author | alwin <alwin> | 2004-03-02 12:21:11 (UTC) |
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committer | alwin <alwin> | 2004-03-02 12:21:11 (UTC) |
commit | b6b1c97559c0ed9f2e33632272426bf98f289232 (patch) (unidiff) | |
tree | d3a9987704770cdf5eb14e1136f6e3ecb2f36a04 /noncore/games/bounce/game.cpp | |
parent | 0d59c780513da78033f4d9040475dee9db0256d4 (diff) | |
download | opie-b6b1c97559c0ed9f2e33632272426bf98f289232.zip opie-b6b1c97559c0ed9f2e33632272426bf98f289232.tar.gz opie-b6b1c97559c0ed9f2e33632272426bf98f289232.tar.bz2 |
applied the patch generated by the optimize_connect script from
TT.
Diffstat (limited to 'noncore/games/bounce/game.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/bounce/game.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/bounce/game.cpp b/noncore/games/bounce/game.cpp index c07f453..1f1f8cd 100644 --- a/noncore/games/bounce/game.cpp +++ b/noncore/games/bounce/game.cpp | |||
@@ -321,13 +321,13 @@ JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name ) | |||
321 | for ( int x=0; x<FIELD_WIDTH; x++ ) | 321 | for ( int x=0; x<FIELD_WIDTH; x++ ) |
322 | m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER ); | 322 | m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER ); |
323 | 323 | ||
324 | connect( m_field, SIGNAL(ballCollision(Ball *, int, int, int)), this, SLOT(ballCollision(Ball *, int, int, int)) ); | 324 | connect( m_field, SIGNAL(ballCollision(Ball*,int,int,int)), this, SLOT(ballCollision(Ball*,int,int,int)) ); |
325 | 325 | ||
326 | // create view | 326 | // create view |
327 | m_view = new JezzView( m_field, this, "m_view" ); | 327 | m_view = new JezzView( m_field, this, "m_view" ); |
328 | m_view->move( 0, 0 ); | 328 | m_view->move( 0, 0 ); |
329 | m_view->adjustSize(); | 329 | m_view->adjustSize(); |
330 | connect( m_view, SIGNAL(buildWall(int, int, bool)), this, SLOT(buildWall(int, int, bool)) ); | 330 | connect( m_view, SIGNAL(buildWall(int,int,bool)), this, SLOT(buildWall(int,int,bool)) ); |
331 | 331 | ||
332 | // create balls | 332 | // create balls |
333 | for ( int n=0; n<ballNum; n++ ) | 333 | for ( int n=0; n<ballNum; n++ ) |
@@ -525,8 +525,8 @@ void JezzGame::buildWall( int x, int y, bool vertical ) | |||
525 | vertical? Wall::Up : Wall::Left, | 525 | vertical? Wall::Up : Wall::Left, |
526 | vertical? TILE_WALLUP : TILE_WALLLEFT, | 526 | vertical? TILE_WALLUP : TILE_WALLLEFT, |
527 | this, "m_wall1" ); | 527 | this, "m_wall1" ); |
528 | connect( m_wall1, SIGNAL(finished(Wall *, int)), | 528 | connect( m_wall1, SIGNAL(finished(Wall*,int)), |
529 | this, SLOT(wallFinished(Wall *, int)) ); } | 529 | this, SLOT(wallFinished(Wall*,int)) ); } |
530 | 530 | ||
531 | if ( !m_wall2 ) | 531 | if ( !m_wall2 ) |
532 | { | 532 | { |
@@ -534,8 +534,8 @@ void JezzGame::buildWall( int x, int y, bool vertical ) | |||
534 | vertical? Wall::Down: Wall::Right, | 534 | vertical? Wall::Down: Wall::Right, |
535 | vertical? TILE_WALLDOWN : TILE_WALLRIGHT, | 535 | vertical? TILE_WALLDOWN : TILE_WALLRIGHT, |
536 | this, "m_wall2" ); | 536 | this, "m_wall2" ); |
537 | connect( m_wall2, SIGNAL(finished(Wall *, int)), | 537 | connect( m_wall2, SIGNAL(finished(Wall*,int)), |
538 | this, SLOT(wallFinished(Wall *, int)) ); | 538 | this, SLOT(wallFinished(Wall*,int)) ); |
539 | } | 539 | } |
540 | } | 540 | } |
541 | } | 541 | } |