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path: root/noncore/games/sfcave/sfcave.h
authorandyq <andyq>2002-12-07 00:30:30 (UTC)
committer andyq <andyq>2002-12-07 00:30:30 (UTC)
commitad2a10877ae6e50b1a765a9b7cff14494c65e588 (patch) (side-by-side diff)
tree261d3461be9861235dff59e908dc650fe98cb346 /noncore/games/sfcave/sfcave.h
parent22b6762b871b64825e1f8e974636c2d27fef8486 (diff)
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Upgraded to v1.7 - new menu system, new game types (gates (implemented and working) and fly (not implemented yet)). Also, high scores are persistent and different across game types - not difficultiy yet. Game Difficulty levels added but not yet implemented
Diffstat (limited to 'noncore/games/sfcave/sfcave.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.h42
1 files changed, 28 insertions, 14 deletions
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 18eeef9..b19d147 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -8,15 +8,10 @@
#define MAPSIZE 52
-#define BLOCKSIZE 5
+#define BLOCKSIZE 6
#define TRAILSIZE 30
-#define STATE_BOSS 0
-#define STATE_RUNNING 1
-#define STATE_CRASHED 2
-#define STATE_NEWGAME 3
-
-class Main : public QMainWindow
+class SFCave : public QMainWindow
{
Q_OBJECT
@@ -27,22 +22,37 @@ public:
int blockWidth;
int blockHeight;
+ int gapHeight;
int state;
int prevState;
int speed;
int crashLineLength;
+ int gateDistance;
+ int nextGate;
+ int lastGateBottomY;
+
+ static QString menuOptions[2][5];
+ int currentMenuNr;
+ int nrMenuOptions[2];
+ int currentMenuOption[2];
+
+ static QString dificultyOption[3];
+ static QString gameTypes[3];
+ int currentGameType;
+ int currentGameDifficulty;
+
QPixmap *offscreen;
QTimer *gameTimer;
int score;
- int highestScore;
+ int highestScore[3];
- int mapTop[52];
- int mapBottom[52];
- QRect blocks[5];
+ int mapTop[MAPSIZE];
+ int mapBottom[MAPSIZE];
+ QRect blocks[BLOCKSIZE];
QRect user;
- QPoint trail[30];
+ QPoint trail[TRAILSIZE];
int offset;
int maxHeight;
@@ -55,19 +65,23 @@ public:
double thrust;
bool running;
- Main( int speed = 3, QWidget *p = 0, char *name = 0 );
- ~Main();
+ SFCave( int speed = 3, QWidget *p = 0, char *name = 0 );
+ ~SFCave();
void start();
int nextInt( int range );
void setUp();
bool checkCollision();
void moveLandscape();
void addBlock();
+ void addGate();
void setPoint( int point );
void drawBoss();
void draw();
void handleKeys();
+ void displayMenu();
+ void dealWithMenuSelection();
+
void keyPressEvent( QKeyEvent *e );
void keyReleaseEvent( QKeyEvent *e );