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path: root/noncore/games/bounce
authoralwin <alwin>2004-03-02 12:21:11 (UTC)
committer alwin <alwin>2004-03-02 12:21:11 (UTC)
commitb6b1c97559c0ed9f2e33632272426bf98f289232 (patch) (side-by-side diff)
treed3a9987704770cdf5eb14e1136f6e3ecb2f36a04 /noncore/games/bounce
parent0d59c780513da78033f4d9040475dee9db0256d4 (diff)
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applied the patch generated by the optimize_connect script from
TT.
Diffstat (limited to 'noncore/games/bounce') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/bounce/game.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/bounce/game.cpp b/noncore/games/bounce/game.cpp
index c07f453..1f1f8cd 100644
--- a/noncore/games/bounce/game.cpp
+++ b/noncore/games/bounce/game.cpp
@@ -321,13 +321,13 @@ JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name )
for ( int x=0; x<FIELD_WIDTH; x++ )
m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
- connect( m_field, SIGNAL(ballCollision(Ball *, int, int, int)), this, SLOT(ballCollision(Ball *, int, int, int)) );
+ connect( m_field, SIGNAL(ballCollision(Ball*,int,int,int)), this, SLOT(ballCollision(Ball*,int,int,int)) );
// create view
m_view = new JezzView( m_field, this, "m_view" );
m_view->move( 0, 0 );
m_view->adjustSize();
- connect( m_view, SIGNAL(buildWall(int, int, bool)), this, SLOT(buildWall(int, int, bool)) );
+ connect( m_view, SIGNAL(buildWall(int,int,bool)), this, SLOT(buildWall(int,int,bool)) );
// create balls
for ( int n=0; n<ballNum; n++ )
@@ -525,8 +525,8 @@ void JezzGame::buildWall( int x, int y, bool vertical )
vertical? Wall::Up : Wall::Left,
vertical? TILE_WALLUP : TILE_WALLLEFT,
this, "m_wall1" );
- connect( m_wall1, SIGNAL(finished(Wall *, int)),
- this, SLOT(wallFinished(Wall *, int)) ); }
+ connect( m_wall1, SIGNAL(finished(Wall*,int)),
+ this, SLOT(wallFinished(Wall*,int)) ); }
if ( !m_wall2 )
{
@@ -534,8 +534,8 @@ void JezzGame::buildWall( int x, int y, bool vertical )
vertical? Wall::Down: Wall::Right,
vertical? TILE_WALLDOWN : TILE_WALLRIGHT,
this, "m_wall2" );
- connect( m_wall2, SIGNAL(finished(Wall *, int)),
- this, SLOT(wallFinished(Wall *, int)) );
+ connect( m_wall2, SIGNAL(finished(Wall*,int)),
+ this, SLOT(wallFinished(Wall*,int)) );
}
}
}