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path: root/noncore/games/kbill
authorfbarros <fbarros>2002-07-18 05:04:14 (UTC)
committer fbarros <fbarros>2002-07-18 05:04:14 (UTC)
commit09065b0d3a4ef8c50aa4c06f6cba25f5d6ff7557 (patch) (side-by-side diff)
treec5c8adb63fe657730dd2ae8fbfadfecdc5acd722 /noncore/games/kbill
parent0559e149a7a07463a5eeab8bc6a5792bba14326b (diff)
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a few tr() for translating
Diffstat (limited to 'noncore/games/kbill') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/kbill/UI.cpp6
-rw-r--r--noncore/games/kbill/kbill.cpp30
2 files changed, 18 insertions, 18 deletions
diff --git a/noncore/games/kbill/UI.cpp b/noncore/games/kbill/UI.cpp
index fac731a..2afaf9b 100644
--- a/noncore/games/kbill/UI.cpp
+++ b/noncore/games/kbill/UI.cpp
@@ -71,13 +71,13 @@ void UI::popup_dialog (int dialog) {
kill_timer();
switch (dialog) {
case Game::ENDGAME:
- QMessageBox::message(("Endgame"), (endgamestr));
+ QMessageBox::message(("Endgame"), QT_TR_NOOP(endgamestr));
break;
case Game::HIGHSCORE:
// QMessageBox::message(("HighScore"), highscorestr);
break;
case Game::ENTERNAME: {
- InputBox b(main, 0, ("Enter Name"), (enternamestr));
+ InputBox b(main, 0, ("Enter Name"), QT_TR_NOOP(enternamestr));
bool state = b.exec() == 2;
char str[20], *nl;
strcpy(str, b.getText());
@@ -171,5 +171,5 @@ void UI::update_hsbox(char *str) {
}
void UI::update_scorebox(int level, int score) {
- scorestr.sprintf ("%s %d:\n%s: %d", ("After Level"), level, ("Your score"), score);
+ scorestr.sprintf ("%s %d:\n%s: %d", QT_TR_NOOP("After Level"), level, QT_TR_NOOP("Your score"), score);
}
diff --git a/noncore/games/kbill/kbill.cpp b/noncore/games/kbill/kbill.cpp
index 9fcfd5d..afeaeb5 100644
--- a/noncore/games/kbill/kbill.cpp
+++ b/noncore/games/kbill/kbill.cpp
@@ -28,24 +28,24 @@
#include "Strings.h"
KBill::KBill() : QMainWindow() {
- setCaption("kBill");
+ setCaption(tr("kBill"));
file = new QPopupMenu();
- file->insertItem(("New game"), this, SLOT(NewGame()));
- pauseid = file->insertItem(("Pause game"), this, SLOT(Pause()));
+ file->insertItem(tr("New game"), this, SLOT(NewGame()));
+ pauseid = file->insertItem(tr("Pause game"), this, SLOT(Pause()));
//these are dissabled until I fix them
- //file->insertItem(("Warp to level..."), this, SLOT(WarpTo()));
- //file->insertItem(("View high scores"), this, SLOT(ViewHighScores()));
+ //file->insertItem(tr("Warp to level..."), this, SLOT(WarpTo()));
+ //file->insertItem(tr("View high scores"), this, SLOT(ViewHighScores()));
help = new QPopupMenu();
- help->insertItem(("Story of kBill"), this, SLOT(Story()));
- help->insertItem(("Rules"), this, SLOT(Rules()));
+ help->insertItem(tr("Story of kBill"), this, SLOT(Story()));
+ help->insertItem(tr("Rules"), this, SLOT(Rules()));
menu = new QMenuBar(this);
- menu->insertItem(("&File"), file);
+ menu->insertItem(tr("&File"), file);
menu->insertSeparator();
- menu->insertItem(("&Help"), help);
+ menu->insertItem(tr("&Help"), help);
field = new Field(this);
//setView(field);
@@ -85,13 +85,13 @@ void KBill::NewGame() {
void KBill::Pause() {
field->stopTimer();
- QMessageBox::message(("Pause Game"), (pausestr), 0);
+ QMessageBox::message(tr("Pause Game"), tr(pausestr), 0);
field->startTimer();
}
void KBill::WarpTo() {
/* field->stopTimer();
- InputBox b(this, 0, "Warp To Level", warpstr);
+ InputBox b(this, 0, "Warp To Level", tr(warpstr));
bool status = b.exec() == 1;
field->startTimer();
if (status) {
@@ -112,8 +112,8 @@ void KBill::ViewHighScores() {
void KBill::Story() {
field->stopTimer();
HelpDialog *stryDialog = new HelpDialog(this,"helpdialog",1);
- QString stryString = "<b>The Story</b><p>Yet again, the fate of the world rests in your hands! An evil computer hacker, known only by his handle 'Bill', has created the ultimate computer virus. A virus so powerful that it has the power to transmute an ordinary computer into a toaster oven. (oooh!) 'Bill' has cloned himself into a billion-jillion micro-Bills. Their sole purpose is to deliver the nefarious virus, which has been cleverly diguised as a popular operating system. As System Administrator and Exterminator, your job is to keep Bill from succeeding at his task.";
- stryDialog->setCaption("The story of KBill");
+ QString stryString = tr("<b>The Story</b><p>Yet again, the fate of the world rests in your hands! An evil computer hacker, known only by his handle 'Bill', has created the ultimate computer virus. A virus so powerful that it has the power to transmute an ordinary computer into a toaster oven. (oooh!) 'Bill' has cloned himself into a billion-jillion micro-Bills. Their sole purpose is to deliver the nefarious virus, which has been cleverly diguised as a popular operating system. As System Administrator and Exterminator, your job is to keep Bill from succeeding at his task.");
+ stryDialog->setCaption(tr("The story of KBill"));
stryDialog->TextBrowser1->setText(stryString);
stryDialog->resize(200,200);
stryDialog->show();
@@ -123,8 +123,8 @@ void KBill::Story() {
void KBill::Rules() {
field->stopTimer();
HelpDialog *rulesDialog = new HelpDialog(this,"helpdialog",1);
- rulesDialog->setCaption("The rules of KBill");
- QString rulesStr = "<b>The Rules</b><p>kBill has been painstakingly designed and researched in order to make it as easy to use for the whole family as it is for little Sally. Years - nay - days of beta testing and consulting with the cheapest of human interface designers have resulted in a game that is easy to use, yet nothing at all like a Macintosh.<p><UL><LI>Whack the Bills (click)</LI><LI>Restart the computer (click)</LI><LI>Pick up stolen OSes & return (drag) them to their respective computers</LI><LI>Drag the bucket to extinguish sparks</LI><LI>Scoring is based on total uptime, with bonuses for killing Bills.</LI></UL><P>As for the rest, you can probably work it out for yourself. We did, so it can't be too hard";
+ rulesDialog->setCaption(tr("The rules of KBill"));
+ QString rulesStr = tr("<b>The Rules</b><p>kBill has been painstakingly designed and researched in order to make it as easy to use for the whole family as it is for little Sally. Years - nay - days of beta testing and consulting with the cheapest of human interface designers have resulted in a game that is easy to use, yet nothing at all like a Macintosh.<p><UL><LI>Whack the Bills (click)</LI><LI>Restart the computer (click)</LI><LI>Pick up stolen OSes & return (drag) them to their respective computers</LI><LI>Drag the bucket to extinguish sparks</LI><LI>Scoring is based on total uptime, with bonuses for killing Bills.</LI></UL><P>As for the rest, you can probably work it out for yourself. We did, so it can't be too hard");
rulesDialog->TextBrowser1->setText(rulesStr);
rulesDialog->resize(200,200);
rulesDialog->show();