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path: root/noncore/games/sfcave-sdl/menu.h
authorandyq <andyq>2003-01-21 20:37:00 (UTC)
committer andyq <andyq>2003-01-21 20:37:00 (UTC)
commit0a6563fcc2f49857c581d9def24407a3a4ef526c (patch) (side-by-side diff)
treef1b82a4bd7582ef2cb722cffb87eecff1e1f96e6 /noncore/games/sfcave-sdl/menu.h
parent50b5915b48fc5cbacf23e4d2b75d7a266f141a4a (diff)
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Clean up of code - fixed memory leaks (most of them) and added new custom config menu
Diffstat (limited to 'noncore/games/sfcave-sdl/menu.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/menu.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/noncore/games/sfcave-sdl/menu.h b/noncore/games/sfcave-sdl/menu.h
index 08f7528..6a5ef40 100644
--- a/noncore/games/sfcave-sdl/menu.h
+++ b/noncore/games/sfcave-sdl/menu.h
@@ -13,7 +13,7 @@ class Menu;
class MenuOption
{
public:
- MenuOption( QString text, int id );
+ MenuOption( string text, int id );
~MenuOption();
void highlight( bool val ) { highlighted = val; }
@@ -25,7 +25,7 @@ public:
private:
int menuId;
- QString menuText;
+ string menuText;
bool highlighted;
bool downMenuTree;
@@ -40,11 +40,11 @@ public:
void draw( SDL_Surface *screen );
int handleKeys( SDL_KeyboardEvent & );
- MenuOption *addMenuOption( QString text, int id );
+ MenuOption *addMenuOption( string text, int id );
void resetToTopMenu();
void initCurrentMenu();
- void setStatusText( QString text ) { statusText = text; }
+ void setStatusText( string text ) { statusText = text; }
protected:
@@ -58,7 +58,7 @@ private:
StarField *stars;
- QString statusText;
+ string statusText;
SFCave *parent;
list<MenuOption *> listItems;