author | cniehaus <cniehaus> | 2003-06-01 13:48:07 (UTC) |
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committer | cniehaus <cniehaus> | 2003-06-01 13:48:07 (UTC) |
commit | 145faa6417fd952768d0abe15cc8b9920548d45f (patch) (side-by-side diff) | |
tree | d78efad22827115e07bf584425bf666f0f8d7e47 /noncore/games/backgammon/backgammon.cpp | |
parent | 316ced6af8e9492215ad0a39d43127665239503d (diff) | |
download | opie-145faa6417fd952768d0abe15cc8b9920548d45f.zip opie-145faa6417fd952768d0abe15cc8b9920548d45f.tar.gz opie-145faa6417fd952768d0abe15cc8b9920548d45f.tar.bz2 |
first patches for tr()-changes\!
Diffstat (limited to 'noncore/games/backgammon/backgammon.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index c40f462..06523f1 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -25,7 +25,7 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) : QMainWindow(parent, name, fl) { if (!name) setName("BackGammon"); - setCaption("Backgammon"); + setCaption(tr( "Backgammon") ); setIcon( Resource::loadPixmap( "backgammon" ) ); //general counter varaible int a=0; @@ -105,30 +105,30 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) QPEMenuBar* menuBar = new QPEMenuBar(this); QPopupMenu* gamemenu= new QPopupMenu(this); - gamemenu->insertItem("New",this,SLOT(newgame())); + gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); gamemenu->insertSeparator(); - gamemenu->insertItem("Load",this,SLOT(loadgame())); - gamemenu->insertItem("Save",this,SLOT(savegame())); + gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); + gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); gamemenu->insertSeparator(); - gamemenu->insertItem("Delete",this,SLOT(deletegame())); - menuBar->insertItem("Game",gamemenu); + gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); + menuBar->insertItem(tr( "Game" ),gamemenu); QPopupMenu* thememenu= new QPopupMenu(this); - thememenu->insertItem("New",this,SLOT(newtheme())); + thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); thememenu->insertSeparator(); - thememenu->insertItem("Load",this,SLOT(loadtheme())); - thememenu->insertItem("Save",this,SLOT(savetheme())); + thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); + thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); thememenu->insertSeparator(); - thememenu->insertItem("Default",this,SLOT(themedefault())); - thememenu->insertItem("Delete",this,SLOT(deletetheme())); - menuBar->insertItem("Theme",thememenu); + thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); + thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); + menuBar->insertItem(tr( "Theme" ),thememenu); QPopupMenu* optionmenu=new QPopupMenu(this); - optionmenu->insertItem("Player",this,SLOT(playerselect())); + optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); optionmenu->insertSeparator(); - optionmenu->insertItem("AI",this,SLOT(modify_AI())); - optionmenu->insertItem("Rules",this,SLOT(setrules())); - menuBar->insertItem("Options",optionmenu); + optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); + optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); + menuBar->insertItem(tr( "Options"),optionmenu); QWidget* mainarea=new QWidget(this); setCentralWidget(mainarea); @@ -510,7 +510,7 @@ void BackGammon::deletetheme() theme_name=file->filename(); QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; - if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) + if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) { QFile(theme_file).remove(); } @@ -518,7 +518,7 @@ void BackGammon::deletetheme() void BackGammon::modify_AI() { - AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); + AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); ai_mod->setAISettings(move->getAISettings()); if(!ai_mod->exec()) return; @@ -539,7 +539,7 @@ void BackGammon::modify_AI() void BackGammon::setrules() { - RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); + RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); rulesdialog->setRules(rules); if(!rulesdialog->exec()) return; @@ -799,7 +799,7 @@ void BackGammon::nomove() else nomove_marker->setX(170); nomove_marker->show(); - message->setText("<b>no move</b>"); + message->setText(tr( "<b>no move</b>" )); dice1_played=true; dice2_played=true; dice3_played=true; @@ -835,9 +835,9 @@ void BackGammon::finished(int theplayer) { nomove_marker->hide(); if(theplayer==1) - message->setText("<b>Player 1 wins. Click on board for new game.</b>"); + message->setText(tr( "<b>Player 1 wins. Click on board for new game.</b>" )); else - message->setText("<b>Player 2 wins. Click on board for new game.</b>"); + message->setText(tr( "<b>Player 2 wins. Click on board for new game.</b>" )); diceA1_value=7; diceA2_value=7; diceB1_value=7; @@ -895,7 +895,7 @@ void BackGammon::setplayer() { if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) { - message->setText("<b>P2 turn</b>"); + message->setText(tr( "<b>P2 turn</b>", "P means player" )); dice_rolled=false; player=2; if(player2_auto) @@ -903,7 +903,7 @@ void BackGammon::setplayer() } else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) { - message->setText("<b>P1 turn</b>"); + message->setText(tr( "<b>P1 turn</b>", "P means player" )); dice_rolled=false; player=1; if(player1_auto) |