decreased by the spinbox, \a ok a pointer to
+ a bool which will be (if not 0!) set to TRUE if the user pressed ok or to FALSE if the
+ user pressed cancel, \a parent the parent widget of the dialog and \a name
+ the name of it. The dialogs pops up modally!
+
+ This method returns the number which has been entered by the user.
+
+ You will use this static method like this:
+
+ \code
+ bool ok = FALSE;
+ int res = QInputDialog::getInteger( tr( "Please enter a number" ), 22, 0, 1000, 2, &ok, this );
+ if ( ok )
+ ;// user entered something and pressed ok
+ else
+ ;// user pressed cancel
+ \endcode
+*/
+
+int QInputDialog::getInteger( const QString &caption, const QString &label, int num, int from, int to, int step,
+ bool *ok, QWidget *parent, const char *name )
+{
+ QInputDialog *dlg = new QInputDialog( label, parent, name, TRUE, SpinBox );
+ dlg->setCaption( caption );
+ dlg->spinBox()->setRange( from, to );
+ dlg->spinBox()->setSteps( step, 0 );
+ dlg->spinBox()->setValue( num );
+
+ bool ok_ = FALSE;
+ int result;
+ ok_ = dlg->exec() == QDialog::Accepted;
+ if ( ok )
+ *ok = ok_;
+ result = dlg->spinBox()->value();
+
+ delete dlg;
+ return result;
+}
+
+/*!
+ Static convenience function to get a decimal input from the user. \a caption is the text
+ which is displayed in the title bar of the dialog. \a label is the text which
+ is shown to the user (it should mention to the user what he/she should input), \a num
+ the default decimal number which will be initially set to the line edit, \a from and \a to the
+ range in which the entered number has to be, \a decimals the number of decimal which
+ the number may have, \a ok a pointer to
+ a bool which will be (if not 0!) set to TRUE if the user pressed ok or to FALSE if the
+ user pressed cancel, \a parent the parent widget of the dialog and \a name
+ the name of it. The dialogs pops up modally!
+
+ This method returns the number which has been entered by the user.
+
+ You will use this static method like this:
+
+ \code
+ bool ok = FALSE;
+ double res = QInputDialog::getDouble( tr( "Please enter a decimal number" ), 33.7, 0, 1000, 2, &ok, this );
+ if ( ok )
+ ;// user entered something and pressed ok
+ else
+ ;// user pressed cancel
+ \endcode
+*/
+
+double QInputDialog::getDouble( const QString &caption, const QString &label, double num,
+ double from, double to, int decimals,
+ bool *ok, QWidget *parent, const char *name )
+{
+ QInputDialog *dlg = new QInputDialog( label, parent, name, TRUE, LineEdit );
+ dlg->setCaption( caption );
+ dlg->lineEdit()->setValidator( new QDoubleValidator( from, to, decimals, dlg->lineEdit() ) );
+ dlg->lineEdit()->setText( QString::number( num, 'f', decimals ) );
+ dlg->lineEdit()->selectAll();
+
+ bool accepted = ( dlg->exec() == QDialog::Accepted );
+ if ( ok )
+ *ok = accepted;
+
+ double result = dlg->lineEdit()->text().toDouble();
+
+ delete dlg;
+ return result;
+}
+
+/*!
+ Static convenience function to let the user select an item from a string list. \a caption is the text
+ which is displayed in the title bar of the dialog. \a label is the text which
+ is shown to the user (it should mention to the user what he/she should input), \a list the
+ string list which is inserted into the combobox, \a current the number of the item which should
+ be initially the current item, \a editable specifies if the combobox should be editable (if it is TRUE)
+ or read-only (if \a editable is FALSE), \a ok a pointer to
+ a bool which will be (if not 0!) set to TRUE if the user pressed ok or to FALSE if the
+ user pressed cancel, \a parent the parent widget of the dialog and \a name
+ the name of it. The dialogs pops up modally!
+
+ This method returns the text of the current item, or if \a editable was TRUE, the current
+ text of the combobox.
+
+ You will use this static method like this:
+
+ \code
+ QStringList lst;
+ lst << "First" << "Second" << "Third" << "Fourth" << "Fifth";
+ bool ok = FALSE;
+ QString res = QInputDialog::getItem( tr( "Please select an item" ), lst, 1, TRUE, &ok, this );
+ if ( ok )
+ ;// user selected an item and pressed ok
+ else
+ ;// user pressed cancel
+ \endcode
+*/
+
+QString QInputDialog::getItem( const QString &caption, const QString &label, const QStringList &list,
+ int current, bool editable,
+ bool *ok, QWidget *parent, const char *name )
+{
+ QInputDialog *dlg = new QInputDialog( label, parent, name, TRUE, editable ? EditableComboBox : ComboBox );
+ dlg->setCaption( caption );
+ if ( editable ) {
+ dlg->editableComboBox()->insertStringList( list );
+ dlg->editableComboBox()->setCurrentItem( current );
+ } else {
+ dlg->comboBox()->insertStringList( list );
+ dlg->comboBox()->setCurrentItem( current );
+ }
+
+ bool ok_ = FALSE;
+ QString result;
+ ok_ = dlg->exec() == QDialog::Accepted;
+ if ( ok )
+ *ok = ok_;
+ if ( editable )
+ result = dlg->editableComboBox()->currentText();
+ else
+ result = dlg->comboBox()->currentText();
+
+ delete dlg;
+ return result;
+}
+
+/*!
+ \internal
+*/
+
+void QInputDialog::textChanged( const QString &s )
+{
+ bool on;
+ if ( d->lineEdit->validator() ) {
+ QString str = d->lineEdit->text();
+ int index = d->lineEdit->cursorPosition();
+ on = ( d->lineEdit->validator()->validate(str, index) ==
+ QValidator::Acceptable );
+ } else {
+ on = !s.isEmpty();
+ }
+ d->ok->setEnabled( on );
+}
+
+/*!
+ \internal
+*/
+
+void QInputDialog::tryAccept()
+{
+ if ( !d->lineEdit->text().isEmpty() )
+ accept();
+}
+