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path: root/noncore/games/backgammon/backgammon.cpp
authorcniehaus <cniehaus>2003-06-01 13:48:07 (UTC)
committer cniehaus <cniehaus>2003-06-01 13:48:07 (UTC)
commit145faa6417fd952768d0abe15cc8b9920548d45f (patch) (unidiff)
treed78efad22827115e07bf584425bf666f0f8d7e47 /noncore/games/backgammon/backgammon.cpp
parent316ced6af8e9492215ad0a39d43127665239503d (diff)
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first patches for tr()-changes\!
Diffstat (limited to 'noncore/games/backgammon/backgammon.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/backgammon/backgammon.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp
index c40f462..06523f1 100644
--- a/noncore/games/backgammon/backgammon.cpp
+++ b/noncore/games/backgammon/backgammon.cpp
@@ -25,7 +25,7 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
25 : QMainWindow(parent, name, fl) 25 : QMainWindow(parent, name, fl)
26{ 26{
27 if (!name) setName("BackGammon"); 27 if (!name) setName("BackGammon");
28 setCaption("Backgammon"); 28 setCaption(tr( "Backgammon") );
29 setIcon( Resource::loadPixmap( "backgammon" ) ); 29 setIcon( Resource::loadPixmap( "backgammon" ) );
30 //general counter varaible 30 //general counter varaible
31 int a=0; 31 int a=0;
@@ -105,30 +105,30 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
105 QPEMenuBar* menuBar = new QPEMenuBar(this); 105 QPEMenuBar* menuBar = new QPEMenuBar(this);
106 106
107 QPopupMenu* gamemenu= new QPopupMenu(this); 107 QPopupMenu* gamemenu= new QPopupMenu(this);
108 gamemenu->insertItem("New",this,SLOT(newgame())); 108 gamemenu->insertItem(tr( "New" ),this,SLOT(newgame()));
109 gamemenu->insertSeparator(); 109 gamemenu->insertSeparator();
110 gamemenu->insertItem("Load",this,SLOT(loadgame())); 110 gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame()));
111 gamemenu->insertItem("Save",this,SLOT(savegame())); 111 gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame()));
112 gamemenu->insertSeparator(); 112 gamemenu->insertSeparator();
113 gamemenu->insertItem("Delete",this,SLOT(deletegame())); 113 gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame()));
114 menuBar->insertItem("Game",gamemenu); 114 menuBar->insertItem(tr( "Game" ),gamemenu);
115 115
116 QPopupMenu* thememenu= new QPopupMenu(this); 116 QPopupMenu* thememenu= new QPopupMenu(this);
117 thememenu->insertItem("New",this,SLOT(newtheme())); 117 thememenu->insertItem(tr( "New" ),this,SLOT(newtheme()));
118 thememenu->insertSeparator(); 118 thememenu->insertSeparator();
119 thememenu->insertItem("Load",this,SLOT(loadtheme())); 119 thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme()));
120 thememenu->insertItem("Save",this,SLOT(savetheme())); 120 thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme()));
121 thememenu->insertSeparator(); 121 thememenu->insertSeparator();
122 thememenu->insertItem("Default",this,SLOT(themedefault())); 122 thememenu->insertItem(tr( "Default"),this,SLOT(themedefault()));
123 thememenu->insertItem("Delete",this,SLOT(deletetheme())); 123 thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme()));
124 menuBar->insertItem("Theme",thememenu); 124 menuBar->insertItem(tr( "Theme" ),thememenu);
125 125
126 QPopupMenu* optionmenu=new QPopupMenu(this); 126 QPopupMenu* optionmenu=new QPopupMenu(this);
127 optionmenu->insertItem("Player",this,SLOT(playerselect())); 127 optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect()));
128 optionmenu->insertSeparator(); 128 optionmenu->insertSeparator();
129 optionmenu->insertItem("AI",this,SLOT(modify_AI())); 129 optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI()));
130 optionmenu->insertItem("Rules",this,SLOT(setrules())); 130 optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules()));
131 menuBar->insertItem("Options",optionmenu); 131 menuBar->insertItem(tr( "Options"),optionmenu);
132 132
133 QWidget* mainarea=new QWidget(this); 133 QWidget* mainarea=new QWidget(this);
134 setCentralWidget(mainarea); 134 setCentralWidget(mainarea);
@@ -510,7 +510,7 @@ void BackGammon::deletetheme()
510 theme_name=file->filename(); 510 theme_name=file->filename();
511 QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; 511 QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
512 512
513 if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) 513 if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" )))
514 { 514 {
515 QFile(theme_file).remove(); 515 QFile(theme_file).remove();
516 } 516 }
@@ -518,7 +518,7 @@ void BackGammon::deletetheme()
518 518
519void BackGammon::modify_AI() 519void BackGammon::modify_AI()
520{ 520{
521 AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); 521 AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme");
522 ai_mod->setAISettings(move->getAISettings()); 522 ai_mod->setAISettings(move->getAISettings());
523 if(!ai_mod->exec()) 523 if(!ai_mod->exec())
524 return; 524 return;
@@ -539,7 +539,7 @@ void BackGammon::modify_AI()
539 539
540void BackGammon::setrules() 540void BackGammon::setrules()
541{ 541{
542 RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); 542 RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme");
543 rulesdialog->setRules(rules); 543 rulesdialog->setRules(rules);
544 if(!rulesdialog->exec()) 544 if(!rulesdialog->exec())
545 return; 545 return;
@@ -799,7 +799,7 @@ void BackGammon::nomove()
799 else 799 else
800 nomove_marker->setX(170); 800 nomove_marker->setX(170);
801 nomove_marker->show(); 801 nomove_marker->show();
802 message->setText("<b>no move</b>"); 802 message->setText(tr( "<b>no move</b>" ));
803 dice1_played=true; 803 dice1_played=true;
804 dice2_played=true; 804 dice2_played=true;
805 dice3_played=true; 805 dice3_played=true;
@@ -835,9 +835,9 @@ void BackGammon::finished(int theplayer)
835{ 835{
836 nomove_marker->hide(); 836 nomove_marker->hide();
837 if(theplayer==1) 837 if(theplayer==1)
838 message->setText("<b>Player 1 wins. Click on board for new game.</b>"); 838 message->setText(tr( "<b>Player 1 wins. Click on board for new game.</b>" ));
839 else 839 else
840 message->setText("<b>Player 2 wins. Click on board for new game.</b>"); 840 message->setText(tr( "<b>Player 2 wins. Click on board for new game.</b>" ));
841 diceA1_value=7; 841 diceA1_value=7;
842 diceA2_value=7; 842 diceA2_value=7;
843 diceB1_value=7; 843 diceB1_value=7;
@@ -895,7 +895,7 @@ void BackGammon::setplayer()
895{ 895{
896 if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) 896 if(dice1_played && dice2_played && dice3_played && dice4_played && player==1)
897 { 897 {
898 message->setText("<b>P2 turn</b>"); 898 message->setText(tr( "<b>P2 turn</b>", "P means player" ));
899 dice_rolled=false; 899 dice_rolled=false;
900 player=2; 900 player=2;
901 if(player2_auto) 901 if(player2_auto)
@@ -903,7 +903,7 @@ void BackGammon::setplayer()
903 } 903 }
904 else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) 904 else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2)
905 { 905 {
906 message->setText("<b>P1 turn</b>"); 906 message->setText(tr( "<b>P1 turn</b>", "P means player" ));
907 dice_rolled=false; 907 dice_rolled=false;
908 player=1; 908 player=1;
909 if(player1_auto) 909 if(player1_auto)