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path: root/noncore/games/qasteroids
authorkergoth <kergoth>2002-01-25 22:14:26 (UTC)
committer kergoth <kergoth>2002-01-25 22:14:26 (UTC)
commit15318cad33835e4e2dc620d033e43cd930676cdd (patch) (side-by-side diff)
treec2fa0399a2c47fda8e2cd0092c73a809d17f68eb /noncore/games/qasteroids
downloadopie-15318cad33835e4e2dc620d033e43cd930676cdd.zip
opie-15318cad33835e4e2dc620d033e43cd930676cdd.tar.gz
opie-15318cad33835e4e2dc620d033e43cd930676cdd.tar.bz2
Initial revision
Diffstat (limited to 'noncore/games/qasteroids') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/qasteroids/.cvsignore2
-rw-r--r--noncore/games/qasteroids/Makefile.in155
-rw-r--r--noncore/games/qasteroids/ledmeter.cpp135
-rw-r--r--noncore/games/qasteroids/ledmeter.h72
-rw-r--r--noncore/games/qasteroids/main.cpp36
-rw-r--r--noncore/games/qasteroids/qasteroids.pro11
-rw-r--r--noncore/games/qasteroids/qpe-qasteroids.control9
-rw-r--r--noncore/games/qasteroids/sprites.h147
-rw-r--r--noncore/games/qasteroids/toplevel.cpp514
-rw-r--r--noncore/games/qasteroids/toplevel.h99
-rw-r--r--noncore/games/qasteroids/view.cpp884
-rw-r--r--noncore/games/qasteroids/view.h156
12 files changed, 2220 insertions, 0 deletions
diff --git a/noncore/games/qasteroids/.cvsignore b/noncore/games/qasteroids/.cvsignore
new file mode 100644
index 0000000..c152c55
--- a/dev/null
+++ b/noncore/games/qasteroids/.cvsignore
@@ -0,0 +1,2 @@
+moc_*.cpp
+Makefile
diff --git a/noncore/games/qasteroids/Makefile.in b/noncore/games/qasteroids/Makefile.in
new file mode 100644
index 0000000..7312743
--- a/dev/null
+++ b/noncore/games/qasteroids/Makefile.in
@@ -0,0 +1,155 @@
+#############################################################################
+
+####### Compiler, tools and options
+
+CXX = $(SYSCONF_CXX) $(QT_CXX_MT)
+CXXFLAGS= $(SYSCONF_CXXFLAGS_QT) $(SYSCONF_CXXFLAGS)
+CC = $(SYSCONF_CC) $(QT_C_MT)
+CFLAGS = $(SYSCONF_CFLAGS)
+INCPATH = -I$(QPEDIR)/include
+LFLAGS = $(SYSCONF_LFLAGS_QT) $(SYSCONF_RPATH_QT) $(SYSCONF_LFLAGS) $(QT_LFLAGS_MT)
+LIBS = $(SUBLIBS) -lqpe $(SYSCONF_LIBS_QT) $(SYSCONF_LIBS) $(SYSCONF_LIBS_QTAPP)
+MOC = $(SYSCONF_MOC)
+UIC = $(SYSCONF_UIC)
+
+####### Target
+
+DESTDIR = $(QPEDIR)/bin/
+VER_MAJ = 1
+VER_MIN = 0
+VER_PATCH = 0
+TARGET = qasteroids
+TARGET1 = lib$(TARGET).so.$(VER_MAJ)
+
+####### Files
+
+HEADERS = ledmeter.h \
+ sprites.h \
+ toplevel.h \
+ view.h
+SOURCES = ledmeter.cpp \
+ toplevel.cpp \
+ view.cpp \
+ main.cpp
+OBJECTS = ledmeter.o \
+ toplevel.o \
+ view.o \
+ main.o
+INTERFACES =
+UICDECLS =
+UICIMPLS =
+SRCMOC = moc_ledmeter.cpp \
+ moc_toplevel.cpp \
+ moc_view.cpp
+OBJMOC = moc_ledmeter.o \
+ moc_toplevel.o \
+ moc_view.o
+
+
+####### Implicit rules
+
+.SUFFIXES: .cpp .cxx .cc .C .c
+
+.cpp.o:
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
+
+.cxx.o:
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
+
+.cc.o:
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
+
+.C.o:
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
+
+.c.o:
+ $(CC) -c $(CFLAGS) $(INCPATH) -o $@ $<
+
+####### Build rules
+
+
+all: $(DESTDIR)$(TARGET)
+
+$(DESTDIR)$(TARGET): $(UICDECLS) $(OBJECTS) $(OBJMOC) $(SUBLIBS)
+ $(SYSCONF_LINK) $(LFLAGS) -o $(DESTDIR)$(TARGET) $(OBJECTS) $(OBJMOC) $(LIBS)
+
+moc: $(SRCMOC)
+
+tmake:
+ tmake qasteroids.pro
+
+clean:
+ -rm -f $(OBJECTS) $(OBJMOC) $(SRCMOC) $(UICIMPLS) $(UICDECLS)
+ -rm -f *~ core
+ -rm -f allmoc.cpp
+
+####### Extension Modules
+
+listpromodules:
+ @echo
+
+listallmodules:
+ @echo
+
+listaddonpromodules:
+ @echo
+
+listaddonentmodules:
+ @echo
+
+
+REQUIRES=
+
+####### Sub-libraries
+
+
+###### Combined headers
+
+
+
+####### Compile
+
+ledmeter.o: ledmeter.cpp \
+ ledmeter.h
+
+toplevel.o: toplevel.cpp \
+ toplevel.h \
+ view.h \
+ sprites.h \
+ ledmeter.h \
+ $(QPEDIR)/include/qpe/qpeapplication.h \
+ $(QPEDIR)/include/qpe/resource.h
+
+view.o: view.cpp \
+ view.h \
+ sprites.h \
+ $(QPEDIR)/include/qpe/resource.h
+
+main.o: main.cpp \
+ toplevel.h \
+ view.h \
+ sprites.h \
+ $(QPEDIR)/include/qpe/qpeapplication.h
+
+moc_ledmeter.o: moc_ledmeter.cpp \
+ ledmeter.h
+
+moc_toplevel.o: moc_toplevel.cpp \
+ toplevel.h \
+ view.h \
+ sprites.h
+
+moc_view.o: moc_view.cpp \
+ view.h \
+ sprites.h
+
+moc_ledmeter.cpp: ledmeter.h
+ $(MOC) ledmeter.h -o moc_ledmeter.cpp
+
+moc_toplevel.cpp: toplevel.h
+ $(MOC) toplevel.h -o moc_toplevel.cpp
+
+moc_view.cpp: view.h
+ $(MOC) view.h -o moc_view.cpp
+
+
diff --git a/noncore/games/qasteroids/ledmeter.cpp b/noncore/games/qasteroids/ledmeter.cpp
new file mode 100644
index 0000000..f4d4d1a
--- a/dev/null
+++ b/noncore/games/qasteroids/ledmeter.cpp
@@ -0,0 +1,135 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************//*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#include <qpainter.h>
+#include "ledmeter.h"
+
+KALedMeter::KALedMeter( QWidget *parent ) : QFrame( parent )
+{
+ mCRanges.setAutoDelete( TRUE );
+ mRange = 100;
+ mCount = 20;
+ mCurrentCount = 0;
+ mValue = 0;
+ setMinimumWidth( mCount * 2 + frameWidth() );
+}
+
+void KALedMeter::setRange( int r )
+{
+ mRange = r;
+ if ( mRange < 1 )
+ mRange = 1;
+ setValue( mValue );
+ update();
+}
+
+void KALedMeter::setCount( int c )
+{
+ mCount = c;
+ if ( mCount < 1 )
+ mCount = 1;
+ setMinimumWidth( mCount * 2 + frameWidth() );
+ calcColorRanges();
+ setValue( mValue );
+ update();
+}
+
+void KALedMeter::setValue( int v )
+{
+ mValue = v;
+ if ( mValue > mRange )
+ mValue = mRange;
+ else if ( mValue < 0 )
+ mValue = 0;
+ int c = ( mValue + mRange / mCount - 1 ) * mCount / mRange;
+ if ( c != mCurrentCount )
+ {
+ mCurrentCount = c;
+ update();
+ }
+}
+
+void KALedMeter::addColorRange( int pc, const QColor &c )
+{
+ ColorRange *cr = new ColorRange;
+ cr->mPc = pc;
+ cr->mColor = c;
+ mCRanges.append( cr );
+ calcColorRanges();
+}
+
+void KALedMeter::resizeEvent( QResizeEvent *e )
+{
+ QFrame::resizeEvent( e );
+ int w = ( width() - frameWidth() - 2 ) / mCount * mCount;
+ w += frameWidth() + 2;
+ setFrameRect( QRect( 0, 0, w, height() ) );
+}
+
+void KALedMeter::drawContents( QPainter *p )
+{
+ QRect b = contentsRect();
+
+ unsigned cidx = 0;
+ int ncol = mCount;
+ QColor col = colorGroup().foreground();
+
+ if ( !mCRanges.isEmpty() )
+ {
+ col = mCRanges.at( cidx )->mColor;
+ ncol = mCRanges.at( cidx )->mValue;
+ }
+ p->setBrush( col );
+ p->setPen( col );
+
+ int lw = b.width() / mCount;
+ int lx = b.left() + 1;
+ for ( int i = 0; i < mCurrentCount; i++, lx += lw )
+ {
+ if ( i > ncol )
+ {
+ if ( ++cidx < mCRanges.count() )
+ {
+ col = mCRanges.at( cidx )->mColor;
+ ncol = mCRanges.at( cidx )->mValue;
+ p->setBrush( col );
+ p->setPen( col );
+ }
+ }
+
+ p->drawRect( lx, b.top() + 1, lw - 1, b.height() - 2 );
+ }
+}
+
+void KALedMeter::calcColorRanges()
+{
+ int prev = 0;
+ ColorRange *cr;
+ for ( cr = mCRanges.first(); cr; cr = mCRanges.next() )
+ {
+ cr->mValue = prev + cr->mPc * mCount / 100;
+ prev = cr->mValue;
+ }
+}
+
diff --git a/noncore/games/qasteroids/ledmeter.h b/noncore/games/qasteroids/ledmeter.h
new file mode 100644
index 0000000..b2f06c1
--- a/dev/null
+++ b/noncore/games/qasteroids/ledmeter.h
@@ -0,0 +1,72 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************//*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#ifndef __LEDMETER_H__
+#define __LEDMETER_H__
+
+#include <qframe.h>
+#include <qlist.h>
+
+#define QPtrList QList
+
+class KALedMeter : public QFrame
+{
+ Q_OBJECT
+public:
+ KALedMeter( QWidget *parent );
+
+ int range() const { return mRange; }
+ void setRange( int r );
+
+ int count() const { return mCount; }
+ void setCount( int c );
+
+ int value () const { return mValue; }
+
+ void addColorRange( int pc, const QColor &c );
+
+public slots:
+ void setValue( int v );
+
+protected:
+ virtual void resizeEvent( QResizeEvent * );
+ virtual void drawContents( QPainter * );
+ void calcColorRanges();
+
+protected:
+ struct ColorRange
+ {
+ int mPc;
+ int mValue;
+ QColor mColor;
+ };
+
+ int mRange;
+ int mCount;
+ int mCurrentCount;
+ int mValue;
+ QPtrList<ColorRange> mCRanges;
+};
+
+#endif
diff --git a/noncore/games/qasteroids/main.cpp b/noncore/games/qasteroids/main.cpp
new file mode 100644
index 0000000..7d1682c
--- a/dev/null
+++ b/noncore/games/qasteroids/main.cpp
@@ -0,0 +1,36 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#include "toplevel.h"
+
+#include <qpe/qpeapplication.h>
+
+int main( int argc, char *argv[] )
+{
+ QPEApplication app( argc, argv );
+
+ QPEApplication::grabKeyboard();
+
+ KAstTopLevel *mainWidget = new KAstTopLevel();
+ app.showMainWidget( mainWidget );
+
+ app.exec();
+}
+
diff --git a/noncore/games/qasteroids/qasteroids.pro b/noncore/games/qasteroids/qasteroids.pro
new file mode 100644
index 0000000..14a0901
--- a/dev/null
+++ b/noncore/games/qasteroids/qasteroids.pro
@@ -0,0 +1,11 @@
+TEMPLATE = app
+CONFIG += qt warn_on release
+DESTDIR = $(QPEDIR)/bin
+HEADERS = ledmeter.h sprites.h toplevel.h view.h
+SOURCES = ledmeter.cpp toplevel.cpp view.cpp main.cpp
+TARGET = qasteroids
+INCLUDEPATH += $(QPEDIR)/include
+DEPENDPATH += $(QPEDIR)/include
+LIBS += -lqpe
+
+TRANSLATIONS = ../i18n/de/qasteroids.ts
diff --git a/noncore/games/qasteroids/qpe-qasteroids.control b/noncore/games/qasteroids/qpe-qasteroids.control
new file mode 100644
index 0000000..c1b328e
--- a/dev/null
+++ b/noncore/games/qasteroids/qpe-qasteroids.control
@@ -0,0 +1,9 @@
+Files: bin/qasteroids apps/Games/qasteroids.desktop pics/qasteroids pics/Asteroids.png
+Priority: optional
+Section: qpe/games
+Maintainer: Martin Jones <mjones@trolltech.com>
+Architecture: arm
+Version: $QPE_VERSION-3
+Depends: qpe-base ($QPE_VERSION)
+Description: Game: shoot the asteroids
+ A game for the Qtopia environment.
diff --git a/noncore/games/qasteroids/sprites.h b/noncore/games/qasteroids/sprites.h
new file mode 100644
index 0000000..0827821
--- a/dev/null
+++ b/noncore/games/qasteroids/sprites.h
@@ -0,0 +1,147 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************//*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#ifndef __SPRITES_H__
+#define __SPRITES_H__
+
+#include <qcanvas.h>
+
+#define ID_ROCK_LARGE 1024
+#define ID_ROCK_MEDIUM 1025
+#define ID_ROCK_SMALL 1026
+
+#define ID_MISSILE 1030
+
+#define ID_BIT 1040
+#define ID_EXHAUST 1041
+
+#define ID_ENERGY_POWERUP 1310
+#define ID_TELEPORT_POWERUP 1311
+#define ID_BRAKE_POWERUP 1312
+#define ID_SHIELD_POWERUP 1313
+#define ID_SHOOT_POWERUP 1314
+
+#define ID_SHIP 1350
+#define ID_SHIELD 1351
+
+#define MAX_SHIELD_AGE 350
+#define MAX_POWERUP_AGE 500
+#define MAX_MISSILE_AGE 20
+
+class KMissile : public QCanvasSprite
+{
+public:
+ KMissile( QCanvasPixmapArray *s, QCanvas *c ) : QCanvasSprite( s, c )
+ { myAge = 0; }
+
+ virtual int rtti() const { return ID_MISSILE; }
+
+ void growOlder() { myAge++; }
+ bool expired() { return myAge > MAX_MISSILE_AGE; }
+
+private:
+ int myAge;
+};
+
+class KBit : public QCanvasSprite
+{
+public:
+ KBit( QCanvasPixmapArray *s, QCanvas *c ) : QCanvasSprite( s, c )
+ { death = 7; }
+
+ virtual int rtti() const { return ID_BIT; }
+
+ void setDeath( int d ) { death = d; }
+ void growOlder() { death--; }
+ bool expired() { return death <= 0; }
+
+private:
+ int death;
+};
+
+class KExhaust : public QCanvasSprite
+{
+public:
+ KExhaust( QCanvasPixmapArray *s, QCanvas *c ) : QCanvasSprite( s, c )
+ { death = 1; }
+
+ virtual int rtti() const { return ID_EXHAUST; }
+
+ void setDeath( int d ) { death = d; }
+ void growOlder() { death--; }
+ bool expired() { return death <= 0; }
+
+private:
+ int death;
+};
+
+class KPowerup : public QCanvasSprite
+{
+public:
+ KPowerup( QCanvasPixmapArray *s, QCanvas *c, int t ) : QCanvasSprite( s, c ),
+ myAge( 0 ), type(t) { }
+
+ virtual int rtti() const { return type; }
+
+ void growOlder() { myAge++; }
+ bool expired() const { return myAge > MAX_POWERUP_AGE; }
+
+protected:
+ int myAge;
+ int type;
+};
+
+class KRock : public QCanvasSprite
+{
+public:
+ KRock (QCanvasPixmapArray *s, QCanvas *c, int t, int sk, int st) : QCanvasSprite( s, c )
+ { type = t; skip = cskip = sk; step = st; }
+
+ void nextFrame()
+ {
+ if (cskip-- <= 0) {
+ setFrame( (frame()+step+frameCount())%frameCount() );
+ cskip = QABS(skip);
+ }
+ }
+
+ virtual int rtti() const { return type; }
+
+private:
+ int type;
+ int skip;
+ int cskip;
+ int step;
+};
+
+class KShield : public QCanvasSprite
+{
+public:
+ KShield( QCanvasPixmapArray *s, QCanvas *c )
+ : QCanvasSprite( s, c ) {}
+
+ virtual int rtti() const { return ID_SHIELD; }
+};
+
+#endif
diff --git a/noncore/games/qasteroids/toplevel.cpp b/noncore/games/qasteroids/toplevel.cpp
new file mode 100644
index 0000000..57242a0
--- a/dev/null
+++ b/noncore/games/qasteroids/toplevel.cpp
@@ -0,0 +1,514 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************//*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+// --- toplevel.cpp ---
+
+#include "toplevel.h"
+#include "ledmeter.h"
+
+#include <qpe/qpeapplication.h>
+#include <qpe/resource.h>
+
+#include <qaccel.h>
+#include <qlabel.h>
+#include <qlayout.h>
+#include <qlcdnumber.h>
+#include <qpushbutton.h>
+
+
+#define SB_SCORE 1
+#define SB_LEVEL 2
+#define SB_SHIPS 3
+
+struct SLevel
+{
+ int nrocks;
+ double rockSpeed;
+};
+
+#define MAX_LEVELS 16
+
+SLevel levels[MAX_LEVELS] =
+{
+ { 1, 0.4 },
+ { 1, 0.6 },
+ { 2, 0.5 },
+ { 2, 0.7 },
+ { 2, 0.8 },
+ { 3, 0.6 },
+ { 3, 0.7 },
+ { 3, 0.8 },
+ { 4, 0.6 },
+ { 4, 0.7 },
+ { 4, 0.8 },
+ { 5, 0.7 },
+ { 5, 0.8 },
+ { 5, 0.9 },
+ { 5, 1.0 }
+};
+
+const char *soundEvents[] =
+{
+ "ShipDestroyed",
+ "RockDestroyed",
+ 0
+};
+
+const char *soundDefaults[] =
+{
+ "Explosion.wav",
+ "ploop.wav",
+ 0
+};
+
+
+KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )
+ : QMainWindow( parent, name )
+{
+ setCaption( tr("Asteroids") );
+ QWidget *border = new QWidget( this );
+ border->setBackgroundColor( black );
+ setCentralWidget( border );
+
+ QVBoxLayout *borderLayout = new QVBoxLayout( border );
+
+ QWidget *mainWin = new QWidget( border );
+ borderLayout->addWidget( mainWin, 2, AlignHCenter );
+
+ view = new KAsteroidsView( mainWin );
+ connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
+ connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
+ connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
+ connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );
+
+ QVBoxLayout *vb = new QVBoxLayout( mainWin );
+ QHBoxLayout *hb = new QHBoxLayout;
+ QHBoxLayout *hbd = new QHBoxLayout;
+ vb->addLayout( hb );
+
+ QFont labelFont( "helvetica", 12 );
+ QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ),
+ QColor( 64, 64, 64 ), black, darkGreen, black );
+ QPalette pal( grp, grp, grp );
+
+ mainWin->setPalette( pal );
+
+ QLabel *label;
+ label = new QLabel( tr("Score"), mainWin );
+ label->setFont( labelFont );
+ label->setPalette( pal );
+// label->setFixedWidth( label->sizeHint().width() );
+ hb->addWidget( label );
+
+ scoreLCD = new QLCDNumber( 5, mainWin );
+ scoreLCD->setFrameStyle( QFrame::NoFrame );
+ scoreLCD->setSegmentStyle( QLCDNumber::Flat );
+ scoreLCD->setFixedHeight( 16 );
+ scoreLCD->setPalette( pal );
+ hb->addWidget( scoreLCD );
+ hb->addStretch( 1 );
+
+ label = new QLabel( tr("Level"), mainWin );
+ label->setFont( labelFont );
+ label->setPalette( pal );
+// label->setFixedWidth( label->sizeHint().width() );
+ hb->addWidget( label );
+
+ levelLCD = new QLCDNumber( 2, mainWin );
+ levelLCD->setFrameStyle( QFrame::NoFrame );
+ levelLCD->setSegmentStyle( QLCDNumber::Flat );
+ levelLCD->setFixedHeight( 16 );
+ levelLCD->setPalette( pal );
+ hb->addWidget( levelLCD );
+ hb->addStretch( 1 );
+
+ label = new QLabel( tr("Ships"), mainWin );
+ label->setFont( labelFont );
+// label->setFixedWidth( label->sizeHint().width() );
+ label->setPalette( pal );
+ hb->addWidget( label );
+
+ shipsLCD = new QLCDNumber( 1, mainWin );
+ shipsLCD->setFrameStyle( QFrame::NoFrame );
+ shipsLCD->setSegmentStyle( QLCDNumber::Flat );
+ shipsLCD->setFixedHeight( 16 );
+ shipsLCD->setPalette( pal );
+ hb->addWidget( shipsLCD );
+
+// hb->addStrut( 14 );
+
+ vb->addWidget( view, 10 );
+
+// -- bottom layout:
+ vb->addLayout( hbd );
+
+ QFont smallFont( "helvetica", 12 );
+ hbd->addSpacing( 5 );
+
+/*
+ label = new QLabel( tr( "T" ), mainWin );
+ label->setFont( smallFont );
+ label->setFixedWidth( label->sizeHint().width() );
+ label->setPalette( pal );
+ hbd->addWidget( label );
+
+ teleportsLCD = new QLCDNumber( 1, mainWin );
+ teleportsLCD->setFrameStyle( QFrame::NoFrame );
+ teleportsLCD->setSegmentStyle( QLCDNumber::Flat );
+ teleportsLCD->setPalette( pal );
+ teleportsLCD->setFixedHeight( 18 );
+ hbd->addWidget( teleportsLCD );
+
+ hbd->addSpacing( 10 );
+*/
+ label = new QLabel( mainWin );
+ label->setPixmap( Resource::loadPixmap("qasteroids/powerups/brake.png") );
+ label->setFixedWidth( 16 );
+ label->setPalette( pal );
+ hbd->addWidget( label );
+
+ brakesLCD = new QLCDNumber( 1, mainWin );
+ brakesLCD->setFrameStyle( QFrame::NoFrame );
+ brakesLCD->setSegmentStyle( QLCDNumber::Flat );
+ brakesLCD->setPalette( pal );
+ brakesLCD->setFixedHeight( 16 );
+ hbd->addWidget( brakesLCD );
+
+ hbd->addSpacing( 5 );
+
+ label = new QLabel( mainWin );
+ label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shield.png") );
+ label->setFixedWidth( 16 );
+ label->setPalette( pal );
+ hbd->addWidget( label );
+
+ shieldLCD = new QLCDNumber( 1, mainWin );
+ shieldLCD->setFrameStyle( QFrame::NoFrame );
+ shieldLCD->setSegmentStyle( QLCDNumber::Flat );
+ shieldLCD->setPalette( pal );
+ shieldLCD->setFixedHeight( 16 );
+ hbd->addWidget( shieldLCD );
+
+ hbd->addSpacing( 5 );
+
+ label = new QLabel( mainWin );
+ label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shoot.png") );
+ label->setFixedWidth( 16 );
+ label->setPalette( pal );
+ hbd->addWidget( label );
+
+ shootLCD = new QLCDNumber( 1, mainWin );
+ shootLCD->setFrameStyle( QFrame::NoFrame );
+ shootLCD->setSegmentStyle( QLCDNumber::Flat );
+ shootLCD->setPalette( pal );
+ shootLCD->setFixedHeight( 16 );
+ hbd->addWidget( shootLCD );
+
+ hbd->addStretch( 1 );
+
+ label = new QLabel( tr( "Fuel" ), mainWin );
+ label->setFont( smallFont );
+ label->setFixedWidth( label->sizeHint().width() + 5 );
+ label->setPalette( pal );
+ hbd->addWidget( label );
+
+ powerMeter = new KALedMeter( mainWin );
+ powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain );
+ powerMeter->setRange( MAX_POWER_LEVEL );
+ powerMeter->addColorRange( 10, darkRed );
+ powerMeter->addColorRange( 20, QColor(160, 96, 0) );
+ powerMeter->addColorRange( 70, darkGreen );
+ powerMeter->setCount( 15 );
+ powerMeter->setPalette( pal );
+ powerMeter->setFixedSize( 60, 12 );
+ hbd->addWidget( powerMeter );
+
+ shipsRemain = 3;
+ showHiscores = FALSE;
+
+ actions.insert( Qt::Key_Up, Thrust );
+ actions.insert( Qt::Key_Left, RotateLeft );
+ actions.insert( Qt::Key_Right, RotateRight );
+ actions.insert( Qt::Key_Enter, Shoot );
+ actions.insert( Qt::Key_Z, Teleport );
+ actions.insert( Qt::Key_Down, Brake );
+ actions.insert( Qt::Key_P, Pause );
+ actions.insert( Key_F12, Launch );
+ actions.insert( Key_F11, Shield );
+ actions.insert( Key_F9, NewGame );
+
+// actions.insert( Qt::Key_S, Shield );
+// actions.insert( Qt::Key_X, Brake );
+// actions.insert( Qt::Key_L, Launch );
+ actions.insert( Qt::Key_Space, Shoot );
+
+ view->showText( tr( "Press Calendar to start playing" ), yellow );
+
+ setFocusPolicy( StrongFocus );
+
+ slotNewGame();
+}
+
+KAstTopLevel::~KAstTopLevel()
+{
+}
+
+void KAstTopLevel::playSound( const char * )
+{
+}
+
+void KAstTopLevel::keyPressEvent( QKeyEvent *event )
+{
+ if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
+ {
+ event->ignore();
+ return;
+ }
+
+ Action a = actions[ event->key() ];
+
+ switch ( a )
+ {
+ case RotateLeft:
+ view->rotateLeft( TRUE );
+ break;
+
+ case RotateRight:
+ view->rotateRight( TRUE );
+ break;
+
+ case Thrust:
+ view->thrust( TRUE );
+ break;
+
+ case Shoot:
+ view->shoot( TRUE );
+ break;
+
+ case Shield:
+ view->setShield( TRUE );
+ break;
+
+ case Teleport:
+ view->teleport( TRUE );
+ break;
+
+ case Brake:
+ view->brake( TRUE );
+ break;
+
+ default:
+ event->ignore();
+ return;
+ }
+ event->accept();
+}
+
+void KAstTopLevel::keyReleaseEvent( QKeyEvent *event )
+{
+ if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
+ {
+ event->ignore();
+ return;
+ }
+
+ Action a = actions[ event->key() ];
+
+ switch ( a )
+ {
+ case RotateLeft:
+ view->rotateLeft( FALSE );
+ break;
+
+ case RotateRight:
+ view->rotateRight( FALSE );
+ break;
+
+ case Thrust:
+ view->thrust( FALSE );
+ break;
+
+ case Shoot:
+ view->shoot( FALSE );
+ break;
+
+ case Brake:
+ view->brake( FALSE );
+ break;
+
+ case Shield:
+ view->setShield( FALSE );
+ break;
+
+ case Teleport:
+ view->teleport( FALSE );
+ break;
+
+ case Launch:
+ if ( waitShip )
+ {
+ view->newShip();
+ waitShip = FALSE;
+ view->hideText();
+ }
+ else
+ {
+ event->ignore();
+ return;
+ }
+ break;
+
+ case NewGame:
+ slotNewGame();
+ break;
+/*
+ case Pause:
+ {
+ view->pause( TRUE );
+ QMessageBox::information( this,
+ tr("KAsteroids is paused"),
+ tr("Paused") );
+ view->pause( FALSE );
+ }
+ break;
+*/
+ default:
+ event->ignore();
+ return;
+ }
+
+ event->accept();
+}
+
+void KAstTopLevel::showEvent( QShowEvent *e )
+{
+ QMainWindow::showEvent( e );
+ view->pause( FALSE );
+ setFocus();
+}
+
+void KAstTopLevel::hideEvent( QHideEvent *e )
+{
+ QMainWindow::hideEvent( e );
+ view->pause( TRUE );
+}
+
+void KAstTopLevel::focusInEvent( QFocusEvent * )
+{
+ view->pause( FALSE );
+ setFocus();
+}
+
+void KAstTopLevel::focusOutEvent( QFocusEvent * )
+{
+ view->pause( TRUE );
+}
+
+void KAstTopLevel::slotNewGame()
+{
+ shipsRemain = 3;
+ score = 0;
+ scoreLCD->display( 0 );
+ level = 0;
+ levelLCD->display( level+1 );
+ shipsLCD->display( shipsRemain-1 );
+ view->newGame();
+ view->setRockSpeed( levels[0].rockSpeed );
+ view->addRocks( levels[0].nrocks );
+ view->newShip();
+ waitShip = FALSE;
+ view->hideText();
+ isPaused = FALSE;
+}
+
+void KAstTopLevel::slotShipKilled()
+{
+ shipsRemain--;
+ shipsLCD->display( shipsRemain-1 );
+
+ playSound( "ShipDestroyed" );
+
+ if ( shipsRemain > 0 )
+ {
+ waitShip = TRUE;
+ view->showText( tr( "Ship Destroyed.\nPress Launch/Home key."), yellow );
+ }
+ else
+ {
+ view->endGame();
+ doStats();
+ }
+}
+
+void KAstTopLevel::slotRockHit( int size )
+{
+ switch ( size )
+ {
+ case 0:
+ score += 10;
+ break;
+
+ case 1:
+ score += 20;
+ break;
+
+ default:
+ score += 40;
+ }
+
+ playSound( "RockDestroyed" );
+
+ scoreLCD->display( score );
+}
+
+void KAstTopLevel::slotRocksRemoved()
+{
+ level++;
+
+ if ( level >= MAX_LEVELS )
+ level = MAX_LEVELS - 1;
+
+ view->setRockSpeed( levels[level-1].rockSpeed );
+ view->addRocks( levels[level-1].nrocks );
+
+ levelLCD->display( level+1 );
+}
+
+void KAstTopLevel::doStats()
+{
+ QString r( "0.00" );
+ if ( view->shots() )
+ r = QString::number( (double)view->hits() / view->shots() * 100.0,
+ 'g', 2 );
+
+ view->showText( tr( "Game Over.\nPress Calendar for a new game." ), yellow, FALSE );
+}
+
+void KAstTopLevel::slotUpdateVitals()
+{
+ brakesLCD->display( view->brakeCount() );
+ shieldLCD->display( view->shieldCount() );
+ shootLCD->display( view->shootCount() );
+// teleportsLCD->display( view->teleportCount() );
+ powerMeter->setValue( view->power() );
+}
diff --git a/noncore/games/qasteroids/toplevel.h b/noncore/games/qasteroids/toplevel.h
new file mode 100644
index 0000000..4e1ac9c
--- a/dev/null
+++ b/noncore/games/qasteroids/toplevel.h
@@ -0,0 +1,99 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************//*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#ifndef __KAST_TOPLEVEL_H__
+#define __KAST_TOPLEVEL_H__
+
+#include <qmainwindow.h>
+#include <qdict.h>
+#include <qmap.h>
+
+#include "view.h"
+
+
+class KALedMeter;
+class QLCDNumber;
+
+class KAstTopLevel : public QMainWindow
+{
+ Q_OBJECT
+public:
+ KAstTopLevel( QWidget *parent=0, const char *name=0 );
+ virtual ~KAstTopLevel();
+
+private:
+ void playSound( const char *snd );
+ void readSoundMapping();
+ void doStats();
+
+protected:
+ virtual void showEvent( QShowEvent * );
+ virtual void hideEvent( QHideEvent * );
+ virtual void keyPressEvent( QKeyEvent *event );
+ virtual void keyReleaseEvent( QKeyEvent *event );
+ virtual void focusInEvent( QFocusEvent *event );
+ virtual void focusOutEvent( QFocusEvent *event );
+
+private slots:
+ void slotNewGame();
+
+ void slotShipKilled();
+ void slotRockHit( int size );
+ void slotRocksRemoved();
+
+ void slotUpdateVitals();
+
+private:
+ KAsteroidsView *view;
+ QLCDNumber *scoreLCD;
+ QLCDNumber *levelLCD;
+ QLCDNumber *shipsLCD;
+
+ QLCDNumber *teleportsLCD;
+// QLCDNumber *bombsLCD;
+ QLCDNumber *brakesLCD;
+ QLCDNumber *shieldLCD;
+ QLCDNumber *shootLCD;
+ KALedMeter *powerMeter;
+
+ bool sound;
+ QDict<QString> soundDict;
+
+ // waiting for user to press Enter to launch a ship
+ bool waitShip;
+ bool isPaused;
+
+ int shipsRemain;
+ int score;
+ int level;
+ bool showHiscores;
+
+ enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
+ Brake, Shield, Pause, NewGame };
+
+ QMap<int,Action> actions;
+};
+
+#endif
+
diff --git a/noncore/games/qasteroids/view.cpp b/noncore/games/qasteroids/view.cpp
new file mode 100644
index 0000000..ef08343
--- a/dev/null
+++ b/noncore/games/qasteroids/view.cpp
@@ -0,0 +1,884 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************//*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#include "view.h"
+
+#include <qpe/resource.h>
+
+#include <qapplication.h>
+#include <qkeycode.h>
+#include <qaccel.h>
+
+#include <stdlib.h>
+#include <math.h>
+
+#define IMG_BACKGROUND "qasteroids/bg.png"
+
+#define REFRESH_DELAY 33
+#define SHIP_SPEED 0.3
+#define MISSILE_SPEED 10.0
+#define SHIP_STEPS 64
+#define ROTATE_RATE 2
+#define SHIELD_ON_COST 1
+#define SHIELD_HIT_COST 30
+#define BRAKE_ON_COST 4
+
+#define MAX_ROCK_SPEED 2.5
+#define MAX_POWERUP_SPEED 1.5
+#define MAX_SHIP_SPEED 8
+#define MAX_BRAKES 5
+#define MAX_SHIELDS 5
+#define MAX_FIREPOWER 5
+
+#define TEXT_SPEED 4
+
+#define PI_X_2 6.283185307
+#ifndef M_PI
+#define M_PI 3.141592654
+#endif
+
+struct
+{
+ int id;
+ const char *path;
+ int frames;
+}
+kas_animations [] =
+{
+// { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 },
+ { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 },
+ { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 },
+ { ID_SHIP, "ship/ship\%1.png", 32 },
+ { ID_MISSILE, "missile/missile.png", 1 },
+ { ID_BIT, "bits/bits\%1.png", 16 },
+ { ID_EXHAUST, "exhaust/exhaust.png", 1 },
+ { ID_ENERGY_POWERUP, "powerups/energy.png", 1 },
+// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
+ { ID_BRAKE_POWERUP, "powerups/brake.png", 1 },
+ { ID_SHIELD_POWERUP, "powerups/shield.png", 1 },
+ { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 },
+ { ID_SHIELD, "shield/shield\%1.png", 6 },
+ { 0, 0, 0 }
+};
+
+
+
+KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name )
+ : QWidget( parent, name ),
+ field(200, 200),
+ view(&field,this)
+{
+ view.setVScrollBarMode( QScrollView::AlwaysOff );
+ view.setHScrollBarMode( QScrollView::AlwaysOff );
+ rocks.setAutoDelete( TRUE );
+ missiles.setAutoDelete( TRUE );
+ bits.setAutoDelete( TRUE );
+ powerups.setAutoDelete( TRUE );
+ exhaust.setAutoDelete( TRUE );
+
+ QPixmap pm( Resource::loadPixmap(IMG_BACKGROUND) );
+ field.setBackgroundPixmap( pm );
+
+ textSprite = new QCanvasText( &field );
+ QFont font( "helvetica", 14 );
+ textSprite->setFont( font );
+
+ shield = 0;
+ shieldOn = FALSE;
+ refreshRate = REFRESH_DELAY;
+
+ readSprites();
+
+ shieldTimer = new QTimer( this );
+ connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) );
+ mTimerId = -1;
+
+ shipPower = MAX_POWER_LEVEL;
+ vitalsChanged = TRUE;
+ can_destroy_powerups = FALSE;
+
+ mPaused = TRUE;
+}
+
+// - - -
+
+KAsteroidsView::~KAsteroidsView()
+{
+}
+
+// - - -
+
+void KAsteroidsView::reset()
+{
+ rocks.clear();
+ missiles.clear();
+ bits.clear();
+ powerups.clear();
+ exhaust.clear();
+
+ shotsFired = 0;
+ shotsHit = 0;
+
+ rockSpeed = 1.0;
+ powerupSpeed = 1.0;
+ mFrameNum = 0;
+ mPaused = FALSE;
+
+ ship->hide();
+ shield->hide();
+/*
+ if ( mTimerId >= 0 ) {
+ killTimer( mTimerId );
+ mTimerId = -1;
+ }
+*/
+}
+
+// - --
+
+void KAsteroidsView::newGame()
+{
+ if ( shieldOn )
+ {
+ shield->hide();
+ shieldOn = FALSE;
+ }
+ reset();
+ if ( mTimerId < 0 )
+ mTimerId = startTimer( REFRESH_DELAY );
+ emit updateVitals();
+}
+
+// - - -
+
+void KAsteroidsView::endGame()
+{
+}
+
+void KAsteroidsView::pause( bool p )
+{
+ if ( !mPaused && p ) {
+ if ( mTimerId >= 0 ) {
+ killTimer( mTimerId );
+ mTimerId = -1;
+ }
+ } else if ( mPaused && !p )
+ mTimerId = startTimer( REFRESH_DELAY );
+ mPaused = p;
+}
+
+// - - -
+
+void KAsteroidsView::newShip()
+{
+ ship->move( field.width()/2, field.height()/2, 0 );
+ shield->move( field.width()/2, field.height()/2, 0 );
+ ship->setVelocity( 0.0, 0.0 );
+ shipDx = 0;
+ shipDy = 0;
+ shipAngle = 0;
+ rotateL = FALSE;
+ rotateR = FALSE;
+ thrustShip = FALSE;
+ shootShip = FALSE;
+ brakeShip = FALSE;
+ teleportShip = FALSE;
+ shieldOn = TRUE;
+ shootDelay = 0;
+ shipPower = MAX_POWER_LEVEL;
+ rotateRate = ROTATE_RATE;
+ rotateSlow = 0;
+
+ mBrakeCount = 0;
+ mTeleportCount = 0;
+ mShootCount = 0;
+
+ ship->show();
+ shield->show();
+ mShieldCount = 1; // just in case the ship appears on a rock.
+ shieldTimer->start( 1000, TRUE );
+}
+
+void KAsteroidsView::setShield( bool s )
+{
+ if ( shieldTimer->isActive() && !s ) {
+ shieldTimer->stop();
+ hideShield();
+ } else {
+ shieldOn = s && mShieldCount;
+ }
+}
+
+void KAsteroidsView::brake( bool b )
+{
+ if ( mBrakeCount )
+ {
+ if ( brakeShip && !b )
+ {
+ rotateL = FALSE;
+ rotateR = FALSE;
+ thrustShip = FALSE;
+ rotateRate = ROTATE_RATE;
+ }
+
+ brakeShip = b;
+ }
+}
+
+// - - -
+
+void KAsteroidsView::readSprites()
+{
+ QString sprites_prefix = Resource::findPixmap( IMG_BACKGROUND );
+ int sep = sprites_prefix.findRev( "/" );
+
+ sprites_prefix.truncate( sep );
+
+ int i = 0;
+ while ( kas_animations[i].id )
+ {
+ animation.insert( kas_animations[i].id,
+ new QCanvasPixmapArray( sprites_prefix + "/" + kas_animations[i].path,
+ kas_animations[i].frames ) );
+ i++;
+ }
+
+ ship = new QCanvasSprite( animation[ID_SHIP], &field );
+ ship->hide();
+
+ shield = new KShield( animation[ID_SHIELD], &field );
+ shield->hide();
+}
+
+// - - -
+
+void KAsteroidsView::addRocks( int num )
+{
+ for ( int i = 0; i < num; i++ )
+ {
+ KRock *rock = new KRock( animation[ID_ROCK_MEDIUM], &field,
+ ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
+ double dx = (2.0 - randDouble()*4.0) * rockSpeed;
+ double dy = (2.0 - randDouble()*4.0) * rockSpeed;
+ rock->setVelocity( dx, dy );
+ rock->setFrame( randInt( rock->frameCount() ) );
+ if ( dx > 0 )
+ {
+ if ( dy > 0 )
+ rock->move( 5, 5, 0 );
+ else
+ rock->move( 5, field.height() - 25, 0 );
+ }
+ else
+ {
+ if ( dy > 0 )
+ rock->move( field.width() - 25, 5, 0 );
+ else
+ rock->move( field.width() - 25, field.height() - 25, 0 );
+ }
+ rock->show( );
+ rocks.append( rock );
+ }
+}
+
+// - - -
+
+void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll )
+{
+ textSprite->setTextFlags( AlignLeft | AlignVCenter );
+ textSprite->setText( text );
+ textSprite->setColor( color );
+
+ if ( scroll ) {
+ textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
+ -textSprite->boundingRect().height() );
+ textDy = TEXT_SPEED;
+ } else {
+ textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
+ (field.height()-textSprite->boundingRect().height()) / 2 );
+ textDy = 0;
+ }
+ textSprite->show();
+}
+
+// - - -
+
+void KAsteroidsView::hideText()
+{
+ textDy = -TEXT_SPEED;
+}
+
+// - - -
+
+void KAsteroidsView::resizeEvent(QResizeEvent* event)
+{
+ QWidget::resizeEvent(event);
+ field.resize(width()-4, height()-4);
+ view.resize(width(),height());
+}
+
+// - - -
+
+void KAsteroidsView::timerEvent( QTimerEvent * )
+{
+ field.advance();
+
+ QCanvasSprite *rock;
+
+ // move rocks forward
+ for ( rock = rocks.first(); rock; rock = rocks.next() ) {
+ ((KRock *)rock)->nextFrame();
+ wrapSprite( rock );
+ }
+
+ wrapSprite( ship );
+
+ // check for missile collision with rocks.
+ processMissiles();
+
+ // these are generated when a ship explodes
+ for ( KBit *bit = bits.first(); bit; bit = bits.next() )
+ {
+ if ( bit->expired() )
+ {
+ bits.removeRef( bit );
+ }
+ else
+ {
+ bit->growOlder();
+ bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() );
+ }
+ }
+
+ for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() )
+ exhaust.removeRef( e );
+
+ // move / rotate ship.
+ // check for collision with a rock.
+ processShip();
+
+ // move powerups and check for collision with player and missiles
+ processPowerups();
+
+ if ( textSprite->visible() )
+ {
+ if ( textDy < 0 &&
+ textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) {
+ textSprite->hide();
+ } else {
+ textSprite->moveBy( 0, textDy );
+ }
+ if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 )
+ textDy = 0;
+ }
+
+ if ( vitalsChanged && !(mFrameNum % 10) ) {
+ emit updateVitals();
+ vitalsChanged = FALSE;
+ }
+
+ mFrameNum++;
+}
+
+void KAsteroidsView::wrapSprite( QCanvasItem *s )
+{
+ int x = int(s->x() + s->boundingRect().width() / 2);
+ int y = int(s->y() + s->boundingRect().height() / 2);
+
+ if ( x > field.width() )
+ s->move( s->x() - field.width(), s->y() );
+ else if ( x < 0 )
+ s->move( field.width() + s->x(), s->y() );
+
+ if ( y > field.height() )
+ s->move( s->x(), s->y() - field.height() );
+ else if ( y < 0 )
+ s->move( s->x(), field.height() + s->y() );
+}
+
+// - - -
+
+void KAsteroidsView::rockHit( QCanvasItem *hit )
+{
+ KPowerup *nPup = 0;
+ int rnd = static_cast<int>(randDouble()*30.0) % 30;
+ switch( rnd )
+ {
+ case 4:
+ case 5:
+ nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field,
+ ID_ENERGY_POWERUP );
+ break;
+ case 10:
+// nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,
+// ID_TELEPORT_POWERUP );
+ break;
+ case 15:
+ nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field,
+ ID_BRAKE_POWERUP );
+ break;
+ case 20:
+ nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field,
+ ID_SHIELD_POWERUP );
+ break;
+ case 24:
+ case 25:
+ nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field,
+ ID_SHOOT_POWERUP );
+ break;
+ }
+ if ( nPup )
+ {
+ double r = 0.5 - randDouble();
+ nPup->move( hit->x(), hit->y(), 0 );
+ nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r );
+ nPup->show( );
+ powerups.append( nPup );
+ }
+
+ if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM )
+ {
+ // break into smaller rocks
+ double addx[4] = { 1.0, 1.0, -1.0, -1.0 };
+ double addy[4] = { -1.0, 1.0, -1.0, 1.0 };
+
+ double dx = hit->xVelocity();
+ double dy = hit->yVelocity();
+
+ double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed;
+ if ( dx > maxRockSpeed )
+ dx = maxRockSpeed;
+ else if ( dx < -maxRockSpeed )
+ dx = -maxRockSpeed;
+ if ( dy > maxRockSpeed )
+ dy = maxRockSpeed;
+ else if ( dy < -maxRockSpeed )
+ dy = -maxRockSpeed;
+
+ QCanvasSprite *nrock;
+
+ for ( int i = 0; i < 4; i++ )
+ {
+ double r = rockSpeed/2 - randDouble()*rockSpeed;
+ if ( hit->rtti() == ID_ROCK_LARGE )
+ {
+ nrock = new KRock( animation[ID_ROCK_MEDIUM], &field,
+ ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
+ emit rockHit( 0 );
+ }
+ else
+ {
+ nrock = new KRock( animation[ID_ROCK_SMALL], &field,
+ ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 );
+ emit rockHit( 1 );
+ }
+
+ nrock->move( hit->x(), hit->y(), 0 );
+ nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r );
+ nrock->setFrame( randInt( nrock->frameCount() ) );
+ nrock->show( );
+ rocks.append( nrock );
+ }
+ }
+ else if ( hit->rtti() == ID_ROCK_SMALL )
+ emit rockHit( 2 );
+ rocks.removeRef( (QCanvasSprite *)hit );
+ if ( rocks.count() == 0 )
+ emit rocksRemoved();
+}
+
+void KAsteroidsView::reducePower( int val )
+{
+ shipPower -= val;
+ if ( shipPower <= 0 )
+ {
+ shipPower = 0;
+ thrustShip = FALSE;
+ if ( shieldOn )
+ {
+ shieldOn = FALSE;
+ shield->hide();
+ }
+ }
+ vitalsChanged = TRUE;
+}
+
+void KAsteroidsView::addExhaust( double x, double y, double dx,
+ double dy, int count )
+{
+ for ( int i = 0; i < count; i++ )
+ {
+ KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field );
+ e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 );
+ e->setVelocity( dx, dy );
+ e->show( );
+ exhaust.append( e );
+ }
+}
+
+void KAsteroidsView::processMissiles()
+{
+ KMissile *missile;
+
+ // if a missile has hit a rock, remove missile and break rock into smaller
+ // rocks or remove completely.
+ QPtrListIterator<KMissile> it(missiles);
+
+ for ( ; it.current(); ++it )
+ {
+ missile = it.current();
+ missile->growOlder();
+
+ if ( missile->expired() )
+ {
+ missiles.removeRef( missile );
+ continue;
+ }
+
+ wrapSprite( missile );
+
+ QCanvasItemList hits = missile->collisions( TRUE );
+ QCanvasItemList::Iterator hit;
+ for ( hit = hits.begin(); hit != hits.end(); ++hit )
+ {
+ if ( (*hit)->rtti() >= ID_ROCK_LARGE &&
+ (*hit)->rtti() <= ID_ROCK_SMALL )
+ {
+ shotsHit++;
+ rockHit( *hit );
+ missiles.removeRef( missile );
+ break;
+ }
+ }
+ }
+}
+
+// - - -
+
+void KAsteroidsView::processShip()
+{
+ if ( ship->visible() )
+ {
+ if ( shieldOn )
+ {
+ shield->show();
+ reducePower( SHIELD_ON_COST );
+ static int sf = 0;
+ sf++;
+
+ if ( sf % 2 )
+ shield->setFrame( (shield->frame()+1) % shield->frameCount() );
+ shield->move( ship->x() - 5, ship->y() - 5 );
+
+ QCanvasItemList hits = shield->collisions( TRUE );
+ QCanvasItemList::Iterator it;
+ for ( it = hits.begin(); it != hits.end(); ++it )
+ {
+ if ( (*it)->rtti() >= ID_ROCK_LARGE &&
+ (*it)->rtti() <= ID_ROCK_SMALL )
+ {
+ int factor;
+ switch ( (*it)->rtti() )
+ {
+ case ID_ROCK_LARGE:
+ factor = 3;
+ break;
+
+ case ID_ROCK_MEDIUM:
+ factor = 2;
+ break;
+
+ default:
+ factor = 1;
+ }
+
+ if ( factor > mShieldCount )
+ {
+ // shield not strong enough
+ shieldOn = FALSE;
+ break;
+ }
+ rockHit( *it );
+ // the more shields we have the less costly
+ reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) );
+ }
+ }
+ }
+
+ if ( !shieldOn )
+ {
+ shield->hide();
+ QCanvasItemList hits = ship->collisions( TRUE );
+ QCanvasItemList::Iterator it;
+ for ( it = hits.begin(); it != hits.end(); ++it )
+ {
+ if ( (*it)->rtti() >= ID_ROCK_LARGE &&
+ (*it)->rtti() <= ID_ROCK_SMALL )
+ {
+ KBit *bit;
+ for ( int i = 0; i < 8; i++ )
+ {
+ bit = new KBit( animation[ID_BIT], &field );
+ bit->move( ship->x() + 5 - randDouble() * 10,
+ ship->y() + 5 - randDouble() * 10,
+ randInt(bit->frameCount()) );
+ bit->setVelocity( 1-randDouble()*2,
+ 1-randDouble()*2 );
+ bit->setDeath( 60 + randInt(60) );
+ bit->show( );
+ bits.append( bit );
+ }
+ ship->hide();
+ shield->hide();
+ emit shipKilled();
+ break;
+ }
+ }
+ }
+
+
+ if ( rotateSlow )
+ rotateSlow--;
+
+ if ( rotateL )
+ {
+ shipAngle -= rotateSlow ? 1 : rotateRate;
+ if ( shipAngle < 0 )
+ shipAngle += SHIP_STEPS;
+ }
+
+ if ( rotateR )
+ {
+ shipAngle += rotateSlow ? 1 : rotateRate;
+ if ( shipAngle >= SHIP_STEPS )
+ shipAngle -= SHIP_STEPS;
+ }
+
+ double angle = shipAngle * PI_X_2 / SHIP_STEPS;
+ double cosangle = cos( angle );
+ double sinangle = sin( angle );
+
+ if ( brakeShip )
+ {
+ thrustShip = FALSE;
+ rotateL = FALSE;
+ rotateR = FALSE;
+ rotateRate = ROTATE_RATE;
+ if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
+ {
+ shipDx = 0.0;
+ shipDy = 0.0;
+ ship->setVelocity( shipDx, shipDy );
+ brakeShip = FALSE;
+ }
+ else
+ {
+ double motionAngle = atan2( -shipDy, -shipDx );
+ if ( angle > M_PI )
+ angle -= PI_X_2;
+ double angleDiff = angle - motionAngle;
+ if ( angleDiff > M_PI )
+ angleDiff = PI_X_2 - angleDiff;
+ else if ( angleDiff < -M_PI )
+ angleDiff = PI_X_2 + angleDiff;
+ double fdiff = fabs( angleDiff );
+ if ( fdiff > 0.08 )
+ {
+ if ( angleDiff > 0 )
+ rotateL = TRUE;
+ else if ( angleDiff < 0 )
+ rotateR = TRUE;
+ if ( fdiff > 0.6 )
+ rotateRate = mBrakeCount + 1;
+ else if ( fdiff > 0.4 )
+ rotateRate = 2;
+ else
+ rotateRate = 1;
+
+ if ( rotateRate > 5 )
+ rotateRate = 5;
+ }
+ else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
+ {
+ thrustShip = TRUE;
+ // we'll make braking a bit faster
+ shipDx += cosangle/6 * (mBrakeCount - 1);
+ shipDy += sinangle/6 * (mBrakeCount - 1);
+ reducePower( BRAKE_ON_COST );
+ addExhaust( ship->x() + 10 - cosangle*11,
+ ship->y() + 10 - sinangle*11,
+ shipDx-cosangle, shipDy-sinangle,
+ mBrakeCount+1 );
+ }
+ }
+ }
+
+ if ( thrustShip )
+ {
+ // The ship has a terminal velocity, but trying to go faster
+ // still uses fuel (can go faster diagonally - don't care).
+ double thrustx = cosangle/8;
+ double thrusty = sinangle/8;
+ if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED )
+ shipDx += thrustx;
+ if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED )
+ shipDy += thrusty;
+ ship->setVelocity( shipDx, shipDy );
+ reducePower( 1 );
+ addExhaust( ship->x() + 10 - cosangle*10,
+ ship->y() + 10 - sinangle*10,
+ shipDx-cosangle, shipDy-sinangle, 3 );
+ }
+
+ ship->setFrame( shipAngle >> 1 );
+
+ if ( shootShip )
+ {
+ if ( !shootDelay && (int)missiles.count() < mShootCount + 2 )
+ {
+ KMissile *missile = new KMissile( animation[ID_MISSILE], &field );
+ missile->move( 11+ship->x()+cosangle*11,
+ 11+ship->y()+sinangle*11, 0 );
+ missile->setVelocity( shipDx + cosangle*MISSILE_SPEED,
+ shipDy + sinangle*MISSILE_SPEED );
+ missile->show( );
+ missiles.append( missile );
+ shotsFired++;
+ reducePower( 1 );
+
+ shootDelay = 5;
+ }
+
+ if ( shootDelay )
+ shootDelay--;
+ }
+
+ if ( teleportShip )
+ {
+ int ra = rand() % 10;
+ if( ra == 0 )
+ ra += rand() % 20;
+ int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) );
+ int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) );
+ ship->move( xra, yra );
+ }
+
+ vitalsChanged = TRUE;
+ }
+}
+
+// - - -
+
+void KAsteroidsView::processPowerups()
+{
+ if ( !powerups.isEmpty() )
+ {
+ // if player gets the powerup remove it from the screen, if option
+ // "Can destroy powerups" is enabled and a missile hits the powerup
+ // destroy it
+
+ KPowerup *pup;
+ QPtrListIterator<KPowerup> it( powerups );
+
+ for( ; it.current(); ++it )
+ {
+ pup = it.current();
+ pup->growOlder();
+
+ if( pup->expired() )
+ {
+ powerups.removeRef( pup );
+ continue;
+ }
+
+ wrapSprite( pup );
+
+ QCanvasItemList hits = pup->collisions( TRUE );
+ QCanvasItemList::Iterator it;
+ for ( it = hits.begin(); it != hits.end(); ++it )
+ {
+ if ( (*it) == ship )
+ {
+ switch( pup->rtti() )
+ {
+ case ID_ENERGY_POWERUP:
+ shipPower += 150;
+ if ( shipPower > MAX_POWER_LEVEL )
+ shipPower = MAX_POWER_LEVEL;
+ break;
+ case ID_TELEPORT_POWERUP:
+ mTeleportCount++;
+ break;
+ case ID_BRAKE_POWERUP:
+ if ( mBrakeCount < MAX_BRAKES )
+ mBrakeCount++;
+ break;
+ case ID_SHIELD_POWERUP:
+ if ( mShieldCount < MAX_SHIELDS )
+ mShieldCount++;
+ break;
+ case ID_SHOOT_POWERUP:
+ if ( mShootCount < MAX_FIREPOWER )
+ mShootCount++;
+ break;
+ }
+
+ powerups.removeRef( pup );
+ vitalsChanged = TRUE;
+ }
+ else if ( (*it) == shield )
+ {
+ powerups.removeRef( pup );
+ }
+ else if ( (*it)->rtti() == ID_MISSILE )
+ {
+ if ( can_destroy_powerups )
+ {
+ powerups.removeRef( pup );
+ }
+ }
+ }
+ }
+ } // -- if( powerups.isEmpty() )
+}
+
+// - - -
+
+void KAsteroidsView::hideShield()
+{
+ shield->hide();
+ mShieldCount = 0;
+ shieldOn = FALSE;
+}
+
+double KAsteroidsView::randDouble()
+{
+ int v = rand();
+ return (double)v / (double)RAND_MAX;
+}
+
+int KAsteroidsView::randInt( int range )
+{
+ return rand() % range;
+}
diff --git a/noncore/games/qasteroids/view.h b/noncore/games/qasteroids/view.h
new file mode 100644
index 0000000..0a7902b
--- a/dev/null
+++ b/noncore/games/qasteroids/view.h
@@ -0,0 +1,156 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************//*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#ifndef __AST_VIEW_H__
+#define __AST_VIEW_H__
+
+#include <qwidget.h>
+#include <qlist.h>
+#include <qintdict.h>
+#include <qtimer.h>
+#include <qcanvas.h>
+#include "sprites.h"
+
+#define QPtrList QList
+#define QPtrListIterator QListIterator
+
+#define MAX_POWER_LEVEL 1000
+
+class KAsteroidsView : public QWidget
+{
+ Q_OBJECT
+public:
+ KAsteroidsView( QWidget *parent = 0, const char *name = 0 );
+ virtual ~KAsteroidsView();
+
+ int refreshRate;
+
+ void reset();
+ void setRockSpeed( double rs ) { rockSpeed = rs; }
+ void addRocks( int num );
+ void newGame();
+ void endGame();
+ void newShip();
+
+ void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }
+ void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }
+ void thrust( bool t ) { thrustShip = t && shipPower > 0; }
+ void shoot( bool s ) { shootShip = s; shootDelay = 0; }
+ void setShield( bool s );
+ void teleport( bool te) { teleportShip = te && mTeleportCount; }
+ void brake( bool b );
+ void pause( bool p);
+
+ void showText( const QString &text, const QColor &color, bool scroll=TRUE );
+ void hideText();
+
+ int shots() const { return shotsFired; }
+ int hits() const { return shotsHit; }
+ int power() const { return shipPower; }
+
+ int teleportCount() const { return mTeleportCount; }
+ int brakeCount() const { return mBrakeCount; }
+ int shieldCount() const { return mShieldCount; }
+ int shootCount() const { return mShootCount; }
+
+signals:
+ void shipKilled();
+ void rockHit( int size );
+ void rocksRemoved();
+ void updateVitals();
+
+private slots:
+ void hideShield();
+
+protected:
+ void readSprites();
+ void wrapSprite( QCanvasItem * );
+ void rockHit( QCanvasItem * );
+ void reducePower( int val );
+ void addExhaust( double x, double y, double dx, double dy, int count );
+ void processMissiles();
+ void processShip();
+ void processPowerups();
+ void processShield();
+ double randDouble();
+ int randInt( int range );
+
+ virtual void resizeEvent( QResizeEvent *event );
+ virtual void timerEvent( QTimerEvent * );
+
+private:
+ QCanvas field;
+ QCanvasView view;
+ QIntDict<QCanvasPixmapArray> animation;
+ QPtrList<QCanvasSprite> rocks;
+ QPtrList<KMissile> missiles;
+ QPtrList<KBit> bits;
+ QPtrList<KExhaust> exhaust;
+ QPtrList<KPowerup> powerups;
+ KShield *shield;
+ QCanvasSprite *ship;
+ QCanvasText *textSprite;
+
+ bool rotateL;
+ bool rotateR;
+ bool thrustShip;
+ bool shootShip;
+ bool teleportShip;
+ bool brakeShip;
+ bool pauseShip;
+ bool shieldOn;
+
+ bool vitalsChanged;
+
+ int shipAngle;
+ int rotateSlow;
+ int rotateRate;
+ int shipPower;
+
+ int shotsFired;
+ int shotsHit;
+ int shootDelay;
+
+ int mBrakeCount;
+ int mShieldCount;
+ int mTeleportCount;
+ int mShootCount;
+
+ double shipDx;
+ double shipDy;
+
+ int textDy;
+ int mFrameNum;
+ bool mPaused;
+ int mTimerId;
+
+ double rockSpeed;
+ double powerupSpeed;
+
+ bool can_destroy_powerups;
+
+ QTimer *shieldTimer;
+};
+
+#endif